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    playNoteWithStartOffset

    Scheduled Pinned Locked Moved Scripting
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    • d.healeyD
      d.healey
      last edited by

      Hmm, seems the issue isn't with the function, I need to debug more.

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      • d.healeyD
        d.healey
        last edited by

        Ok I worked it out. There is a bug :) but it only happens when using multi-mic samples. With a really low offset it causes some nasty distortion and noises, with an offset greater than 1 millisecond it causes an instant crash on my system.

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        • d.healeyD
          d.healey @d.healey
          last edited by

          bump bump

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          • Christoph HartC
            Christoph Hart
            last edited by

            Yupp, will add it to the things to fix with the new sample map system.

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            • d.healeyD
              d.healey @Christoph Hart
              last edited by

              @christoph-hart Has this been resolved?

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              • d.healeyD
                d.healey @d.healey
                last edited by d.healey

                @d-healey said in playNoteWithStartOffset:

                @christoph-hart Has this been resolved?

                It has not :p

                dmesg shows this if it's any help: segfault at 7f4d7dc0dc74 ip 00000000008c49ea sp 00007f4dd6ef9df0 error 4 in HISE Standalone[400000+f61000]

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                • d.healeyD
                  d.healey
                  last edited by d.healey

                  Was the recent multichannel crash commit meant to fix this issue?

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                  • d.healeyD
                    d.healey
                    last edited by

                    A quick demo of the bug, does some strange stuff. https://youtu.be/d5fjOezOtZ4

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                    • d.healeyD
                      d.healey @d.healey
                      last edited by

                      @d-healey This problem is still present in the develop branch

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                      • Christoph HartC
                        Christoph Hart
                        last edited by

                        I think I found the problem and fixed it, but I didn't reproduce the issue because I am lazy. Can you check if it works now?

                        Basically I didn't duplicate the code from the normal sample playback to multimic playback, which caused a sample offset of minus one (=> crash)

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                        • d.healeyD
                          d.healey @Christoph Hart
                          last edited by

                          @christoph-hart Building now...

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                          • d.healeyD
                            d.healey
                            last edited by

                            Yippie! it works! thank you!!!

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                            • Christoph HartC
                              Christoph Hart
                              last edited by

                              Well, you waited long enough :)

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