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    Iteratively updating sample properties

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    • O
      Orvillain @d.healey
      last edited by Orvillain

      @d-healey

      I get an object reference - Object 0x23127408

      I guess I have made the assumption that this is my sample object.

      Again, my code snippet:

      	for(sample in this_sampler.createSelection(".*"))
      	{
      		Console.print(sample);
      		//sample.set(Sampler.Root, 36);
      	}
      

      If I do this:

      Console.print(this_sampler.createSelection(".*"));
      

      Then yes, I get an array.

      this_sampler is definitely an instance of my sampler, because the code prior works fine. It loads the samples, and I can even do what I want to do by doing this:

      	this_sampler.setSoundPropertyForAllSamples(4, 60 + parseInt(pad_id));
      	this_sampler.setSoundPropertyForAllSamples(3, 60 + parseInt(pad_id));
      	this_sampler.setSoundPropertyForAllSamples(2, 60 + parseInt(pad_id));
      

      This bit of code works fine. But it will set all samples on a pad to the same root/hi/lo values, and eventually that isn't what I want.

      d.healeyD 1 Reply Last reply Reply Quote 0
      • d.healeyD
        d.healey @Orvillain
        last edited by

        @Orvillain Do other constants work?

        Libre Wave - Freedom respecting instruments and effects
        My Patreon - HISE tutorials
        YouTube Channel - Public HISE tutorials

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        • O
          Orvillain @d.healey
          last edited by

          @d-healey

          They don't no.

          Am I to assume then that this syntax is correct for the actual setting of the property?

          		sample.set(Sampler.HiKey, 36);
          
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          • O
            Orvillain @Orvillain
            last edited by Orvillain

            This post is deleted!
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            • d.healeyD
              d.healey @Orvillain
              last edited by

              @Orvillain said in Iteratively updating sample properties:

              @d-healey

              They don't no.

              Am I to assume then that this syntax is correct for the actual setting of the property?

              		sample.set(Sampler.HiKey, 36);
              

              Yes that's what I'm doing here - but I haven't tried changing the key number. Does changing the Pitch work for you?

              Libre Wave - Freedom respecting instruments and effects
              My Patreon - HISE tutorials
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              • O
                Orvillain @d.healey
                last edited by Orvillain

                @d-healey said in Iteratively updating sample properties:

                @Orvillain said in Iteratively updating sample properties:

                @d-healey

                They don't no.

                Am I to assume then that this syntax is correct for the actual setting of the property?

                		sample.set(Sampler.HiKey, 36);
                

                Yes that's what I'm doing here - but I haven't tried changing the key number. Does changing the Pitch work for you?

                Sorry, had to pop away. But here's what I've got:

                	for(sample in this_sampler.createSelection(".*"))
                	{
                		sample.set(Sampler.Pitch, 24);
                		//sample.set(Sampler.LoKey, 60 + parseInt(pad_id));
                		//sample.set(Sampler.HiKey, 60 + parseInt(pad_id));
                		//sample.set(Sampler.Root, 60 + parseInt(pad_id));
                	}
                

                But there is something interesting going on. Let me see if I can breakdown what is happening.

                First... I load my plugin from init. All my samplers are empty.
                I drag a sample to one of my pads, and it loads:
                6bb32b19-7595-40fe-b9dc-8da82bb0d815-image.png

                But when I select the sample in the editor, you can see that Pitch is still at 0ct.

                I drag another sample onto the same pad (and thus same sampler) and I get this:
                9a32e534-e0ac-45be-9a31-91a4caecc1a7-image.png

                Notice my sample is not selected in the editor, but the pitch box does say 24ct, as I was expecting.

                But... select the sample, and....
                46fa1036-4a91-4916-b7b8-1f6868a93890-image.png

                It resets back to 0ct.

                So... it seems to me something isn't being applied correctly.

                Again, here is my whole code:

                Content.makeFrontInterface(600, 600);
                
                const var samplers = [];
                
                inline function load_sample(file_obj)
                {
                	local pad_id = this.get("id").split("_")[2];
                	local this_sampler = samplers[pad_id];
                	this_sampler.clearSampleMap();
                	local abs_path = FileSystem.fromAbsolutePath(file_obj.fileName);
                	local parsed = [this_sampler.parseSampleFile(abs_path)];
                	this_sampler.loadSampleMapFromJSON(parsed);	
                	
                	// I think this is supposed to work. But it doesn't.
                	for(sample in this_sampler.createSelection(".*"))
                	{
                		sample.set(Sampler.Pitch, 24);
                		//sample.set(Sampler.LoKey, 60 + parseInt(pad_id));
                		//sample.set(Sampler.HiKey, 60 + parseInt(pad_id));
                		//sample.set(Sampler.Root, 60 + parseInt(pad_id));
                	}
                }
                
                for (i = 0; i <16; i++)
                {
                	var current_pad_panel = Content.getComponent("pad_panel_" + i);
                	var current_sampler = Synth.getSampler("Sampler" + i);
                	samplers[i] = current_sampler;
                	current_pad_panel.setFileDropCallback("Drop Only", "*.wav", load_sample);
                }
                

                Syntax and standards aside, can you spot anything that would cause this kind of issue?

