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    unstable macOS build from develop branch

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    • bthjB
      bthj
      last edited by

      Hi - a macOS build I made from the develop git branch is very unstable, where every other thing I click or action I choose results in a crash. I'm pretty sure HISE isn't this unstable for everyone and I must be doing something wrong.

      A couple of examples resulting in a crash:

      • choosing Tools -> Convert SFZ files to SampleMaps
      • choosing Tools -> Convert all samples to Monolith + Samplemap
      • with a few files dragged into SampleMapEditor: Sampler and clicking an empty space in SampleEditor: Sampler

      A screen recording of this experience can be seen / downloaded here:
      https://drive.google.com/file/d/1TnyiHQXOLbj9xHCWoeaGFOHCb_0j1xti/view?usp=sharing

      The SFZ and related files I tried to convert can be downloaded from here:
      https://drive.google.com/file/d/1IgqKxdFSwwpQgeC-pth8UmAj6um24fRV/view?usp=sharing

      Any ideas on what I might look into changing?

      Hardware Overview:

      Model Name: MacBook Pro
      Model Identifier: MacBookPro16,1
      Processor Name: 8-Core Intel Core i9
      Processor Speed: 2,3 GHz
      Number of Processors: 1
      Total Number of Cores: 8
      L2 Cache (per Core): 256 KB
      L3 Cache: 16 MB
      Hyper-Threading Technology: Enabled
      Memory: 32 GB
      System Firmware Version: 1715.40.15.0.0 (iBridge: 19.16.10549.0.0,0)
      OS Loader Version: 540.40.4~45

      System Software Overview:

      System Version: macOS 12.0.1 (21A559)
      Kernel Version: Darwin 21.1.0

      Screenshot 2022-02-25 at 15.32.20.png

      Screenshot 2022-02-25 at 16.05.57.png

      d.healeyD 1 Reply Last reply Reply Quote 0
      • d.healeyD
        d.healey @bthj
        last edited by

        @bthj

        every other thing I click or action I choose results in a crash

        The only actions you listed all relate to sample maps. So perhaps there is a bug.

        Libre Wave - Freedom respecting instruments and effects
        My Patreon - HISE tutorials
        YouTube Channel - Public HISE tutorials

        bthjB 1 Reply Last reply Reply Quote 0
        • bthjB
          bthj @d.healey
          last edited by bthj

          @d-healey yes, every other of my initial actions - just starting out, and still unsure if I built with some wrong settings :)

          I should add that I was able to convert a sample map to a HLAC monolith by pressing an icon with a down-arrow in SampleMapEditor: Sampler (how do I import such a monolith to the sampler?). There I also noticed an icon for importing SFZ files, but using that gives no results, not even a crash; the SFZ I'm trying does work in e.g. the Sforzando player.

          Screenshot 2022-02-25 at 16.51.46.png

          d.healeyD 1 Reply Last reply Reply Quote 0
          • d.healeyD
            d.healey @bthj
            last edited by

            @bthj I've never used the SFZ converter but (if it works) it just converts the sample mapping from SFZ to HISE it doesn't import anything else from the SFZ as far as I'm aware.

            how do I import such a monolith to the sampler?

            The sample map associated with the monolith should automatically point to it.

            Libre Wave - Freedom respecting instruments and effects
            My Patreon - HISE tutorials
            YouTube Channel - Public HISE tutorials

            bthjB 1 Reply Last reply Reply Quote 0
            • bthjB
              bthj @d.healey
              last edited by

              @d-healey Now I see how Monolith* properties are added to the the sample map XML after using the Convert the current samplemap to HLAC monolith format button.

              But can't see that the Import SFZ file format button performs any changes to the current HISE sample map or the source SFZ.

              Christoph HartC 1 Reply Last reply Reply Quote 0
              • Christoph HartC
                Christoph Hart @bthj
                last edited by

                @bthj Yes, the SFZ importer is not standard compliant and is just there to ease the migration process if it can parse the SFZ file. However since its also possible for the end user to import SFZ files into a sample, it should be a bit more robust, so I'll take a look why it doesn't load the SFZ.

                bthjB Casey KolbC 2 Replies Last reply Reply Quote 2
                • bthjB
                  bthj @Christoph Hart
                  last edited by

                  @Christoph-Hart Thanks!

                  The SFZ file I'm trying is very simple, but I wonder if there might be some path issues. Tried to prepend {PROJECT_FOLDER} in the SFZ, so it reads like sample={PROJECT_FOLDER}/<file-path>, with no luck.

                  I've yet to try the loadSfzFile scripting API method with my own UI controls...

                  1 Reply Last reply Reply Quote 0
                  • Casey KolbC
                    Casey Kolb @Christoph Hart
                    last edited by

                    @Christoph-Hart This would be great to have! I'm about to open up our user audio system to SFZ imports, so if we can improve this, that'd be very helpful.

                    Casey Kolb
                    Founder & CEO of Lunacy Audio
                    Composer | Producer | Software Developer

                    Christoph HartC 1 Reply Last reply Reply Quote 1
                    • Christoph HartC
                      Christoph Hart @Casey Kolb
                      last edited by

                      @Casey-Kolb Yeah, so whenever you find a SFZ file that doesn't load properly, upload it and I'll try to fix it.

                      1 Reply Last reply Reply Quote 3
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