Group Project: Reverse Delay
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@meto396 said in Group Project: Reverse Delay:
@WaterSpoon Hi there I tried to rebuild this as well but I failed. Would you share your RNBO patch with me? I also found out that if you put an envelope (to the scriptfx snippet you've posted) that controls the filter, the cracking goes away.
Awesome, i am going to try that, i would love to see the variation. Thank you!!!
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This is the Max Patch level. just a sound for testing and i referenced the buffer to see what was going on.
this is the Rainbow patch (same as above) - Note the "Loadbang" as this will build the window to the buffer automatically when the plugin is Init.
This is the Gen~ folder. i highlighted the changes mentioned above.
i believe the no sound issue you are describing is that the effect is technically not on when exported. i did it this way to be able to add all that in HISE. Best Success hope this helps.
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@WaterSpoon how did you make the github method have an effect on the sound? I tried to use it and it didn't make a difference to the sound
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I have some c++ code that I wrote for the DaisySeed platform that does a reverse delay. I could port that over to a custom c++ node effect if that would be of interest to people. It might not be perfect, but it'll be a start.
Unless @griffinboy has already done this??
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@Orvillain
I've not done a reverse delay but I've done granular delay -
@Orvillain I would be interested as well!
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@griffinboy I would also be interested in the granular delay
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@Orvillain I'm interested
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@machinery I went back though my files and do not have it,. As i remember it's a Faust script and I had loaded it in scriptnode in a wet dry template and exported to test the proof of concept, but the artifacts made it not usable at the time and I went another direction. i never went back to that. i know things are always changing. now that HISE has recording and you could make a buffer I may go back to explore that route in the future. I hope you best success in your creation and I to would love to explore granular delays in the future.
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@WaterSpoon ok, thank you!