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    Convolution Reverb

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    • JayJ
      Jay
      last edited by

      The convolution reverb is not embedding the IR samples into the Exported FX (VST/AU)

      Joansi Villalona

      d.healeyD 1 Reply Last reply Reply Quote 0
      • d.healeyD
        d.healey @Jay
        last edited by

        @jay Did you put them in the audio files folder?

        Libre Wave - Freedom respecting instruments and effects
        My Patreon - HISE tutorials
        YouTube Channel - Public HISE tutorials

        JayJ 1 Reply Last reply Reply Quote 0
        • JayJ
          Jay @d.healey
          last edited by

          @d-healey Yes I Did

          Joansi Villalona

          1 Reply Last reply Reply Quote 0
          • LindonL
            Lindon
            last edited by Lindon

            now this is happening to me too... any answers?

            Everything is in the AudioFiles folder, Embed Audio Files is ticked in the project settings

            HISE Development for hire.
            www.channelrobot.com

            LindonL 1 Reply Last reply Reply Quote 0
            • LindonL
              Lindon @Lindon
              last edited by

              @Lindon OK more searching in the forum and this is the fix.....

              add this line of code:

              Engine.loadAudioFilesIntoPool();

              HISE Development for hire.
              www.channelrobot.com

              1 Reply Last reply Reply Quote 0
              • Christoph HartC
                Christoph Hart
                last edited by

                Yes, by default, the audio file pool doesn't load all files into memory, so when you export it it will only embed the ones that are currently used. This line will make sure that every audio file is loaded before exporting and should be used whenever you have a collection of IRs that you want to switch.

                1 Reply Last reply Reply Quote 0
                • Christoph HartC
                  Christoph Hart
                  last edited by

                  FYI, I've just added a safe check that throws a script error whenever you want to load a embedded audio file using the scripting call AudioSampleProcessor.setFile() without calling Engine.loadAudioFilesIntoPool() first. This should catch 99% of all use cases that would lead to a missing embedded resource.

                  J 2 Replies Last reply Reply Quote 1
                  • J
                    jackburns @Christoph Hart
                    last edited by

                    @Christoph-Hart said in Convolution Reverb:

                    Engine.loadAudioFilesIntoPool()

                    AudioSampleProcessor.setFile() without calling Engine.loadAudioFilesIntoPool()

                    Where to add this code? I use old hise 1.1.2(

                    The convolution reverb is not embedding the IR samples into the Exported FX

                    LindonL 1 Reply Last reply Reply Quote 0
                    • J
                      jackburns @Christoph Hart
                      last edited by jackburns

                      dfdfdf.png

                      i have this errors(((

                      1 Reply Last reply Reply Quote 0
                      • LindonL
                        Lindon @jackburns
                        last edited by

                        @jackburns you are going to have to be on a more recent version of HISE...

                        HISE Development for hire.
                        www.channelrobot.com

                        SimonS 1 Reply Last reply Reply Quote 1
                        • SimonS
                          Simon @Lindon
                          last edited by

                          I'm still missing something in doing a basic IR loader.

                          I'm getting the list of audio files with getFolder(FileSystem.AudioFiles) as suggested in this thread, and loading the IRs with setFile("{PROJECT_FOLDER}" + impulseName). However in the exported plugin they don't show up in the combobox, I'm guessing because I'm supposed to use {PROJECT_FOLDER} instead as FileSystem.AudioFiles doesn't resolve.

                          I think I should get a file object for {PROJECT_FOLDER} so I can list the files with findFiles, but I couldn't find a function to do that in the API.

