Group Project:  Reverse Delay
- 
 @meto396 said in Group Project: Reverse Delay: @WaterSpoon Hi there I tried to rebuild this as well but I failed. Would you share your RNBO patch with me? I also found out that if you put an envelope (to the scriptfx snippet you've posted) that controls the filter, the cracking goes away. Awesome, i am going to try that, i would love to see the variation. Thank you!!! 
- 
  This is the Max Patch level. just a sound for testing and i referenced the buffer to see what was going on.  this is the Rainbow patch (same as above) - Note the "Loadbang" as this will build the window to the buffer automatically when the plugin is Init.  This is the Gen~ folder. i highlighted the changes mentioned above. i believe the no sound issue you are describing is that the effect is technically not on when exported. i did it this way to be able to add all that in HISE. Best Success hope this helps. 
- 
 @WaterSpoon how did you make the github method have an effect on the sound? I tried to use it and it didn't make a difference to the sound 
- 
 I have some c++ code that I wrote for the DaisySeed platform that does a reverse delay. I could port that over to a custom c++ node effect if that would be of interest to people. It might not be perfect, but it'll be a start. Unless @griffinboy has already done this?? 
- 
 @Orvillain 
 I've not done a reverse delay but I've done granular delay
- 
 @Orvillain I would be interested as well! 
- 
 @griffinboy I would also be interested in the granular delay  
- 
 @Orvillain I'm interested 
- 
 @machinery I went back though my files and do not have it,. As i remember it's a Faust script and I had loaded it in scriptnode in a wet dry template and exported to test the proof of concept, but the artifacts made it not usable at the time and I went another direction. i never went back to that. i know things are always changing. now that HISE has recording and you could make a buffer I may go back to explore that route in the future. I hope you best success in your creation and I to would love to explore granular delays in the future. 
- 
 @WaterSpoon ok, thank you! 


