HISE lag
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The last few days I've noticed HISE feels more sluggish. Is it just me?
I think it's since the shortcut editing was added. I also notice as I click different windows they each flash a green outline for a moment.
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@d-healey yep noticed the green thingie too along with a graphic bug when opening the colour pickers in the interface designer.
About HISE being laggy I can't say right now, I've been only using my macBookAir these past days, and it is not at ease running HISE
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I'm noticing it particular when opening menus. After I open them once or twice they go back to normal speed.
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I also notice as I click different windows they each flash a green outline for a moment.
That's a feature not a bug. If you're assiging shortcuts to focus changes, this is pretty helpful to see where the party is happening.
But yeah, I'm also noticing a bit of a lag, now that you mention it. I'll take a look why...
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@Matt_SF Do you have include scripts in your project? With a blank HISE project I don't see this lag but with a project loaded with 20 or so includes I see it. I also notice general lag when clicking around in the script editor.
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@d-healey on a black project : no lag.
In my current project I do have 'includes' files. If I launch it, without touching anything I can notice a small delay when clicking on the menu, BUT I couldn't be sure it's because of a bug or because of my computer : I have a bunch of LAF functions going on and my mac doesn't handle them well....
After launching the project, if I close the interface designer, on the first click the menus seem to react without delay...
I won't be at home before tomorrow afternoon so I won't be able to try it on a decent computer...
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@d-healey @Christoph-Hart following up : I just tested the menus on my PC with multiple projects which include includes (!), and there's no lag, the menus react as quickly as usual...
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@Matt_SF Are you on the latest build of HISE?
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@d-healey I'm on build from Jul 21
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@Matt_SF Yeah that should have the lag. I'm going to roll back through a few commits and see if I can pin down when the problem appeared.
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I've pinned it down to this commit - 6dbe3e3d8b8f4ec294317595137c5aa06ee78075
The one that introduced the green outlines of doom ;)
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Commenting out the contents of this function seems to help.
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@d-healey in that case I would say that the focus drawer has drawn enough focus...