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    • d.healeyD
      d.healey @Orvillain
      last edited by d.healey

      @Orvillain Did you try what I put above? The selection is made on your specific sampler, but the constants (which are just numbers) are part of the Sampler class.

      Libre Wave - Freedom respecting instruments and effects
      My Patreon - HISE tutorials
      YouTube Channel - Public HISE tutorials

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      • O
        Orvillain @d.healey
        last edited by

        @d-healey

        I tried this:

        	for(sample in this_sampler.createSelection(".*"))
        	{
        		sample.set(Sampler.Root, 36);
        	}
        

        And my root notes still end up as E3, so I guess it didn't work.

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        • d.healeyD
          d.healey @Orvillain
          last edited by

          @Orvillain Have you checked that the selection is working and returns an array of samples?

          Libre Wave - Freedom respecting instruments and effects
          My Patreon - HISE tutorials
          YouTube Channel - Public HISE tutorials

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          • O
            Orvillain @d.healey
            last edited by Orvillain

            @d-healey

            I get an object reference - Object 0x23127408

            I guess I have made the assumption that this is my sample object.

            Again, my code snippet:

            	for(sample in this_sampler.createSelection(".*"))
            	{
            		Console.print(sample);
            		//sample.set(Sampler.Root, 36);
            	}
            

            If I do this:

            Console.print(this_sampler.createSelection(".*"));
            

            Then yes, I get an array.

            this_sampler is definitely an instance of my sampler, because the code prior works fine. It loads the samples, and I can even do what I want to do by doing this:

            	this_sampler.setSoundPropertyForAllSamples(4, 60 + parseInt(pad_id));
            	this_sampler.setSoundPropertyForAllSamples(3, 60 + parseInt(pad_id));
            	this_sampler.setSoundPropertyForAllSamples(2, 60 + parseInt(pad_id));
            

            This bit of code works fine. But it will set all samples on a pad to the same root/hi/lo values, and eventually that isn't what I want.

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            • d.healeyD
              d.healey @Orvillain
              last edited by

              @Orvillain Do other constants work?

              Libre Wave - Freedom respecting instruments and effects
              My Patreon - HISE tutorials
              YouTube Channel - Public HISE tutorials

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              • O
                Orvillain @d.healey
                last edited by

                @d-healey

                They don't no.

                Am I to assume then that this syntax is correct for the actual setting of the property?

                		sample.set(Sampler.HiKey, 36);
                
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                  Orvillain @Orvillain
                  last edited by Orvillain

                  This post is deleted!
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                  • d.healeyD
                    d.healey @Orvillain
                    last edited by

                    @Orvillain said in Iteratively updating sample properties:

                    @d-healey

                    They don't no.

                    Am I to assume then that this syntax is correct for the actual setting of the property?

                    		sample.set(Sampler.HiKey, 36);
                    

                    Yes that's what I'm doing here - but I haven't tried changing the key number. Does changing the Pitch work for you?

                    Libre Wave - Freedom respecting instruments and effects
                    My Patreon - HISE tutorials
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                      Orvillain @d.healey
                      last edited by Orvillain

                      @d-healey said in Iteratively updating sample properties:

                      @Orvillain said in Iteratively updating sample properties:

                      @d-healey

                      They don't no.

                      Am I to assume then that this syntax is correct for the actual setting of the property?

                      		sample.set(Sampler.HiKey, 36);
                      

                      Yes that's what I'm doing here - but I haven't tried changing the key number. Does changing the Pitch work for you?

                      Sorry, had to pop away. But here's what I've got:

                      	for(sample in this_sampler.createSelection(".*"))
                      	{
                      		sample.set(Sampler.Pitch, 24);
                      		//sample.set(Sampler.LoKey, 60 + parseInt(pad_id));
                      		//sample.set(Sampler.HiKey, 60 + parseInt(pad_id));
                      		//sample.set(Sampler.Root, 60 + parseInt(pad_id));
                      	}
                      

                      But there is something interesting going on. Let me see if I can breakdown what is happening.