                Here is the HISE snippet:

                HiseSnippet 2708.3oc6c1ubabaD.+nkNWKFmLIo9O5ezNCFNcZnhcYHonHkpSmP8gUjRLsUEcbSGqTMP2AJhpiGt4NbRlMiadU5iPeD7iReDxaP6h6NxCjRTQhlzwLb4XKc36cWfE3GANaruuvhEDH7Mxrzy55wLxbWylccks2pMk6Zr21P7l1rVzPGowlc8nAALaiLYV3KUImYoEMh97iewlTGpqEKMJCimK3VrGy6vkowte8ul63rC0l8LdGsbWo9dVB2sDNhPPTVvrngG05T5IrmPUY6VlFYt8ir4RgeSIUxBLxr3lB6tMaKN2MN+OmGvO1goBTxnITQwQuivwVIwpXM1pM2wd+dpbfgQl6sepAXgXCv8Lavs48iO0P7gQIPRKgt8HysFT7VX.wqjt3UTS7tDQJilHsXrH8QlMs74dxzTTxy6Ytmqj42hBlccQINuF2528qL2R.4vUVnC8T1N9Pf9kHe0hEe.A9wxOLaVvzGHImQ8IAzNdNL+.xel7huCRg65vcYjVgtVRtvk3Hn1GEmo7s3NriDG+OVN62mcIGgE0g3AoxsgBKayCJbBSlOG2N2xEB7b3vyGka4WTFp1jbqxTRk4CkoWa+h3ZQkO8bTvxgQ8aFEnA0K+x8qG5wAG4Qksg5XGPlZ1MPx5TnkunyFGGHbBkr8gT6KuETOnFWkVCdTev3oT5AZwnniaQUEmuWCs7EjMkcounAV5NeUym9j7wUqpYxtzm8YIJHInsHzwlbLKxZBMKUFYJHdBtqLNuALYSQnqZjgGyW1cGg+FNNwsP.4bvGhPcbDmS5vHRAwpM08D3o1LhuPHItBIzoI7UYJp5RJH2kPUJqjaE5j1cWPkmMCkDtMCJQWxdehMwgeZTcKo9PGITTa9Yb6PvZkTaQkZ.qvUJ04qnFuQterwFFHlOtedYk84FUQqLopnxWQEkzmsmpqw8z3NH3OAgddB0XEvxbtv+zBjH6ljXKXAtehDLJfcOeRWMXuGbHrOCldnIygE4NkOWgOM2xKmcIvAZo37nj37MSx99boU6GPJWQIP86FGHKOV70rtWgZb4kZW93TpCfgVWQgdU1WcwILj97SNg4CtM14YmAyEEMaAuEIND3TysNE7QxRfOeOI5WpO2r4St1SnrTzhaE7bnceB3in7T+l8xWZDZ0CHkhlfTIPQZmxkJOGp5hOjvIedopvut+8iTI0rmVg99fRoTV3utLGHm8lBFD9sDc7DtPf745miixAsKWY9zqfTcHVdgBmzIjOWxC8KWesj+cP9GpFfzufPo5SUSmsM3SrE3teLrRa9bpPjm55zM2CH49zBmSOCdPa59kGUU0PDFv5WOZ82PIdU19CDDtJC9ScyGYsfTHCmTqVWZZJCnuvQo6WVxJNB+qpf4cC6bLy+Av5aNgr9YDVbcvUrMG8J15.EVw8mZYT3tmKW9TOl6nvLLRFD.O8M6sMURUKymDWxLSbkHjYa1Y.yT7h9KYtMK3TovCHO5OxwHSVYTpueOj.U2fA2VES5fphFuLks52Wua+.+6+U8y41x1oo92p2lwOosTOFI6kxHnqn0X502FnPf1R4uFP9CjcEmw7M3vJs8n1tqYkxqsd0UVqX0xZITdnTLtoJSIck4uOiqLk0TlW6LiqLqnoL0CmwUlJiRYd84ydJypiZX1rnxTcTS.LKpL0F0TyyhJyZixm4+5M6oLqOJelYEk4CzWzr3nbZlI0lRixqYlTaJOJ2FC6YPsYkQ42LSpMUFkeyLo1r5n7adWPat3Fc9glMD1gNT4f66pZylSR.9pcCrYmpMzzMfK6puYzSrMi85JhejYzV0b4x3stDYD9BfSCYLYKreeyG0pEyRlJfKZty2Nc1uZ8l+2F27erYSoOi1g6dRxlUDICYMSBUbRbRBdW6SRXeeVz1yx+mZY6002LDrQ9CF6+odTSsQGQn6.sUhje.yiQkP2rVYtS8CN3K8EgdCWpe7KhFT7LevkALE5I7TWFXqk553V9hffVf5DUWA5Isen+IJaUZLGv.etfAi6Igcf9aWvsWsYFYxn1rg.lp+ka0fJ84uTO2QsRwmQi5iAG7nvkFJb4gBuxPgqLT3UGJb0gBWKMbFyAG+cmq2tuzf5EMSmVN2jeR+cdONF8y7ouYMpo0Nun+J8LVKgeGsZ5RNLlaOsNenEud9aW8wWMCLC5.Gm0R8jwlbUG1ibOC7LgXTx3Gatc7wL1K1RCHkMDtBu1BWt0f9AI62ntreoJzFRI3FlFy8pe.ygQCX5KO9XtKi5On68MxVT5FezdWZ+0uwLVbIpo1HuI8auUGlckqBtv0ZUvIt7N9qH9V0z8AIqMRfV2W9Nd+7cMilMmnV78mKQ8.QnDVTs2BalvpeMgU7sX5qAdK05pwgKpBqDnlLW6n.+O3SRhk5sfoJwR8RzvpWUA5VxyQadelEXtpUShf6bfkhczGRG.bEJQBVjyH9nS5nVXxL1xsUXfL9zgMZBq.EOWSrjMDFQrD0fasu.Lof2jZpGyGpAJP6zgNfkNSb6AqltSxQbaj4yM29OcXxAdd319gcBNbWtL9QRCpUaXNuC23TJm7sGTp3gperK+uTrj5DfLdr34JkKV91kmD3Gf.Qm6XZJIA9gndFQjzWOUk5oLaG5AeqAXXfxvMFfikPvQDbbHvwaOk.GeaBCN0+9oyj.fkQ.v2b.ved25iEla15ioIb2TW.ey.5Few6WTPbJcbnEzUVieZ.NSyRE.k4xf215ZAu8UeMYeluUXPW2CaPe4yI+QxyDP5bcFNk30ifyrT4Z8H3hiOleKJ9X9sEMqVIEeSoH5vaKLFvakQ3MDdCg2lSf2VAg2P3MDdCg2P3swBda22sf2VAg2P3MDdaNAdqBBugvaH7FBugvaSwcdCnzVoG8Vzy8g2VYzvaiywlVAg2P3MDdaNAdaUDdCg2P3MDdCg2ltvaUzf2pbs14swAdaUDdCg2P3s4D3spH7FBugvaH7FBuMVvaOVbMg2VUCda0T3sUmrGaZUDdCg2P3s4D3sZH7FBugvaH7FBuMEem2.JspZvaUSg2pNY24sZH7FBugvayIvaqgvaH7FBugvaH71MFdqoK0mU9ZBuUSCdS6evB0lr671ZH7FBugvayIvaqivaH7FBugvaH71z8cdaMM3s0Rg2VaxtyaqivaH7FBu8KS3se8E9O52hH8FRugzaH8FRuMceo2VWida8T5s0mHzauW++W5EueGP7MDeatAeCunFP7MDeCw2P7so6q8Vsho3avy8v2pUbBiug2xBH9FhuM2fugWyBH9Fhug3aH91z8EeqVIM7sRo3aklv3a38r.hug3ayM3a3Es.hug3aH9FhuMce02pUVCeqbJ9V4IL9FdSKf3aH91bC9FdUKf3aH9Fhug3aS228sZZW0B0RupEpsxDFeCuqEP7MDeatAeCurEP7MDeCw2P7so769l1ksPszKagZUlv3a3ss.hug3ayM3a30s.hug3aH9FhuMke22zttEpkdcKTa0qBe6sQWWGpku3HfJS5Kh5.uSTLf33FYcVxrgJLojwYTmvAH+5.q9djk0fU0EJX4wsfqLtErx3VvUG2BVcbKXswsfq8SWPEbzFgfOT7JFFFM1+QwdkYdTeuxEL9+TCVWXI
                
                d.healeyD 1 Reply Last reply Reply Quote 0
                • d.healeyD
                  d.healey @Orvillain
                  last edited by d.healey

                  @Orvillain Ah I think I understand the problem now. I missed that this is meant to happen after you load a sample via drag/drop.

