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    YOKAN

    @YOKAN

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    Best posts made by YOKAN

    • RE: Questions about Profesionnal Virtual Drums for metal with Hise

      @David-Healey to me it's very uncomfortable to write midi and scroll up and down every time I need to search and element, so I decided to get compact range of key, but I'm not sure because a standard key map exist and maybe I'm completely wrong doing this 'compact', so this kind of objects seems to be easier to maintain in time or flexible if I need to go with small clusters of elements, or maybe in the future I will need to build a new drum kit for jazz or something else I don't really know, it's just a more readable way to make this...

      Why do I feel that you're not answering me to help?

      I'm not pretending that everything is simple, and I noticed that Hise JS is not exactly the vanilla js.... As I said I will work and I will find something hard to do.... But even if a build many small Plug-in before the same amount of mistake will come.

      I just need to ask if some people already make the same kind of project and if yes, what I have to consider to not make a big mistake.

      I'm just try to work the serious way.

      I have tried Hise making Bass Fx Plug-in, I spend many time with scriptnodes, I have open a protools developer account to get the SDK, I have only one year and I want to produce something strong... Simple, small, easy to use but stable and user friendly.
      I have to learn how to build an installer, how to customize everything, how to manage licenses. I will ask for some Ai helps. But first of all, ask the community because you are the brain of this beautiful tool.

      I'm really sorry for my poor English, I hope that you will understand what I try to mean.

      posted in General Questions
      Y
      YOKAN
    • RE: Questions about Profesionnal Virtual Drums for metal with Hise

      @griffinboy OK, you're right, I will consider this aspect.
      Thanks for all.

      posted in General Questions
      Y
      YOKAN
    • RE: Questions about Profesionnal Virtual Drums for metal with Hise

      @griffinboy thanks for your precious details. Normally I will not allow to pitch samples.
      This Plug-in will come with an already mixed drumkit.
      The main idea is to make a easy production weapon.
      One drumkit only.
      So I hope it should be OK.

      posted in General Questions
      Y
      YOKAN

    Latest posts made by YOKAN

    • RE: Questions about Profesionnal Virtual Drums for metal with Hise

      @David-Healey to me it's very uncomfortable to write midi and scroll up and down every time I need to search and element, so I decided to get compact range of key, but I'm not sure because a standard key map exist and maybe I'm completely wrong doing this 'compact', so this kind of objects seems to be easier to maintain in time or flexible if I need to go with small clusters of elements, or maybe in the future I will need to build a new drum kit for jazz or something else I don't really know, it's just a more readable way to make this...

      Why do I feel that you're not answering me to help?

      I'm not pretending that everything is simple, and I noticed that Hise JS is not exactly the vanilla js.... As I said I will work and I will find something hard to do.... But even if a build many small Plug-in before the same amount of mistake will come.

      I just need to ask if some people already make the same kind of project and if yes, what I have to consider to not make a big mistake.

      I'm just try to work the serious way.

      I have tried Hise making Bass Fx Plug-in, I spend many time with scriptnodes, I have open a protools developer account to get the SDK, I have only one year and I want to produce something strong... Simple, small, easy to use but stable and user friendly.
      I have to learn how to build an installer, how to customize everything, how to manage licenses. I will ask for some Ai helps. But first of all, ask the community because you are the brain of this beautiful tool.

      I'm really sorry for my poor English, I hope that you will understand what I try to mean.

      posted in General Questions
      Y
      YOKAN
    • RE: Questions about Profesionnal Virtual Drums for metal with Hise

      https://youtu.be/r5sgCYr0cdc?si=cX5IC--VsQyL83yq

      Here he said 10 velocity and 10 samples by velocity. Maybe this should be enough for all elements except for kick where I really think that 24 should be the minimum to avoid similar sounds in a big amount of kick.

      David, thanks you so much for your advice.
      Like I said, a already follow you videos and make some plugin for testing some concept.

      In this case I don't know where are the difficulties ?
      I just talk to the community to get the best advices possible for this small project.

      This is my only one and simple kit :
      const var MidiMap = {
      // KICKS
      "KickSlow": 36,
      "KickFastL": 37,
      "KickFastR": 38,

      // SNARES
      "SnareHit": 39, // Rimshot
      "SnareGhost": 40,
      
      // HATS
      "HatClosed": 41,
      "HatSemi": 42,
      "HatOpen": 43,
      "HatPedal": 44,
      
      // TOMS
      "Tom4": 45,
      "Tom3": 46,
      "Tom2": 47,
      "Tom1": 48,
      
      // CYMBALS
      "RideBow": 49,
      "RideBell": 50,
      "Crash1": 51,
      "Crash2": 52,
      "Crash3": 53,
      "China1": 54,
      "China2": 55,
      "Splash1": 56,
      "Splash2": 57
      

      };

      unhuge-metal-virtual-drums.jpg

      I will found some mistake on my way, pretty sure, but I already built a small 'one kick' plugin, I think that's should be OK. If not I will found some
      Solutions.
      I have worked on the ui design, the art work, the mood board, the logo, etc.

      And this is an MVP version.

      If you know where is the difficult part, please this why I ask here, so don't hesitate to tell me.

