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    iOS export?

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    • orangeO
      orange
      last edited by

      Have you guys ever been exported stuff for the iOS? Any issues or hints?

      develop Branch / XCode 13.1
      macOS Monterey / M1 Max

      DanHD ? 2 Replies Last reply Reply Quote 0
      • DanHD
        DanH @orange
        last edited by

        @orange Someone was trying a few weeks ago, I don't remember who but it didn't go well 😆

        DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
        https://dhplugins.com/ | https://dcbreaks.com/
        London, UK

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        • d.healeyD
          d.healey
          last edited by

          https://forum.hise.audio/topic/5073/ios-app-with-hise

          Free HISE Bootcamp Full Course for beginners.
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          • ?
            A Former User @orange
            last edited by

            @orange Yeah... I exported 2 prototypes a while back... I remember it being quite fiddly and in need of careful tuning but I managed to get it to work! I think it might depend a bit on the complexity of what you are trying to export, but I think it is doable! What are you thinking of? Exporting some of your nice Neve and Pulteq emulations to iOS?!

            orangeO 1 Reply Last reply Reply Quote 0
            • orangeO
              orange @A Former User
              last edited by orange

              @UrsBollhalder Lots of users would like to see plugins in iOS. Also users think that the iOS is the future of plugins and I am getting lots of support tickets about it.

              Because of that I was thinking this but it seems like there is some funky road :) I couldn't even compiled with Xcode for iOS.

              develop Branch / XCode 13.1
              macOS Monterey / M1 Max

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              • ?
                A Former User @orange
                last edited by

                @orange Why not?! I compiled mine with XCode…

                orangeO ? 2 Replies Last reply Reply Quote 0
                • orangeO
                  orange @A Former User
                  last edited by orange

                  @UrsBollhalder

                  Binaries/AutogeneratedProject.jucer file gives PluginTemplate Debug.appex: No such file or directory error. I am trying to compile the below version.

                  Screen Shot 2022-09-30 at 16.45.34.png

                  When I try with Binaries/Builds/iOS/PluginTemplate.xcodeproj file, it gives bunch of Reference to 'Point' is ambiguous errors. Some of the error locations:

                  typedef struct Point                    Point;
                  typedef Point *                         PointPtr;
                  
                  .
                  .
                  .
                  void MouseCallbackComponent::touchAndHold(Point<int> downPosition)
                  Point<float> newPos((float)downPosition.getX(), (float)downPosition.getY());
                  .
                  .
                  .
                  sendFileMessage(Action::FileEnter, files[0], Point<int>(x, y));
                  sendFileMessage(Action::FileMove, files[0], Point<int>(x, y));
                  
                  

                  develop Branch / XCode 13.1
                  macOS Monterey / M1 Max

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                  • ?
                    A Former User @A Former User
                    last edited by

                    @UrsBollhalder Last time I had these, I was on the wrong HISE branch... if I remember correctly. What branch are you on?

                    orangeO 1 Reply Last reply Reply Quote 0
                    • orangeO
                      orange @A Former User
                      last edited by

                      @UrsBollhalder develop branch, the current one.

                      develop Branch / XCode 13.1
                      macOS Monterey / M1 Max

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