                  This is what is happening:

                  Load sample
                  Do the set sample stuff
                  Sometime later the sampler finishes loading the sample.

                  You see HISE doesn't wait for the sample to load before the bit of code that you've written to change the sample properties. That code just fires right after you've told it to load the sample, but the sample is still loading at that point. You need to wait until the sample is loaded before trying to change its properties.

                  This is done using a panel and the loading callback: https://docs.hise.audio/scripting/scripting-api/scriptpanel/index.html#setloadingcallback

                  Libre Wave - Freedom respecting instruments and effects
                  My Patreon - HISE tutorials
                  YouTube Channel - Public HISE tutorials

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                  • O
                    Orvillain @d.healey
                    last edited by

                    @d-healey

                    Ahhhhhhhh. Yes, that makes sense. I will read the API and try to implement this callback. My "pads" are panels already.

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                    • d.healeyD
                      d.healey @Orvillain
                      last edited by

                      @Orvillain said in Iteratively updating sample properties:

                      My "pads" are panels already.

                      Btw, you can probably use a single panel for all your pads.

                      Libre Wave - Freedom respecting instruments and effects
                      My Patreon - HISE tutorials
                      YouTube Channel - Public HISE tutorials

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                      • O
                        Orvillain @d.healey
                        last edited by

                        @d-healey said in Iteratively updating sample properties:

                        @Orvillain said in Iteratively updating sample properties:

                        My "pads" are panels already.

                        Btw, you can probably use a single panel for all your pads.

                        Thanks for the help on the setloadingcallback - I've got that working.

                        I guess my unfamiliarity with HISE is why I went with individual panels, but if you care to expand on how I might use a single panel, I'm all ears.

                        As it stands, I now have this:

                        Content.makeFrontInterface(600, 600);
                        
                        const var samplers = [];
                        
                        
                        inline function load_sample(file_obj)
                        {
                        	local pad_id = this.get("id").split("_")[2];
                        	local this_sampler = samplers[pad_id];
                        	this_sampler.clearSampleMap();
                        	local abs_path = FileSystem.fromAbsolutePath(file_obj.fileName);
                        	local parsed = [this_sampler.parseSampleFile(abs_path)];
                        	this_sampler.loadSampleMapFromJSON(parsed);
                        }
                        
                        inline function set_sample_trigger_zones(isPreloading)
                        {
                        	local pad_id = this.get("id").split("_")[2];
                        	local this_sampler = samplers[pad_id];
                        
                        	if(!isPreloading)
                        		for(sample in this_sampler.createSelection(".*"))
                        		{
                        			sample.set(Sampler.LoKey, 60 + parseInt(pad_id));
                        			sample.set(Sampler.HiKey, 60 + parseInt(pad_id));
                        			sample.set(Sampler.Root, 60 + parseInt(pad_id));
                        		}
                        }
                        
                        inline function trigger_pad(event)
                        {
                        	if (event.clicked)
                            { 
                                local pad_id = this.get("id").split("_")[2];
                        		local this_sampler = samplers[pad_id];
                        		Synth.playNoteFromUI(1, 60 + parseInt(pad_id), 100);
                            }
                        }
                        
                        for (i = 0; i <16; i++)
                        {
                        	var current_pad_panel = Content.getComponent("pad_panel_" + i);
                        	var current_sampler = Synth.getSampler("Sampler" + i);
                        	samplers[i] = current_sampler;
                        	current_pad_panel.setFileDropCallback("Drop Only", "*.wav", load_sample);
                        	current_pad_panel.setLoadingCallback(set_sample_trigger_zones);
                        	current_pad_panel.setMouseCallback(trigger_pad);
                        }
                        
                        

                        And this basically gives me what I want. However, I suspect right now that my properties are being set 16 times, because the callback is triggered 16 times when I drop a wav file onto a panel.

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                        • d.healeyD
                          d.healey @Orvillain
                          last edited by

                          @Orvillain said in Iteratively updating sample properties:

                          I guess my unfamiliarity with HISE is why I went with individual panels, but if you care to expand on how I might use a single panel, I'm all ears.

