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    Problems compiling with ScriptNodes

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    • LindonL
      Lindon
      last edited by

      So Im trying to re-compile a plugin that has a fair few ScriptNode FX in it..and I'm getting this:
      6332f4c9-e4f4-48c9-bc79-3dd45446852e-image.png

      So this usually just means recompiling the DLL and it sorts itself out, but this time thats not working for me. I've cleaned out the DspNetworks/Binaries folder and recompiled - but still no joy.... any one have any ideas? Should I clean up the DspNetworks/CodeLibrary too? Tho it does have a faust folder in there?

      HISE Development for hire.
      www.channelrobot.com

      LindonL 1 Reply Last reply Reply Quote 0
      • LindonL
        Lindon @Lindon
        last edited by

        @Lindon well "a"

        @Lindon said in Problems compiling with ScriptNodes:

        So Im trying to re-compile a plugin that has a fair few ScriptNode FX in it..and I'm getting this:
        6332f4c9-e4f4-48c9-bc79-3dd45446852e-image.png

        So this usually just means recompiling the DLL and it sorts itself out, but this time thats not working for me. I've cleaned out the DspNetworks/Binaries folder and recompiled - but still no joy.... any one have any ideas? Should I clean up the DspNetworks/CodeLibrary too? Tho it does have a faust folder in there?

        well one workaround solution is to delete and recreate the offending Slots....

        HISE Development for hire.
        www.channelrobot.com

        LindonL 1 Reply Last reply Reply Quote 0
        • LindonL
          Lindon @Lindon
          last edited by

          @Christoph-Hart there seems to eb something very particular required to get hardcoded effects to work in slots - especially when there's a lot of effects that can be loaded - the effect seems to get set up with some on existent FX, which it then cannot find in the DLL...

          HISE Development for hire.
          www.channelrobot.com

          LindonL 1 Reply Last reply Reply Quote 0
          • LindonL
            Lindon @Lindon
            last edited by

            @Lindon ....aaaand now it compiles but inte4h compiled version none of the Fx work.....

            HISE Development for hire.
            www.channelrobot.com

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            • LindonL
              Lindon @Lindon
              last edited by

              @Lindon rebuild the DLL (again) and now it does work...sigh this stuff is very very twitchey...

              HISE Development for hire.
              www.channelrobot.com

              d.healeyD 1 Reply Last reply Reply Quote 0
              • d.healeyD
                d.healey @Lindon
                last edited by

                @Lindon are you moving between release and debug?

                Libre Wave - Freedom respecting instruments and effects
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                LindonL 1 Reply Last reply Reply Quote 0
                • LindonL
                  Lindon @d.healey
                  last edited by

                  @d-healey nope Im in Release.

                  HISE Development for hire.
                  www.channelrobot.com

                  1 Reply Last reply Reply Quote 0
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