                          HiseSnippet 2059.3ocuXszaibbDdFIMFVz4wZi8GPCdvfxQQfCeSXDDI9RRYEkXDo0tNAFKZMSSx1ZltI5oGsKggO3a4TNleO4+PNj+F4dNjT87dFNd8tBNgGHl96qqpqtppq9wLA2h34wEZ5UVrcCQS+WXLeKStd3ZLkoc4HM8ekwTrmjHPgPC1tA64Qr0z02+bEf9gGnE76e86GfcvLKRJjl1cbpE4JpKUlhN6zWPcblfsIKntY5cqSuzhyFxc39f8ruQcsMXqGvqHWiUcaOCsKvdq0z+Bi5s6PHcatz1F2rocmNc52qeq9l3k0agu2rS+VMZ0sQutK0z+nw1TIWLWhkDOPoC31amul+FV3.bG0iduCQ0vTaNLxgvZCWScrmE6b7zzzOXVpqZ+PW0yMlRsoI3otrmEPfRkHqSSeu2kIY9AXR5YLoCBMoO0XtkftQlxnrmOw3RFDAWhgXSVSIruZ68C6aLjC8fIOwE+.Yh.ZjHQsN0qeLB96nurREH93IQPmej63Kob1sjGIh6Q+NTPVyIqHxy7so74X2MNjDqnV0LhfBkoJnuP0IBZOm3Pr.+BnqXiAaaOj6dOe.+s0plzKUmpdLxDrJy1JqJu7m3Qj0pRkDWupGWUMJUFyVQYjSb3X6.qaB0g3ASP9LN2oFziCirDp6FeGOxDtiMQYHpNNeKj86plYgv0x.lpsjISjJ7xK8RJyNne0xMDGip9EUQGiVhAHPEKAWEUfnrD0bz2U4vByOvqbInSnimH4ykBJak5ak5YvBkiNQP13nBbUO4M3GC7Afp+9JUnLGvMfV5yrBhCbVdMqb6BvgXwc2vYP.3XziXGexQU.ivgagchMKXxEaf+4ftf9sHyuIi4TBYh8At6cRfTAMUGpU86lc6M+gwCW75I2b0nw298UQ+l3wRMKfn4tg6HCeH1w4dnhQsejI1QeYlo90bI4FVsf4F3bPEoVtrTtHU4.4AkQqJnIdWBVi46duJvm5YUcDV.mupvG89UUvJbkRlNxYWxnxa1PhZGjnYG98t0PzhVpoplDYgPWkA0RdVTsj3kfZTPM+ZibqC0BlFIkvO8Ocp1Wc4HrDGqPP2v3sgHjT0zReD4QXCgvhUGZLh38fjuInuQ4bvT+CX3eqltgdEXj2p93uAeDrvWau+YEiJlnKfLBOTcSzUXwJRPyTzFnoDapuaA3ln4tvWEPaEohOGcMAKRwaGqjhDchTSQ7tIJZDV7PJduTbBYSJd+zAHGgYcUYRKvwl2RMMQmCg7BfMPywLaHjW.uInTlWAOiYKzPGvnKf1FMP.acT.sC5LW0wCrwEbjlcQCHBUEmhJpGZ.2SBqJTsQmkRzOGwfDhFvbcM0BuhmWSMLQ2QILFt.bCzK4BHGWVbnazDsXMAclvZ8H+GHo3sPKD7sno9dTqBhzFbcTlD1fy4Q3iThNPjwZMlQsJ3SZzMRjyIv5I6JMQ2x4tA4gykpcLf4bBViXrAfSm6QRYZlxLAxfRvaEiOLEqcL1nTrNwXiSw5FjDADvZsTzdQSbUyTz9nKH3G2lGER6BySeImaSXEHMiR5KkrQjjKf571E3ZFmkWFYqHsVFWazHQvhC3zWpBqoLcPi9VLaE2qfDciz1c72VfoG5bGUBddz9nYDgkumWvQWxRAokSwBnpLZBealgtgYxZ478uQRMg73Mi5+sEmdPd4tXv5P0lp4A6Dqhbnwy07n8PAmvq.ZezPh5Le4gaVGM.1Rs.XRh7KRwfEcXprf2qYSnJknfeqYKzM3GfqJTXl0Dxhmn71KCwaEGTyTBONLmkKoPdYjwkyKiqU9ZwYoZmDp1gpShTCDzUqk4H6lHWIj8PufB9xxLk9n4Lrnz4Grj6tfCeUFmI5rOeZoLMPCGUJQSzMv9CkwzJr5PYTsgx72G2FpekkqSNtA43.+gOrAiLQoAJBJZCkmSipwP4YShqkSGGYKmsPrMGWlMs2krS9HeNttEC84X6kp1xn6WL0HKKDjC78kNYfn7Ub1peDxFQ6VWNaynp3ky1BVcCU7d0qtJOd6rE8NiJp.dE3x3gwrq4B4ZHf5CailgnAZLVc4vh3Pbh6Wl.sPujTl.sQCgSM3hCqBjhCeYwU2u.p9fWQxv.G0.CivEbeurv8PCA+xLUXLErOr8ObQjTDv0CEYeCrkE5NH9P1lgxDs.1CwgnXy.2.clE1l3tE80XQVBvaSgi.PsyXFpiSggCsxx.0NbKXzezGKDYGvNnw9v4kyZdcQmC2IvNrslKN3Lu7fGRYm6++LiobaeGrL+yQndnlHBHfl6M.T2ym4Qkay9PNe.uQQ824aT79ZhepwLpzZc413dkXiv8K9egMF8xN+RiwKWBWcL0.OvXxqdmOiyAueCe50w9IeRmOK1Vxba4.a44F69ZJ4rsQhs4eZtu9u+RhLOjl1Ufgyrx4SuL7h1WQXqjqylPDYVWx13Kyh+UdD0wCVI39L6EqEDrcV8MSPrIN3biwEzgYzwe4eb5Hr6FXQc19LYxhnqHFA87SUuNP36.drQw2Hn70qpW+PyUMmMzU5HZky+9utulCmuABbBYLmBXLyNlWe+eldiNsagRevjaJVJnpg+ZeWnZHb4DH0hwHNdpgbO0EwCaWO1hlSX1AM9OvuHRSUa8HRyXx+uLFtXKA+0VgOQfJS8iCPf4MKHnbnwTUajYgWDP42o1zWaYkWU6HXimpfMepB15oJX6mpfcdpB18oJXueZAUOU8Y9RtaXcWMsoyFG7BN55iYXHKOnjh1+EQKgIp.
                          
