HISE Logo Forum
    • Categories
    • Register
    • Login

    ALARM ALARM - I have big problem I think....

    Scheduled Pinned Locked Moved General Questions
    35 Posts 5 Posters 1.9k Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • LindonL
      Lindon @Lindon
      last edited by

      @Lindon heres a screen shot - no code no widgets nothing except these HardcodedFX

      c57030df-0520-4146-a928-682b143c6489-image.png

      HISE Development for hire.
      www.channelrobot.com

      Christoph HartC 1 Reply Last reply Reply Quote 0
      • Christoph HartC
        Christoph Hart @Lindon
        last edited by

        @Lindon Print that on your T-Shirt:

        7cfe696e-558b-478e-b511-a9951f3ced68-image.png

        :)

        LindonL 2 Replies Last reply Reply Quote 1
        • LindonL
          Lindon @Christoph Hart
          last edited by

          @Christoph-Hart said in ALARM ALARM - I have big problem I think....:

          @Lindon Print that on your T-Shirt:

          7cfe696e-558b-478e-b511-a9951f3ced68-image.png

          :)

          hmm, thers enough on my t-shirt already - but hey ho one more thing wont harm...

          HISE Development for hire.
          www.channelrobot.com

          1 Reply Last reply Reply Quote 0
          • LindonL
            Lindon @Christoph Hart
            last edited by

            @Christoph-Hart said in ALARM ALARM - I have big problem I think....:

            @Lindon Print that on your T-Shirt:

            7cfe696e-558b-478e-b511-a9951f3ced68-image.png

            :)

            So just so we are clear - the bypassed ScriptFX is this Faust NLDist thing, so are you saying:

            1. its this NLDist thing - which generally is my finding..

            or

            1. I cant have a bypassed scriptNode version of something if I have also got a compiled version running in a HardCodedFX

            HISE Development for hire.
            www.channelrobot.com

            Christoph HartC 1 Reply Last reply Reply Quote 0
            • Christoph HartC
              Christoph Hart @Lindon
              last edited by

              @Lindon Having a non-compiled faust node in a compiled plugin is a nononononononono even if you have bypassed it (which doesn't change anything except for skipping the rendering).

              1. Develop the faust code
              2. Export it to a hardcoded FX
              3. Remove the scriptnode network that you've used for developing the faust code and kill every person that saw you do it.
              4. Export and enjoy a working plugin.
              d.healeyD LindonL 2 Replies Last reply Reply Quote 2
              • d.healeyD
                d.healey @Christoph Hart
                last edited by

                @Christoph-Hart said in ALARM ALARM - I have big problem I think....:

                Having a non-compiled faust node in a compiled plugin is a nononononononono

                Maybe it would be good to add this to the export sanity checks

                Libre Wave - Freedom respecting instruments and effects
                My Patreon - HISE tutorials
                YouTube Channel - Public HISE tutorials

                1 Reply Last reply Reply Quote 2
                • LindonL
                  Lindon @Christoph Hart
                  last edited by

                  @Christoph-Hart said in ALARM ALARM - I have big problem I think....:

                  @Lindon Having a non-compiled faust node in a compiled plugin is a nononononononono even if you have bypassed it (which doesn't change anything except for skipping the rendering).

                  1. Develop the faust code
                  2. Export it to a hardcoded FX
                  3. Remove the scriptnode network that you've used for developing the faust code and kill every person that saw you do it.
                  4. Export and enjoy a working plugin.

                  Okay after quite a bit of cleaning up - this advice certainly helped got to a consistent and reliable compile that also passes pluginval, and after some fiddling, auval so thanks for this

                  and

                  @sletz - you can ignore me about the non linear distortion(thankfully) as it seems to be working fine now...

                  HISE Development for hire.
                  www.channelrobot.com

                  ? 1 Reply Last reply Reply Quote 1
                  • ?
                    A Former User @Lindon
                    last edited by

                    @Lindon So in the end were you able to compile your project successfully with the Faust Distortion's Offset control? I wouldn't mind seeing how you did this. If not I found another solution where I created a separate Faust node for phase offset that, once I find it, I can share with you.

                    LindonL 1 Reply Last reply Reply Quote 0
                    • LindonL
                      Lindon @A Former User
                      last edited by

                      @Hisenberb said in ALARM ALARM - I have big problem I think....:

                      @Lindon So in the end were you able to compile your project successfully with the Faust Distortion's Offset control? I wouldn't mind seeing how you did this. If not I found another solution where I created a separate Faust node for phase offset that, once I find it, I can share with you.

                      yes I used the cubicnl_nodc in my compile.... the requirement was to remove all refences to this - rebuild it and make sure there was no scriptFX node left in my product hierarchy - replacing all of them with HardCodedFX modules...

                      HISE Development for hire.
                      www.channelrobot.com

                      ? 1 Reply Last reply Reply Quote 0
                      • ?
                        A Former User @Lindon
                        last edited by

                        @Lindon Fantastic thanks for sharing!

                        1 Reply Last reply Reply Quote 0
                        • First post
                          Last post

                        52

                        Online

                        1.7k

                        Users

                        11.7k

                        Topics

                        101.9k

                        Posts