                      First... I load my plugin from init. All my samplers are empty.
                      I drag a sample to one of my pads, and it loads:
                      6bb32b19-7595-40fe-b9dc-8da82bb0d815-image.png

                      But when I select the sample in the editor, you can see that Pitch is still at 0ct.

                      I drag another sample onto the same pad (and thus same sampler) and I get this:
                      9a32e534-e0ac-45be-9a31-91a4caecc1a7-image.png

                      Notice my sample is not selected in the editor, but the pitch box does say 24ct, as I was expecting.

                      But... select the sample, and....
                      46fa1036-4a91-4916-b7b8-1f6868a93890-image.png

                      It resets back to 0ct.

                      So... it seems to me something isn't being applied correctly.

                      Again, here is my whole code:

                      Content.makeFrontInterface(600, 600);
                      
                      const var samplers = [];
                      
                      inline function load_sample(file_obj)
                      {
                      	local pad_id = this.get("id").split("_")[2];
                      	local this_sampler = samplers[pad_id];
                      	this_sampler.clearSampleMap();
                      	local abs_path = FileSystem.fromAbsolutePath(file_obj.fileName);
                      	local parsed = [this_sampler.parseSampleFile(abs_path)];
                      	this_sampler.loadSampleMapFromJSON(parsed);	
                      	
                      	// I think this is supposed to work. But it doesn't.
                      	for(sample in this_sampler.createSelection(".*"))
                      	{
                      		sample.set(Sampler.Pitch, 24);
                      		//sample.set(Sampler.LoKey, 60 + parseInt(pad_id));
                      		//sample.set(Sampler.HiKey, 60 + parseInt(pad_id));
                      		//sample.set(Sampler.Root, 60 + parseInt(pad_id));
                      	}
                      }
                      
                      for (i = 0; i <16; i++)
                      {
                      	var current_pad_panel = Content.getComponent("pad_panel_" + i);
                      	var current_sampler = Synth.getSampler("Sampler" + i);
                      	samplers[i] = current_sampler;
                      	current_pad_panel.setFileDropCallback("Drop Only", "*.wav", load_sample);
                      }
                      

                      Syntax and standards aside, can you spot anything that would cause this kind of issue?

                      Here is the HISE snippet:

