GUI for the Parametric EQ
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 Hello ! 
 i would like to know if it's possible to make a GUI for the parametric EQ as you did for the Dynamic module in your Github example ?the graphical interface/modulation for the EQ is powerful. 
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 up ? 
 just an answer please ? :D
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 I might add this as floating tile so you can connect it to your curve EQ, but drawing this with pure scripting (like the Dynamics widget) is a bit difficult because you have to calculate the filter response from the coefficients which is about 18x as complicated as the Dynamics code. 
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 @christoph-hart Has there been any update to this? Or documentation on skinning the Parametriq EQ? Would love to add these controls to my GUI. 
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 This is on my roadmap for quite some time now. Unfortunately drawing a frequency response is not as easy as the dynamic meter (lot's of math wizardry with complex numbers involved), but I think about adding the curve eq plot as a floating tile. 
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 it would be great, with a color, line shape (thickness, fill color...etc) customisation.... 
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 @christoph-hart Is there a simpler, fix band type eq that could be implemented more easily? 
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 Or maybe a doc on Script FX? Is it possible to throw in an open source EQ script into that slot? 
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 @Christoph-Hart I just realized that control over the EQ parameter knobs IS functional.  Very exciting! Very exciting!
 If you have 2 different EQ points set in the parametric EQ, how can you differentiate the knob controls between each node? By default, they control node 0.
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 Just multiply it with the band index :) inline function onBand2GainControl(component, value) { // Use the BandOffset as multiplier to get the correct attribute index local index = 1 * ParametriqEQ.BandOffset + ParametriqEQ.Gain; ParametriqEQ.setAttribute(index, value); };Example patch: HiseSnippet 1123.3ocyW0rbaaCDFTxrSsRkSxL8A.imdPtM0gTx1wYxzIxR1tilFaqTk3o2RgHgjPLH.CInsUxjY5qg6o1GidKOJ8QHW6o1EjThjxJtRGZZvMr+gu8iK1ErafzgFFJCPF25Yi8oHiuvr2XgZT6QDl.0YejwZlGQBUz.bhnVi8IggTWjgQ4uWKvX0UPwq2+3VDNQ3PyDgPmJYNzmv7XpLo9M+AFmeHwk9LlWNq2pYGGonsjKi.7T1zB4SbNiLjdLQaVISz4L5EgHCKyF02L3L69uduMmY09Is.YCKJG4DEDPEpSA2QFlF+MrLLOvkojA8TDEEhY4VR2w8FIuPjbzmxBY84T8FaTO.SIhQsGw3tcmPagHjwJcyHwxIj3WZdDykMUdFYdmXE3LOxSmFkJBoUJ.I6ODjNTxc0A3C.OibvakD3cWydNALeUlFM1tkYGA7cd.A9BlGVI1hJ0orYaIXgPsoG4L5gAvlodTaGKq6gssr13QUqTsB7cLTgOmDf6RBfudp.1qN3o3uCGWbs4Pp5fACnNpZqmoGevSWOwalfyDT7fHgihIEXonEQ3ZqK2zHHPxq4H87kB.K2CNEdDcipUdS0JXXc+6iedHEqFQwZuNYvfPpBSBwdQbEymyfRYkDCPH1FGITZ3.Fn.LzORQwLgK8xjXwkNDdh..6V3utP5rYt3+ME0ng5iRhQ0JqVPEX8dSNqZwgdRJ.N7137eBMCXr8j7r15S4f02PGjTlnMgy6CWSpccR5lHy5KFYVj.r++m.p+uQ.0mg.xk2GKUzSD01nxaprZk2dMMCFLOUoghSClmVcCrfavsZhHu9zfIIXpcvEwh2z+rE6ltSBsjyPonifoNwmltOqWf8b5EfR4UnqPoT.Blph6IrVZOgdblKM.wb0MDlVQghweZq5lMZb6lnEN.0uV.9sqtx5cnm2Yehhn6PkBK.p9z.ESyHF6SOGlbjzuZUy8ogmoj9w3Nsd.FUsPH+xoCX9YRywYSa1t4ELW0H87feA1NhxFNRo2AcQQdR2zy0g0mxQd4GzU+cdjKyssILdzuG60wo2udkd8GONLZv.FXkoI1sE3uqKm1UFxz0G4GPhVhDp9LIz6OOeB03SjD55yafodR2HNQUbTnNaRUniQ9YN54JBH1iy+7hkX9n0bmON26DKHbuqYWlxYz7wao4fW8kr+iwa5qMpZlLLMCrqXd3O8Q9oEqM4pZ6nfyoG7pXbbayBi2K.oii7NjwgmODpqQKAYltD2JeOl3KwS5Y7W6RiETu3KNEtMlUvVYBtSrKamuuiVvNoB9yu5k+drEOX1Xr6rBdX9fZT9ld7n8h+3QzOJiTLwviH.EoubArRO34uNT3ioPP4SImz8V58ZPziFSVIOlMUosduQpR6IJ+nbFdDm.4KbRlInqM97XIPdKhe79pveQ.6w1SFDn4CnIB6ENN550uEp0muG0WZOZrzdr0R6w1KsG6rzd7fk1icuAOz+3wdQJoWR2KD5e.56iySA
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 @christoph-hart is there a way to see the code associated with the WYSIWYG editor? 
