Group Project: Reverse Delay
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@meto396 Hey there, I am away from my set up but will be back to it after the weekend I will see what I can export and share. Still new to RNBO. The one thing i can see from my screenshot above that is different then in the video is that inside the Gen folder he has a switch activated through in2. I replaced the switch button with an operator with a value of 1 which would keep the effect always on. The other thing is I settled on one mask for the window in the screenshot above there is one bang that loads on startup. In the video he is manually hitting the three he made. The only control i kept in the RNBO was the delay time. onceyou have it in scriptnode you can make a bypass and other controls. one trick to do that is to use the feedback delay in scriptnode and replace the delay with the RNBO patch. Now you have a feedback knob. Reverse Delay is hard to control - you can tempo sync in scriptnode but it is in what is being played. hope this helps some. but i will see how to share RNBO snippets once i get back in front of it. -Best Success!!!
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@meto396 said in Group Project: Reverse Delay:
@WaterSpoon Hi there I tried to rebuild this as well but I failed. Would you share your RNBO patch with me? I also found out that if you put an envelope (to the scriptfx snippet you've posted) that controls the filter, the cracking goes away.
Awesome, i am going to try that, i would love to see the variation. Thank you!!!
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This is the Max Patch level. just a sound for testing and i referenced the buffer to see what was going on.
this is the Rainbow patch (same as above) - Note the "Loadbang" as this will build the window to the buffer automatically when the plugin is Init.
This is the Gen~ folder. i highlighted the changes mentioned above.
i believe the no sound issue you are describing is that the effect is technically not on when exported. i did it this way to be able to add all that in HISE. Best Success hope this helps.
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@WaterSpoon how did you make the github method have an effect on the sound? I tried to use it and it didn't make a difference to the sound
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I have some c++ code that I wrote for the DaisySeed platform that does a reverse delay. I could port that over to a custom c++ node effect if that would be of interest to people. It might not be perfect, but it'll be a start.
Unless @griffinboy has already done this??
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@Orvillain
I've not done a reverse delay but I've done granular delay -
@Orvillain I would be interested as well!
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@griffinboy I would also be interested in the granular delay
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@Orvillain I'm interested
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@machinery I went back though my files and do not have it,. As i remember it's a Faust script and I had loaded it in scriptnode in a wet dry template and exported to test the proof of concept, but the artifacts made it not usable at the time and I went another direction. i never went back to that. i know things are always changing. now that HISE has recording and you could make a buffer I may go back to explore that route in the future. I hope you best success in your creation and I to would love to explore granular delays in the future.
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@WaterSpoon ok, thank you!