                      HiseSnippet 2708.3oc6c1ubabaD.+nkNWKFmLIo9O5ezNCFNcZnhcYHonHkpSmP8gUjRLsUEcbSGqTMP2AJhpiGt4NbRlMiadU5iPeD7iReDxaP6h6NxCjRTQhlzwLb4XKc36cWfE3GANaruuvhEDH7Mxrzy55wLxbWylccks2pMk6Zr21P7l1rVzPGowlc8nAALaiLYV3KUImYoEMh97iewlTGpqEKMJCimK3VrGy6vkowte8ul63rC0l8LdGsbWo9dVB2sDNhPPTVvrngG05T5IrmPUY6VlFYt8ir4RgeSIUxBLxr3lB6tMaKN2MN+OmGvO1goBTxnITQwQuivwVIwpXM1pM2wd+dpbfgQl6sepAXgXCv8Lavs48iO0P7gQIPRKgt8HysFT7VX.wqjt3UTS7tDQJilHsXrH8QlMs74dxzTTxy6Ytmqj42hBlccQINuF2528qL2R.4vUVnC8T1N9Pf9kHe0hEe.A9wxOLaVvzGHImQ8IAzNdNL+.xel7huCRg65vcYjVgtVRtvk3Hn1GEmo7s3NriDG+OVN62mcIGgE0g3AoxsgBKayCJbBSlOG2N2xEB7b3vyGka4WTFp1jbqxTRk4CkoWa+h3ZQkO8bTvxgQ8aFEnA0K+x8qG5wAG4Qksg5XGPlZ1MPx5TnkunyFGGHbBkr8gT6KuETOnFWkVCdTev3oT5AZwnniaQUEmuWCs7EjMkcounAV5NeUym9j7wUqpYxtzm8YIJHInsHzwlbLKxZBMKUFYJHdBtqLNuALYSQnqZjgGyW1cGg+FNNwsP.4bvGhPcbDmS5vHRAwpM08D3o1LhuPHItBIzoI7UYJp5RJH2kPUJqjaE5j1cWPkmMCkDtMCJQWxdehMwgeZTcKo9PGITTa9Yb6PvZkTaQkZ.qvUJ04qnFuQterwFFHlOtedYk84FUQqLopnxWQEkzmsmpqw8z3NH3OAgddB0XEvxbtv+zBjH6ljXKXAtehDLJfcOeRWMXuGbHrOCldnIygE4NkOWgOM2xKmcIvAZo37nj37MSx99boU6GPJWQIP86FGHKOV70rtWgZb4kZW93TpCfgVWQgdU1WcwILj97SNg4CtM14YmAyEEMaAuEIND3TysNE7QxRfOeOI5WpO2r4St1SnrTzhaE7bnceB3in7T+l8xWZDZ0CHkhlfTIPQZmxkJOGp5hOjvIedopvut+8iTI0rmVg99fRoTV3utLGHm8lBFD9sDc7DtPf745miixAsKWY9zqfTcHVdgBmzIjOWxC8KWesj+cP9GpFfzufPo5SUSmsM3SrE3teLrRa9bpPjm55zM2CH49zBmSOCdPa59kGUU0PDFv5WOZ82PIdU19CDDtJC9ScyGYsfTHCmTqVWZZJCnuvQo6WVxJNB+qpf4cC6bLy+Av5aNgr9YDVbcvUrMG8J15.EVw8mZYT3tmKW9TOl6nvLLRFD.O8M6sMURUKymDWxLSbkHjYa1Y.yT7h9KYtMK3TovCHO5OxwHSVYTpueOj.U2fA2VES5fphFuLks52Wua+.+6+U8y41x1oo92p2lwOosTOFI6kxHnqn0X502FnPf1R4uFP9CjcEmw7M3vJs8n1tqYkxqsd0UVqX0xZITdnTLtoJSIck4uOiqLk0TlW6LiqLqnoL0CmwUlJiRYd84ydJypiZX1rnxTcTS.LKpL0F0TyyhJyZixm4+5M6oLqOJelYEk4CzWzr3nbZlI0lRixqYlTaJOJ2FC6YPsYkQ42LSpMUFkeyLo1r5n7adWPat3Fc9glMD1gNT4f66pZylSR.9pcCrYmpMzzMfK6puYzSrMi85JhejYzV0b4x3stDYD9BfSCYLYKreeyG0pEyRlJfKZty2Nc1uZ8l+2F27erYSoOi1g6dRxlUDICYMSBUbRbRBdW6SRXeeVz1yx+mZY6002LDrQ9CF6+odTSsQGQn6.sUhje.yiQkP2rVYtS8CN3K8EgdCWpe7KhFT7LevkALE5I7TWFXqk553V9hffVf5DUWA5Isen+IJaUZLGv.etfAi6Igcf9aWvsWsYFYxn1rg.lp+ka0fJ84uTO2QsRwmQi5iAG7nvkFJb4gBuxPgqLT3UGJb0gBWKMbFyAG+cmq2tuzf5EMSmVN2jeR+cdONF8y7ouYMpo0Nun+J8LVKgeGsZ5RNLlaOsNenEud9aW8wWMCLC5.Gm0R8jwlbUG1ibOC7LgXTx3Gatc7wL1K1RCHkMDtBu1BWt0f9AI62ntreoJzFRI3FlFy8pe.ygQCX5KO9XtKi5On68MxVT5FezdWZ+0uwLVbIpo1HuI8auUGlckqBtv0ZUvIt7N9qH9V0z8AIqMRfV2W9Nd+7cMilMmnV78mKQ8.QnDVTs2BalvpeMgU7sX5qAdK05pwgKpBqDnlLW6n.+O3SRhk5sfoJwR8RzvpWUA5VxyQadelEXtpUShf6bfkhczGRG.bEJQBVjyH9nS5nVXxL1xsUXfL9zgMZBq.EOWSrjMDFQrD0fasu.Lof2jZpGyGpAJP6zgNfkNSb6AqltSxQbaj4yM29OcXxAdd319gcBNbWtL9QRCpUaXNuC23TJm7sGTp3gperK+uTrj5DfLdr34JkKV91kmD3Gf.Qm6XZJIA9gndFQjzWOUk5oLaG5AeqAXXfxvMFfikPvQDbbHvwaOk.GeaBCN0+9oyj.fkQ.v2b.ved25iEla15ioIb2TW.ey.5Few6WTPbJcbnEzUVieZ.NSyRE.k4xf215ZAu8UeMYeluUXPW2CaPe4yI+QxyDP5bcFNk30ifyrT4Z8H3hiOleKJ9X9sEMqVIEeSoH5vaKLFvakQ3MDdCg2lSf2VAg2P3MDdCg2P3swBda22sf2VAg2P3MDdaNAdqBBugvaH7FBugvaSwcdCnzVoG8Vzy8g2VYzvaiywlVAg2P3MDdaNAdaUDdCg2P3MDdCg2ltvaUzf2pbs14swAdaUDdCg2P3s4D3spH7FBugvaH7FBuMVvaOVbMg2VUCda0T3sUmrGaZUDdCg2P3s4D3sZH7FBugvaH7FBuMEem2.JspZvaUSg2pNY24sZH7FBugvayIvaqgvaH7FBugvaH71MFdqoK0mU9ZBuUSCdS6evB0lr671ZH7FBugvayIvaqivaH7FBugvaH71z8cdaMM3s0Rg2VaxtyaqivaH7FBu8KS3se8E9O52hH8FRugzaH8FRuMceo2VWida8T5s0mHzauW++W5EueGP7MDeatAeCunFP7MDeCw2P7so6q8Vsho3avy8v2pUbBiug2xBH9FhuM2fugWyBH9Fhug3aH91z8EeqVIM7sRo3aklv3a38r.hug3ayM3a3Es.hug3aH9FhuMce02pUVCeqbJ9V4IL9FdSKf3aH91bC9FdUKf3aH9Fhug3aS228sZZW0B0RupEpsxDFeCuqEP7MDeatAeCurEP7MDeCw2P7so769l1ksPszKagZUlv3a3ss.hug3ayM3a30s.hug3aH9FhuMke22zttEpkdcKTa0qBe6sQWWGpku3HfJS5Kh5.uSTLf33FYcVxrgJLojwYTmvAH+5.q9djk0fU0EJX4wsfqLtErx3VvUG2BVcbKXswsfq8SWPEbzFgfOT7JFFFM1+QwdkYdTeuxEL9+TCVWXI
                      