      I am 40, I have build CRM and 3D web application, ARcore mobile application.... I know how to produce big amount of tasks need products. I'm not afraid.... For now!

      posted in General Questions
      Y
      YOKAN
    • RE: Questions about Profesionnal Virtual Drums for metal with Hise

      @Christoph-Hart OK perfect, I will try this. Thanks a lot.

      posted in General Questions
      Y
      YOKAN
    • RE: Questions about Profesionnal Virtual Drums for metal with Hise

      @David-Healey I'm Web app developer and metal producer.
      I just know, step by step, how to build a project 'agile' way. And all projects must wait for a solid roadmap before starting anything.
      I know UI and UX design, CSS and Javascript that's why Hise sounds good to me.

      posted in General Questions
      Y
      YOKAN
    • RE: Questions about Profesionnal Virtual Drums for metal with Hise

      @Christoph-Hart thanks a lot for this precision.
      I don't really know how to manage samples for room or for OH.... What to do when many elements are played in the same time e.g snare + kick + hihat => ??? OH

      My idea is to get direct track compare to OH track and deconvolver. In my mind this should works. The main idea is to keep the possibility to change the studio room later maybe using some sweep or white noise (not for this plugin version at all).

      I don't know deeply Hise, that's why I asked before starting anything.

      posted in General Questions
      Y
      YOKAN
    • RE: Questions about Profesionnal Virtual Drums for metal with Hise

      Hi everyone,
      ​I'm moving forward with my "Virtual Drum Kit" project (a raw, modern metal drum VST). We have established a roadmap to build a solid MVP.
      ​Before I lock down the recording process and the HISE scripting architecture, I would love to get your "sanity check" or best practices on four specific strategic decisions we've made. My ultimate goal with these inquiries is to finalize a professional Scope Statement to guide our production.
      ​1. The "Hybrid IR" Approach (Room Mics)
      To save resources and simplify phase management, I am planning to record the kit very dry/direct, and strictly simulate the overheads/room sound using custom Impulse Responses (IRs) triggered via a Convolution Reverb on a Send bus.
      ​The Goal: Cleaner mix, lower file count.
      ​The Question: For a high-end Metal sound, do you think this approach is convincing enough compared to real multichannel samples? Has anyone successfully released a commercial acoustic drum kit using this "Direct + IR" method in HISE?
      ​2. Routing & Multi-Out Strategy
      I am aiming for a flexible routing system. The plan is to offer 19+ outputs to the DAW via aux or inserts.
      ​Configuration: I need a mix of Mono outputs (for Kick, Snare, Toms, Spot Mics) and Stereo outputs (for the Room/Reverb return).
      ​The Question: What is the standard/most stable way to handle a mix of Mono and Stereo outputs in HISE? Should I set the plugin to 32 channels (16 stereo pairs) and hard-pan the mono elements internally, or does HISE support true mono channel routing to the DAW easily?
      ​3. Velocity & Round Robins
      We are aiming for 24 Round Robins per velocity layer to avoid the "machine gun" effect on fast rolls. Regarding velocity, do you think that steps of 20 (e.g., 0, 20, 40...) provide enough resolution for natural transitions?
      ​The Question: Are there any specific performance pitfalls (RAM/CPU) I should be aware of with such a high RR count in HISE? Is using Sampler.setAttribute(Sampler.RRGroupAmount, 24) sufficient, or should I look into custom script handling for better performance?
      ​4. Cymbal Swell & Repetition
      When a drummer hits a cymbal once, the sample start and end are straightforward. However, in real life, when a drummer continues to hit the same cymbal, the sound changes due to the cymbal's movement (wash).
      ​The Question: Do you have any ideas on how to manage this build-up without losing too much stick attack on subsequent hits?
      ​Thanks a lot for your insights. I want to make sure the foundation is solid before we start the recording sessions and development.

      posted in General Questions
      Y
      YOKAN
    • RE: Questions about Profesionnal Virtual Drums for metal with Hise

      @griffinboy OK, you're right, I will consider this aspect.
      Thanks for all.

      posted in General Questions
      Y
      YOKAN
    • RE: Questions about Profesionnal Virtual Drums for metal with Hise

      @Lindon OK I see, you are right, I have to keep things easy for now.

      One licensing process I love is the the soothe 2.
      I don't know how to reproduce.

      It's pretty simple. There two choices possible :

      • User can pay full license directly for ever.
        Or
      • User can rent-to-own where payments contribute to the final price. You pay monthly until the total is reached.

      The idea is to make the Plug-in affordable. As a web developer I already have some servers and databases. So I don't really know what to do first.
      Maybe I will try hise subscriptions and see.

      posted in General Questions
      Y
      YOKAN
    • RE: Questions about Profesionnal Virtual Drums for metal with Hise

      @griffinboy thanks for your precious details. Normally I will not allow to pitch samples.
      This Plug-in will come with an already mixed drumkit.
      The main idea is to make a easy production weapon.
      One drumkit only.
      So I hope it should be OK.

      posted in General Questions
      Y
      YOKAN
    • RE: Questions about Profesionnal Virtual Drums for metal with Hise

      @David-Healey said in Questions about Profesionnal Virtual Drums for metal with Hise:

      What does that mean?

      I have build a single kick sample midi virtual instrument to test it on high BPM, and sometimes, I feel little slowdown, it's discrete but enough to be a problem for a professional plugin.
      Maybe it's just a feeling, My computer is a professional one with enough power to run many plugins in realtime, so I don't know what to think or how to fix
      .

      posted in General Questions
      Y
      YOKAN