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    Funny slider?

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    • C
      civet @IsoWalle
      last edited by civet

      @IsoWalle My funny dirty code is here:

      Content.makeFrontInterface(400, 400);
      
      // distance squared
      inline function distance2(p0, p1)
      {
      	local dx = p1.x - p0.x;
      	local dy = p1.y - p0.y;
      	return dx * dx + dy * dy;
      }
      
      // angle between two points
      inline function angleBetween(p0, p1)
      {
      	local dx = p1.x - p0.x;
      	local dy = p1.y - p0.y;
      	// convert atan() to atan2()
      	local a = Math.atan(dy / dx);
      	if(dx > 0)
      	{
      		if(dy < 0) 
      			a += Math.PI;
      		else
      			a -= Math.PI;
      	}
      	return a;
      }
      
      const var points = [
      	{x: 200, y: 102},
      	{x: 100, y: 275},
      	{x: 300, y: 275}
      ];
      const var radius = 200;
      const var radius2 = radius * radius;
      
      reg dragger = {x: 200, y: 217};
      reg draggerRadius = 10;
      reg values = [0.0, 0.0, 0.0];
      reg valueIndex = 0;
      
      const var canvas = Content.addPanel("canvas", 0, 0);
      Content.setPropertiesFromJSON("canvas", {
      	"width": 400,
      	"height": 400,
      	"allowCallbacks": "Clicks, Hover & Dragging"
      });
      
      canvas.setPaintRoutine(function(g) 
      {	
      	// draw guides
      	g.setColour(0x40FFFFFF);
      	for(p in points)
      	{
      		g.drawEllipse([p.x - radius, p.y - radius, radius * 2, radius * 2], 1);
      		
      		g.fillEllipse([p.x - 2, p.y - 2, 4, 4]);
      	}
      	
      	// draw dragger
      	g.setColour(0xFFFFFFFF);
      	g.fillEllipse([dragger.x - draggerRadius, dragger.y - draggerRadius, draggerRadius * 2, draggerRadius * 2]);
      });
      
      canvas.setMouseCallback(function(event)
      {
      	if(event.drag)
      	{
      		dragger.x = event.x;
      		dragger.y = event.y;
      		
      		// limit the drag area
      		for(p in points)
      		{
      			if(distance2(dragger, p) >= radius2)
      			{
      				var a = angleBetween(dragger, p);
      				dragger.x = p.x + Math.cos(a) * radius;
      				dragger.y = p.y + Math.sin(a) * radius;	
      			}
      		}
      		
      		canvas.repaint();
      		
      		// calculate distance between points
      		valueIndex = 0;
      		for(p in points)
      		{
      			var d2 = distance2(dragger, p);
      			values[valueIndex] = Math.round((200.0 - Math.sqrt(d2)) / 2);
      			valueIndex++;
      		}
      		Console.print(values.join(", "));
      	}
      });
      
      I 1 Reply Last reply Reply Quote 3
      • d.healeyD
        d.healey @IsoWalle
        last edited by

        @IsoWalle Yes, it's essentially an xy controller in a fancy package

        Libre Wave - Freedom respecting instruments and effects
        My Patreon - HISE tutorials
        YouTube Channel - Public HISE tutorials

        NatanN 1 Reply Last reply Reply Quote 0
        • NatanN
          Natan @d.healey
          last edited by

          @d-healey Why it doesn't remember it's the state?
          once you hit compile it jumps back to center :/

          d.healeyD 1 Reply Last reply Reply Quote 0
          • d.healeyD
            d.healey @Natan
            last edited by

            @Natan Not my code.

            Libre Wave - Freedom respecting instruments and effects
            My Patreon - HISE tutorials
            YouTube Channel - Public HISE tutorials

            Christoph HartC 1 Reply Last reply Reply Quote 0
            • Christoph HartC
              Christoph Hart @d.healey
              last edited by

              saveInPreset must be set to true.

              1 Reply Last reply Reply Quote 0
              • C
                civet
                last edited by


                origin

                Maybe it’s a kind of XYPad 🤔 um..delta?

                NatanN 1 Reply Last reply Reply Quote 0
                • NatanN
                  Natan @civet
                  last edited by

                  @civet It looks Nice :)

                  1 Reply Last reply Reply Quote 0
                  • I
                    IsoWalle
                    last edited by

                    Thank you all for your replies! It seems like it's quite a bit over my competence level, but maybe something to start learning.

                    1 Reply Last reply Reply Quote 0
                    • I
                      IsoWalle @civet
                      last edited by

                      @civet I tried messing around a little with your code and I noticed that it takes the value from where the mouse is and not from where the "dragger" is. So if you click and drag and continue outside the "triangle" the value keeps changing.

                      Any way to make it stop?

                      C 1 Reply Last reply Reply Quote 0
                      • C
                        civet @IsoWalle
                        last edited by

                        @IsoWalle said in Funny slider?:

                        @civet I tried messing around a little with your code and I noticed that it takes the value from where the mouse is and not from where the "dragger" is. So if you click and drag and continue outside the "triangle" the value keeps changing.

                        Any way to make it stop?

                        Sorry, I just wrote some dirty code to prove that it works.

                        It takes more work to finish a custom component, such as redraw the appearance, encapsulation with namespace, configure parameters more flexibly, etc.

                        And there are many other implementations.

                        I just modified the code and added some comments on it, hope this helps.

                        1 Reply Last reply Reply Quote 2
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