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    Funny slider?

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    • d.healeyD
      d.healey @IsoWalle
      last edited by

      @IsoWalle visually yes

      Libre Wave - Freedom respecting instruments and effects
      My Patreon - HISE tutorials
      YouTube Channel - Public HISE tutorials

      I 1 Reply Last reply Reply Quote 0
      • I
        IsoWalle @d.healey
        last edited by

        @d-healey Yeah, but could you have a slider that ca move seamlessly between three points instead of one?

        Christoph HartC C d.healeyD 3 Replies Last reply Reply Quote 0
        • Christoph HartC
          Christoph Hart @IsoWalle
          last edited by

          @IsoWalle with a Panel sure...

          1 Reply Last reply Reply Quote 0
          • C
            civet @IsoWalle
            last edited by civet

            @IsoWalle My funny dirty code is here:

            Content.makeFrontInterface(400, 400);
            
            // distance squared
            inline function distance2(p0, p1)
            {
            	local dx = p1.x - p0.x;
            	local dy = p1.y - p0.y;
            	return dx * dx + dy * dy;
            }
            
            // angle between two points
            inline function angleBetween(p0, p1)
            {
            	local dx = p1.x - p0.x;
            	local dy = p1.y - p0.y;
            	// convert atan() to atan2()
            	local a = Math.atan(dy / dx);
            	if(dx > 0)
            	{
            		if(dy < 0) 
            			a += Math.PI;
            		else
            			a -= Math.PI;
            	}
            	return a;
            }
            
            const var points = [
            	{x: 200, y: 102},
            	{x: 100, y: 275},
            	{x: 300, y: 275}
            ];
            const var radius = 200;
            const var radius2 = radius * radius;
            
            reg dragger = {x: 200, y: 217};
            reg draggerRadius = 10;
            reg values = [0.0, 0.0, 0.0];
            reg valueIndex = 0;
            
            const var canvas = Content.addPanel("canvas", 0, 0);
            Content.setPropertiesFromJSON("canvas", {
            	"width": 400,
            	"height": 400,
            	"allowCallbacks": "Clicks, Hover & Dragging"
            });
            
            canvas.setPaintRoutine(function(g) 
            {	
            	// draw guides
            	g.setColour(0x40FFFFFF);
            	for(p in points)
            	{
            		g.drawEllipse([p.x - radius, p.y - radius, radius * 2, radius * 2], 1);
            		
            		g.fillEllipse([p.x - 2, p.y - 2, 4, 4]);
            	}
            	
            	// draw dragger
            	g.setColour(0xFFFFFFFF);
            	g.fillEllipse([dragger.x - draggerRadius, dragger.y - draggerRadius, draggerRadius * 2, draggerRadius * 2]);
            });
            
            canvas.setMouseCallback(function(event)
            {
            	if(event.drag)
            	{
            		dragger.x = event.x;
            		dragger.y = event.y;
            		
            		// limit the drag area
            		for(p in points)
            		{
            			if(distance2(dragger, p) >= radius2)
            			{
            				var a = angleBetween(dragger, p);
            				dragger.x = p.x + Math.cos(a) * radius;
            				dragger.y = p.y + Math.sin(a) * radius;	
            			}
            		}
            		
            		canvas.repaint();
            		
            		// calculate distance between points
            		valueIndex = 0;
            		for(p in points)
            		{
            			var d2 = distance2(dragger, p);
            			values[valueIndex] = Math.round((200.0 - Math.sqrt(d2)) / 2);
            			valueIndex++;
            		}
            		Console.print(values.join(", "));
            	}
            });
            
            I 1 Reply Last reply Reply Quote 3
            • d.healeyD
              d.healey @IsoWalle
              last edited by

              @IsoWalle Yes, it's essentially an xy controller in a fancy package

              Libre Wave - Freedom respecting instruments and effects
              My Patreon - HISE tutorials
              YouTube Channel - Public HISE tutorials

              NatanN 1 Reply Last reply Reply Quote 0
              • NatanN
                Natan @d.healey
                last edited by

                @d-healey Why it doesn't remember it's the state?
                once you hit compile it jumps back to center :/

                d.healeyD 1 Reply Last reply Reply Quote 0
                • d.healeyD
                  d.healey @Natan
                  last edited by

                  @Natan Not my code.

                  Libre Wave - Freedom respecting instruments and effects
                  My Patreon - HISE tutorials
                  YouTube Channel - Public HISE tutorials

                  Christoph HartC 1 Reply Last reply Reply Quote 0
                  • Christoph HartC
                    Christoph Hart @d.healey
                    last edited by

                    saveInPreset must be set to true.

                    1 Reply Last reply Reply Quote 0
                    • C
                      civet
                      last edited by


                      origin

                      Maybe it’s a kind of XYPad 🤔 um..delta?

                      NatanN 1 Reply Last reply Reply Quote 0
                      • NatanN
                        Natan @civet
                        last edited by

                        @civet It looks Nice :)

                        1 Reply Last reply Reply Quote 0
                        • I
                          IsoWalle
                          last edited by

                          Thank you all for your replies! It seems like it's quite a bit over my competence level, but maybe something to start learning.

                          1 Reply Last reply Reply Quote 0
                          • I
                            IsoWalle @civet
                            last edited by

                            @civet I tried messing around a little with your code and I noticed that it takes the value from where the mouse is and not from where the "dragger" is. So if you click and drag and continue outside the "triangle" the value keeps changing.

                            Any way to make it stop?

                            C 1 Reply Last reply Reply Quote 0
                            • C
                              civet @IsoWalle
                              last edited by

                              @IsoWalle said in Funny slider?:

                              @civet I tried messing around a little with your code and I noticed that it takes the value from where the mouse is and not from where the "dragger" is. So if you click and drag and continue outside the "triangle" the value keeps changing.

                              Any way to make it stop?

                              Sorry, I just wrote some dirty code to prove that it works.

                              It takes more work to finish a custom component, such as redraw the appearance, encapsulation with namespace, configure parameters more flexibly, etc.

                              And there are many other implementations.

                              I just modified the code and added some comments on it, hope this helps.

                              1 Reply Last reply Reply Quote 2
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