                          This should get you started

                          HiseSnippet 1334.3ocsW0uaaaCDmJMJnxaEaEXO.rAXExqtt1ooeflUz13jrErlVu3jrADTTvHQaQDYRCJ5XaLDf8O6OyKvdH1y1dC5tSTxRN1neXf4+H17te2w6adosVEvSRTZhi2QSFvINesamIRSTqHlPR1eGjv.ljGeTjP1ir8jArjDdHww4F+DhvwaUR5m+8EayhYx.dAIB4DkHf+ZQegofZ6W9Kh338Xg7iD8KgdyWtefR1REqFBVyMbaPFvBNm0i+FFBaEWhyZ6FJLJcGCyvS.LaqBmzIRMRZwehHQbVLGOzjzATjkLoUjHNrctmlPHNq1tvuug0u+N2CDghozK7+uMkAsPhxw.mU9XlTyu.SxojIsp0jtsam.sXfofCZOek69RCW2kAg5xlhEKYkCWyskBPHM06yNmumFNLUB+G2nQMJ7mpaUoBDtSLzKXZZaLC2j9bZtj83lVp9CTR3f+5V1qCxX+U8PlgUORcAWCxb+lyRWNrOjES.NaNGiCUilkQBdQRiVE2hEGeFjw8URKuL5nkJjwBIm1cnLvHTR50f3Gjaq0.2IdHuZk+nhGvLQEyqOPK.mvReqJdSwVWyGvPV.0KqTxfZiTOTMz.2oe9c52KUoXzhAdfIRjfQoWqBXwaqFJCS7wfZJfQ..1oa7N5Cr3JGVxfDkB4gyAACP.jJdcUZpu.P0XKpf9iyqH5Or.Ioh6cupU7.CM8VFCxCJ46oaVEfOZqLxS.xGvLQ06FqTZ.vCr.hxAv.W9BdI27DL54Wk97mSEP9vySzk5aQAWmmWOahD6c8ykwecgg22Rb8pXrwiGmvuNb6WI0GILQuJdPDqjBNqWt30J4rYEdfoPeAsY8FzmQaT+wz6S8aTeCvMtSgB3RFz9EBWu0.pf2cWX9ygXJiGdHOvvj8h49mNtFcRMH0ce5ipAoG3q2UiVxTT5Pt9PVnXXh0apj4G6ovdj2NdROtb8ZzlOM8l9bcQCerovIyB7Et0SplosPMazdBigGdDHgunF8zwz6g15D6Wnk2Lyzah195APQtFb9ZzMpgJD0zkUtDanJJ1OPMLgOs2aZ0N+BP3oU7Ap3YKYRYWebd0K3I+lHzD4W85UkXkZdagVMZQZYRIs7ybQuHy7pAKtyUSZmLnnl.HTkK3FgHBXxo4n4Jan1a0d5EYZ6YoSw7vBDrx1BIHVDbNOjd26RuikhFstVH4rlrTsmj2eLcFikdPDTZwC8sw8rh+oRUZ5SVVoz3s2nL72J8SS.vvI50Y0s6B4kMOLlqWHa7AW8GSPeH9cFWWdJJBDdQZ1m4V6y6Yt.6qIk.pj6KEl2NfmcdOUbH97E964eTjj8bD7qi2eGHGhuSlQCvMfqMBzbb1geArng8USO2c3ImaTCRwlMqm3Twjx8V4uohM.DAb02z01LPFOcWj+7We4jxGFg01DGWm+wgPhRKQwS+MbBZbTixae.S4abeUbLsfPwHPPgqc7w+0GPcVPcCjLPIkb93Nj1UWc0Gr6KM2dAvFIpvgwLyrqof6ikw.Rpyra.99uLQXlTdesufcWZ7Q2c4y0DusaagIHZw13JKvFgz8+G1X1Fe2xc2tcg4+EF3pt686K65cehq2tNQOX3mV.EZtuYX+NPlNfC2tDJ+RvBpUvRd64F3YLBzgKCSO7A3SFyl3YmLlMyYR5yBzp2GXakwcJuYJEvljoqP64d.dl1jj1dWNN2GVw88AAypp4DbikUvGtrBt4xJ3iVVAe7xJ3SVVAe5mVP7+.4UCMp911FB4f16lNOzwYW6FNX0J4+.Lr75iL
                          

                          Libre Wave - Freedom respecting instruments and effects
                          My Patreon - HISE tutorials
                          YouTube Channel - Public HISE tutorials

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                          • O
                            Orvillain @d.healey
                            last edited by

                            @d-healey Nice one, cheers!!

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