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                      • d.healeyD
                        d.healey @Orvillain
                        last edited by d.healey

                        @Orvillain Ah I think I understand the problem now. I missed that this is meant to happen after you load a sample via drag/drop.

                        This is what is happening:

                        Load sample
                        Do the set sample stuff
                        Sometime later the sampler finishes loading the sample.

                        You see HISE doesn't wait for the sample to load before the bit of code that you've written to change the sample properties. That code just fires right after you've told it to load the sample, but the sample is still loading at that point. You need to wait until the sample is loaded before trying to change its properties.

                        This is done using a panel and the loading callback: https://docs.hise.audio/scripting/scripting-api/scriptpanel/index.html#setloadingcallback

                        Libre Wave - Freedom respecting instruments and effects
                        My Patreon - HISE tutorials
                        YouTube Channel - Public HISE tutorials

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                          Orvillain @d.healey
                          last edited by

                          @d-healey

                          Ahhhhhhhh. Yes, that makes sense. I will read the API and try to implement this callback. My "pads" are panels already.

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                          • d.healeyD
                            d.healey @Orvillain
                            last edited by

                            @Orvillain said in Iteratively updating sample properties:

                            My "pads" are panels already.

                            Btw, you can probably use a single panel for all your pads.

                            Libre Wave - Freedom respecting instruments and effects
                            My Patreon - HISE tutorials
                            YouTube Channel - Public HISE tutorials

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                            • O
                              Orvillain @d.healey
                              last edited by

                              @d-healey said in Iteratively updating sample properties:

                              @Orvillain said in Iteratively updating sample properties:

                              My "pads" are panels already.

                              Btw, you can probably use a single panel for all your pads.

                              Thanks for the help on the setloadingcallback - I've got that working.

                              I guess my unfamiliarity with HISE is why I went with individual panels, but if you care to expand on how I might use a single panel, I'm all ears.

                              As it stands, I now have this:

                              Content.makeFrontInterface(600, 600);
                              
                              const var samplers = [];
                              
                              
                              inline function load_sample(file_obj)
                              {
                              	local pad_id = this.get("id").split("_")[2];
                              	local this_sampler = samplers[pad_id];
                              	this_sampler.clearSampleMap();
                              	local abs_path = FileSystem.fromAbsolutePath(file_obj.fileName);
                              	local parsed = [this_sampler.parseSampleFile(abs_path)];
                              	this_sampler.loadSampleMapFromJSON(parsed);
                              }
                              
                              inline function set_sample_trigger_zones(isPreloading)
                              {
                              	local pad_id = this.get("id").split("_")[2];
                              	local this_sampler = samplers[pad_id];
                              
                              	if(!isPreloading)
                              		for(sample in this_sampler.createSelection(".*"))
                              		{
                              			sample.set(Sampler.LoKey, 60 + parseInt(pad_id));
                              			sample.set(Sampler.HiKey, 60 + parseInt(pad_id));
                              			sample.set(Sampler.Root, 60 + parseInt(pad_id));
                              		}
                              }
                              
                              inline function trigger_pad(event)
                              {
                              	if (event.clicked)
                                  { 
                                      local pad_id = this.get("id").split("_")[2];
                              		local this_sampler = samplers[pad_id];
                              		Synth.playNoteFromUI(1, 60 + parseInt(pad_id), 100);
                                  }
                              }
                              
                              for (i = 0; i <16; i++)
                              {
                              	var current_pad_panel = Content.getComponent("pad_panel_" + i);
                              	var current_sampler = Synth.getSampler("Sampler" + i);
                              	samplers[i] = current_sampler;
                              	current_pad_panel.setFileDropCallback("Drop Only", "*.wav", load_sample);
                              	current_pad_panel.setLoadingCallback(set_sample_trigger_zones);
                              	current_pad_panel.setMouseCallback(trigger_pad);
                              }
                              
                              

                              And this basically gives me what I want. However, I suspect right now that my properties are being set 16 times, because the callback is triggered 16 times when I drop a wav file onto a panel.

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                              • d.healeyD
                                d.healey @Orvillain
                                last edited by

                                @Orvillain said in Iteratively updating sample properties:

                                I guess my unfamiliarity with HISE is why I went with individual panels, but if you care to expand on how I might use a single panel, I'm all ears.

