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    Possible to communicate between plugins?

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    • ulrikU
      ulrik @ulrik
      last edited by ulrik

      @Christoph-Hart while searching the juice files for a solution to the "locked port" issue, I found this:
      taken from juice_OSCReceiver.h

      /** Use this struct as the template parameter for Listener and
              ListenerWithOSCAddress to receive incoming OSC data immediately after it
              arrives, called directly on the network thread that listens to incoming
              OSC traffic.
              This type can be used by OSC callbacks that don't do much, but are
              realtime-critical, for example, setting real-time audio parameters.
          */
          struct JUCE_API  RealtimeCallback {};
      

      If this was implemented in Hise, would it be able to control midi messages accurate, in time?

      Hise Develop branch
      MacOs 15.3.1, Xcode 16.2
      http://musikboden.se

      Christoph HartC 1 Reply Last reply Reply Quote 0
      • Christoph HartC
        Christoph Hart @ulrik
        last edited by

        @ulrik I'm using the Realtime callback already (unless you specifically tell the OSC listener to be asynchronous).

        ulrikU 1 Reply Last reply Reply Quote 1
        • ulrikU
          ulrik @Christoph Hart
          last edited by

          @Christoph-Hart Great!

          Hise Develop branch
          MacOs 15.3.1, Xcode 16.2
          http://musikboden.se

          ulrikU 1 Reply Last reply Reply Quote 0
          • ulrikU
            ulrik @ulrik
            last edited by

            @ulrik I managed to have several listeners plugins, by forwarding the not consumed data to a new port it works.

            The downside is that if I want to listen to ch 4, I need to have ch 1 - 3 also up and running

            const var rm = Engine.getGlobalRoutingManager();
            
            inline function onChannelKnobControl(component, value)
            {
            	rm.connectToOSC({
            		"SourcePort": 6666+value, // incoming port
            		"TargetPort": 6667+value, // sending port
            		"Domain": "/ostarp"
            	}, function(error)
            	{
            		Console.print(error);
            	});
            };
            
            Content.getComponent("ChannelKnob").setControlCallback(onChannelKnobControl);
            
            
            inline function OSCCallback(id, value)
            {
            	local ch = ChannelKnob.getValue();
            	
            	if (value[0] == ch)
            	{
            		local ev = Synth.addNoteOn(value[0], value[1], value[2], 0);
            		Synth.noteOffDelayedByEventId(ev, value[3]);
            		
            		LogPanel.setValue(value);
            		LogPanel.repaint();
            	}
            	else
            		rm.sendOSCMessage(subdomains[ch-1], value);
            };
            
            for (i = 0; i < 4; i++)
            	rm.addOSCCallback(subdomains[i], OSCCallback);
            

            ostarpwlisteners.gif

            Hise Develop branch
            MacOs 15.3.1, Xcode 16.2
            http://musikboden.se

            ulrikU 1 Reply Last reply Reply Quote 1
            • ulrikU
              ulrik @ulrik
              last edited by ulrik

              @Christoph-Hart is there a way, in Hise, to count how many instances of the same plugin is loaded in a daw?

              The above solution is not optimal because the user will not be able to run more than 1 instance of the "mother plug" before it's get messy.

              I'm thinking maybe the second "mother plug" could sense if there is another loaded and automatically change the domain port and the listeners have a way to change the domain port (via the user)?

              Hise Develop branch
              MacOs 15.3.1, Xcode 16.2
              http://musikboden.se

              ulrikU 1 Reply Last reply Reply Quote 0
              • ulrikU
                ulrik @ulrik
                last edited by

                @Christoph-Hart
                I still haven't found a way for instance number 2, 3 etc, to connect to the target port (if already 1 instance is communicating with it).

                Do you have any suggestions what I, (or you πŸ˜‰ ) could do to make it work?

                Hise Develop branch
                MacOs 15.3.1, Xcode 16.2
                http://musikboden.se

                1 Reply Last reply Reply Quote 0
                • Sac TenS
                  Sac Ten
                  last edited by

                  Here is a way to communicate between plugins,
                  without OSC messages. I found out before I saw this post. ;)

                  Animation.gif

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                  it works by storing values ​​in an external file

                  1 Reply Last reply Reply Quote 1
                  • Sac TenS
                    Sac Ten
                    last edited by

                    I also tried it by making a little messenger:grinning_squinting_face: :grinning_squinting_face: :grinning_squinting_face: :