                          d.healeyD Christoph HartC 2 Replies Last reply Reply Quote 0
                          • d.healeyD
                            d.healey @Simon
                            last edited by

                            @Simon Are these IRs going to be provided with the plugin, or are they external and the user can add their own?

                            Libre Wave - Freedom respecting instruments and effects
                            My Patreon - HISE tutorials
                            YouTube Channel - Public HISE tutorials

                            1 Reply Last reply Reply Quote 0
                            • Christoph HartC
                              Christoph Hart @Simon
                              last edited by

                              @Simon read this thread, you need to call loadAudioFilesIntoPool().

                              SimonS 1 Reply Last reply Reply Quote 0
                              • SimonS
                                Simon @Christoph Hart
                                last edited by

                                @d-healey They'll be shipped with the plugin, with no option to let the user add more.

                                @Christoph-Hart I did!

                                const ConvolutionReverb = Synth.getAudioSampleProcessor("Convolution Reverb");
                                const reverbSelector = Content.addComboBox("reverbSelctor", 10, 150);
                                reverbSelector.set("items","");
                                
                                Engine.loadAudioFilesIntoPool();
                                	
                                const impulseFolder = FileSystem.getFolder(FileSystem.AudioFiles);
                                const impulses = FileSystem.findFiles(impulseFolder, "*" , false);
                                for(ir in impulses){
                                	reverbSelector.addItem(ir.toString(ir.Filename).replace(".wav",""));
                                }
                                
                                inline function onreverbSelectorControl(component, value)
                                {
                                	local impulse = impulses[value - 1].toString(impulses[value - 1].Filename);
                                	ConvolutionReverb.setFile("{PROJECT_FOLDER}" + impulse);
                                };
                                
                                reverbSelector.setControlCallback(onreverbSelectorControl);
                                
                                Christoph HartC SimonS 2 Replies Last reply Reply Quote 0
                                • Christoph HartC
                                  Christoph Hart @Simon
                                  last edited by

                                  @Simon loadAudioFilesIntoPool returns a list of references. Do not use findFiles, the files do not exist on the user system.

                                  1 Reply Last reply Reply Quote 1
                                  • SimonS
                                    Simon @Simon
                                    last edited by

                                    @Christoph-Hart Ahaaaahhh that's the step I was missing, thanks very much!

                                    1 Reply Last reply Reply Quote 0
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