so, no suggestions?
Posts made by aombk
RE: a thought about HISE
@christoph-hart oh it is? thats awesome!
the simplest thing i can think of that i have no idea how to approach in HISE is a delay effect with delay time, feedback, mix, filter type (for the delayed signal) filter frequency and filter Q, all of the above separate for left and right channels. and i would like to modulate feedback, mix, filter frequency and filter Q by separate LFOs.
this can be done in a matter of minutes in a graph / node based environment by using simple building blocks. in HISE i really dont know where to look at. do i make this effect in C++ like you did your modules?
@d-healey answered in an older post of mine that i could modulation parameters through scripting but that might not be efficient.
if i should write my own module? why not write my effect using JUCE then?
dont get me wrong im not criticizing HISE, these are honest questions
RE: a thought about HISE
"I chose the tree structure and its close parent-child relation for performance reasons."
performance of what?the exported plugin or the HISE editor / compiler?
ok visual graph nodes are very intuitive for visualizing and manipulating signal flows, taking outputs of various nodes and combining them, feeding them back etc. but sure, graphs are not an absolute necessity if HISE provides alternate ways for this routing.
generally @Christoph-Hart , are you interested in turning HISE to a complete framework for effect and instrument development?
a thought about HISE
HISE is an awesome piece of software. its just not extremely useful to me, since it doesn't quite fit my plugin design.
anyway, I was thinking, since everything seems to be in place, how hard is it to modify HISE into a tool like REAKTOR, MAX , Flowstone that can export VSTs and AUs etc?
MAX was built with JUCE. also JUCE contains that AudioPluginHost project that demonstrates basic node input output connections.
i mean i can imagine it will be a lot of work, its not a petty task, but is it out of the question?
wonder if @Christoph-Hart or anyone else is interested in this.
just a thought.
i would like to have a button that randomizes sliders, buttons, comboboxes. how should i do this?
is it possible to have two states for every slider button and combobox? randomizable( included in randomization) and non randomizable states
also, can i modulate any parameter like simple reverb parameters or only what you allow in your modulation tabs?