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    Scriptnode convolution and reverb modules vs in-built...

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    • ?
      A Former User
      last edited by

      Am I correct in assuming that there is a difference between the convolution and reverb modules in Scriptnode and the in-built HISE ones?

      lalalandsynthL 1 Reply Last reply Reply Quote 0
      • lalalandsynthL
        lalalandsynth @A Former User
        last edited by

        @ursbollhalder not sure, but you can use oversampling for the convolution in scriptnode, which is essential in my opinion.

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        ? Christoph HartC 2 Replies Last reply Reply Quote 0
        • ?
          A Former User @lalalandsynth
          last edited by

          @lalalandsynth I remember that there were some issues with the „regular“ convolution module… Cubase offline processing etc. And I also remember @Christoph-Hart mentioning that he wanted to use the JUCE convolution DSP module going forward, etc. So I was just wondering what the scriptnode modules actually are…

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          • Christoph HartC
            Christoph Hart @lalalandsynth
            last edited by

            @lalalandsynth said in Scriptnode convolution and reverb modules vs in-built...:

            but you can use oversampling for the convolution in scriptnode, which is essential in my opinion.

            You can also use oversampling on the entire HISE graph with this:

            Link Preview Image
            HISE | Scripting | Engine

            An API class for accessing global properties.

            favicon

            (docs.hise.audio)

            But the convolution is the exact same module in scriptnode and as HISE effect.

            ? 1 Reply Last reply Reply Quote 1
            • ?
              A Former User @Christoph Hart
              last edited by

              @christoph-hart yeah. That’s what I did for my instrument. Added an HQ-button… what happens though if you set a distortion module to oversample and then also apply the global one?

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