                                This should get you started

                                HiseSnippet 1334.3ocsW0uaaaCDmJMJnxaEaEXO.rAXExqtt1ooeflUz13jrErlVu3jrADTTvHQaQDYRCJ5XaLDf8O6OyKvdH1y1dC5tSTxRN1neXf4+H17te2w6adosVEvSRTZhi2QSFvINesamIRSTqHlPR1eGjv.ljGeTjP1ir8jArjDdHww4F+DhvwaUR5m+8EayhYx.dAIB4DkHf+ZQegofZ6W9Kh338Xg7iD8KgdyWtefR1REqFBVyMbaPFvBNm0i+FFBaEWhyZ6FJLJcGCyvS.LaqBmzIRMRZwehHQbVLGOzjzATjkLoUjHNrctmlPHNq1tvuug0u+N2CDghozK7+uMkAsPhxw.mU9XlTyu.SxojIsp0jtsam.sXfofCZOek69RCW2kAg5xlhEKYkCWyskBPHM06yNmumFNLUB+G2nQMJ7mpaUoBDtSLzKXZZaLC2j9bZtj83lVp9CTR3f+5V1qCxX+U8PlgUORcAWCxb+lyRWNrOjES.NaNGiCUilkQBdQRiVE2hEGeFjw8URKuL5nkJjwBIm1cnLvHTR50f3Gjaq0.2IdHuZk+nhGvLQEyqOPK.mvReqJdSwVWyGvPV.0KqTxfZiTOTMz.2oe9c52KUoXzhAdfIRjfQoWqBXwaqFJCS7wfZJfQ..1oa7N5Cr3JGVxfDkB4gyAACP.jJdcUZpu.P0XKpf9iyqH5Or.Ioh6cupU7.CM8VFCxCJ46oaVEfOZqLxS.xGvLQ06FqTZ.vCr.hxAv.W9BdI27DL54Wk97mSEP9vySzk5aQAWmmWOahD6c8ykwecgg22Rb8pXrwiGmvuNb6WI0GILQuJdPDqjBNqWt30J4rYEdfoPeAsY8FzmQaT+wz6S8aTeCvMtSgB3RFz9EBWu0.pf2cWX9ygXJiGdHOvvj8h49mNtFcRMH0ce5ipAoG3q2UiVxTT5Pt9PVnXXh0apj4G6ovdj2NdROtb8ZzlOM8l9bcQCerovIyB7Et0SplosPMazdBigGdDHgunF8zwz6g15D6Wnk2Lyzah195APQtFb9ZzMpgJD0zkUtDanJJ1OPMLgOs2aZ0N+BP3oU7Ap3YKYRYWebd0K3I+lHzD4W85UkXkZdagVMZQZYRIs7ybQuHy7pAKtyUSZmLnnl.HTkK3FgHBXxo4n4Jan1a0d5EYZ6YoSw7vBDrx1BIHVDbNOjd26RuikhFstVH4rlrTsmj2eLcFikdPDTZwC8sw8rh+oRUZ5SVVoz3s2nL72J8SS.vvI50Y0s6B4kMOLlqWHa7AW8GSPeH9cFWWdJJBDdQZ1m4V6y6Yt.6qIk.pj6KEl2NfmcdOUbH97E964eTjj8bD7qi2eGHGhuSlQCvMfqMBzbb1geArng8USO2c3ImaTCRwlMqm3Twjx8V4uohM.DAb02z01LPFOcWj+7We4jxGFg01DGWm+wgPhRKQwS+MbBZbTixae.S4abeUbLsfPwHPPgqc7w+0GPcVPcCjLPIkb93Nj1UWc0Gr6KM2dAvFIpvgwLyrqof6ikw.Rpyra.99uLQXlTdesufcWZ7Q2c4y0DusaagIHZw13JKvFgz8+G1X1Fe2xc2tcg4+EF3pt686K65cehq2tNQOX3mV.EZtuYX+NPlNfC2tDJ+RvBpUvRd64F3YLBzgKCSO7A3SFyl3YmLlMyYR5yBzp2GXakwcJuYJEvljoqP64d.dl1jj1dWNN2GVw88AAypp4DbikUvGtrBt4xJ3iVVAe7xJ3SVVAe5mVP7+.4UCMp911FB4f16lNOzwYW6FNX0J4+.Lr75iL
                                

                                Libre Wave - Freedom respecting instruments and effects
                                My Patreon - HISE tutorials
                                YouTube Channel - Public HISE tutorials

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                                • O
                                  Orvillain @d.healey
                                  last edited by

                                  @d-healey Nice one, cheers!!

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