                    Animation.gif

                    HiseSnippet 1238.3ocsW8+SaaDE+LvwvtsRCo8GfWzTkifERJztpg5Vf.LgJPyVZQ8GPqxXeN4D12kYeAZ5DR6O48e.68rchuDr6WhV4m3du2myedet2cuW5FK8XIIxXhg4qGOjQLdHs2XgZPmAtbA43CHFqQ6FyRXJx9iG5ljv7IFFK+anWCyUHo+8u+59tgtBOVgIB4bI2icBOhqJr1s8K4ggG45ydMORK5cZermTzQFJGALYYZSxPWuqb6yNyECaIJwX0C84JYbOkqhkPLVYeo+3dCj2Hxh+bdB+xPFtnEoGrQYlORF5iLFsR5LfG52cRFmPfcoaQ9ubV9+czS497o1KzguM0gcABc8vXoYo2xyPuV5zqoF8JgRFZTZkLJsNsmWLenpvCxmGPOVnXwAtfrqSkrXIK8RJsiDhPnZD4dE6nXXwTDNa2r4l1OqYy56ZYARehx9Z2X687gi5Dl8Krm.sOS0QFMTJfEN0x8WCPU.BOipDA5b1vyDpJAj4dVHmyY2TI.zIFtEFYWW0.Hxi3grdiSTrHL3zhfXGMi6Mb3AtJW.EBBcb.Ol4Ae3w.5Z0JrKxRt7DG2MmZJ16U0xwBFNE7.kpZ.g8lwOT3ORzGs1HhkTKmfAfAjjoIAd3ieDmoeoMzwl+ItFRvWCex7OvVaA5PhLj0XXLGD.Mr0ZnxXlU5c3FIJ2XEdSK1oYiVfcTqZjLMG1D1v53NlmdVbQHWvrCFI7TbovVJx8fRerLzwahtuIbvDNhU25usL0zoTi6ZYVNEguk4Wn.b6tVehRQLexoWG2vvKgGNblm2njr0V8XB+RRwrJtORFZZYxCbRWY+8u.OEpaYB4sYPiah4JVOEjk8cvRc8BjMp8y101Ha20sipfYt46cVXda0o7jqFkmwyjFXBm9mVddlTwdkvI8Hy5VK64cEDTpu7cLDJhJycV4UpmYDImfFgRW+8RxUm50se7i0utTdP4J6LWqlOHT+ldoXC373h3KDWHpsQAJLj6UrOAStLWVV5HFEcIKVu5FCDdJd122oU+9td6GuryQs.khiEb0qFxDU0Thje3C+2aNFekBaJjaChaHKVwQJXb.6ZnCaVKBS5ArjqTxg.SmVw.MyUodeTdCjSbujER3PahUon5PdeQK3en83oK9meu8Mbe0fBC+U6ALd+AEsxaOp8k8mzv1b06t6tGhlC.d1i+AsV6a1NZTnhiW5.NujaHuuHJkblTfumvBTD77IsKOCDY2TczXYhVdXUUdXRyunqkJsYZoBjWywy0QqZzXUZXAG9FZqmr8NOsj7vYNIg7myKIvTL5b9AUw40nY0RUo9s+vmV8Yelp+y+RTec1uV0UNoyjUA2I+Rox88I11sq5HXU5aRXwvrh2aNHXBLo+nPW0rikgyhl6.tKOyrP37NhDtZr9rp+uMq1mKEWm1kq7FTNGWpDNB23+Zvw7IbeD8vf.XXmBBtB8n290YbVxeHGofGsO0Ed6FpYnmMJpGTb3wfutPvBw2RMVBe0KacSbMp.Xy5zEPMzc4NagqMxc1ZhSRjqWr7cdYufiyPuVpEfShze9fI8TbscKR5q5.NZyFMIQv37uyyCS+eDdHtbLOYAvr8BfYmE.ySW.LOaAv7SK.lm+Qwf+Rp8FojQYWG.CcOLsUmgwgBrAPZUH4+vM5XTA
                    
                    d.healeyD ulrikU 2 Replies Last reply Reply Quote 3
                    • d.healeyD
                      d.healey @Sac Ten
                      last edited by

                      @Sac-Ten

                      I also tried it by making a little messenger

                      You could probably use the server calls to make it work over the internet :p

                      Libre Wave - Freedom respecting instruments and effects
                      My Patreon - HISE tutorials
                      YouTube Channel - Public HISE tutorials

                      Sac TenS 1 Reply Last reply Reply Quote 1
                      • Sac TenS
                        Sac Ten @d.healey
                        last edited by

                        @d-healey for live support directly in the plugin:grinning_squinting_face:

                        1 Reply Last reply Reply Quote 2
                        • ulrikU
                          ulrik @Sac Ten
                          last edited by

                          @Sac-Ten πŸ˜‚

                          Hise Develop branch
                          MacOs 15.3.1, Xcode 16.2
                          http://musikboden.se

                          1 Reply Last reply Reply Quote 1
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