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 Not sure what you mean with " code associated with the WYSIWYG editor?" Anyways, I have added a floating tile that shows the filter graph. It can be connected to either a parametriq EQ or to (mono / poly) filter effects:  It's just read only so you can't drag the curves, but this shouldn't be too much of a restriction... 
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 @christoph-hart said in GUI for the Parametric EQ: Not sure what you mean with " code associated with the WYSIWYG editor?" Anyways, I have added a floating tile that shows the filter graph. It can be connected to either a parametriq EQ or to (mono / poly) filter effects:  It's just read only so you can't drag the curves, but this shouldn't be too much of a restriction... hi im new to hise can you expaln how to do the floating tile as the filter graph (i got the knobs connetected to a parametriq eq & got the floating tile connetected to the FilterDisplay but nothing is displayed in the floating tile.) thanks 
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 Hi there, - Add a floating tile
- Set the ContentTypeproperty toFilterDisplay
- Set the ProcessorIdparameter to the name of the Parametric EQ module (by defaultParametriq EQ) that you want to connect and press F5.
 
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 @christoph-hart Thanks              
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 Can someone save me some time with trial and error? Is this supposed to go like this for the Frequency and Q parameters? local index = 0 * ParametriqEQ.BandOffset + ParametriqEQ.Gain; 
 local index = 1 * ParametriqEQ.BandOffset + ParametriqEQ.Frequency;
 local index = 2 * ParametriqEQ.BandOffset + ParametriqEQ.Q;
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 This post is deleted!
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 @dustbro said in Stereo Effect Project. Example?: @duno I was wondering the same thing, so I decided to do a little test. 
 By using the Console.print() command, I was able to see that ParametriqEQ.BandOffset is an Integer that is equal to 5. By doing the same with ParametriqEQ.Gain, I saw that was equal to 0.
 These are Index numbers that dictate which control you are scripting.
 Looking at the Module browser, I can see that each EQ has 6 Index points for each EQ node:
  
 The first 5 appear to be controls, and the BandOffset is just an index used to multiply.
 At EQ Node 0, the index is:
 0 - Gain
 1 - Freq
 2 - Q
 3 - Enabled
 4 - Type
 So what happens when you have another EQ node in the effect? The index list starts over at 5.
 5 - Gain
 6- Freq
 7 - Q
 8 - Enabled
 9 - Type
 And then the next node would start at 10.
 So what does it all mean?? lets do some math.{ local index = 1 * ParametriqEQ.BandOffset + ParametriqEQ.Gain; ParametriqEQ.setAttribute(index, value); };In the script above we're creating a local variable called index. This is used to gather an integer that is directly related to a specific index on the EQ. 
 If we convert them to numbers, the equation looks like this:
 1 * BandOffset + Gain
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 1 * 5 + 0 = 5
 5 is now passed to the line of code below:ParametriqEQ.setAttribute(index, value);Which is the same as if we typed: ParametriqEQ.setAttribute(5, value);Looking at the chart above, we can see that Index 5 is the Gain of 2nd EQ node. 
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 @dustbro nice one man! That should help me lots! 





