Develop branch build status
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@d-healey Hmm... Directly from HISE or did you have to tinker the Xcode file before? I only could export a debug version from Xcode, but not a release! Also, what is the process for vst3 export?
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@UrsBollhalder said in Develop branch build status:
Directly from HISE
Yes, I might have tweaked something in the .jucer file, can't remember, but didn't change anything in xcode.
what is the process for vst3 export?
Check the vst3 box in project preference before export.
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@d-healey said in Develop branch build status:
Check the vst3 box in project preference before export.
Do I need a special sdk in the HISE folder for that?
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@UrsBollhalder It's included with JUCE so you don't need to do anything.
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@d-healey I get these:
Any idea what the problem could be? Why is it building for arm-64?
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@UrsBollhalder Looks to be IPP related, I don't have IPP installed. Try exporting with IPP disabled.
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@d-healey It was disabled actually when this happended... Now I checked IPP again, but same result...
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@UrsBollhalder said in Develop branch build status:
It was disabled actually when this happended...
Open the .jucer file and see if there is anything suspicious there
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@d-healey You mean the AutogenerateProject.jucer, I suppose?
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@UrsBollhalder Yeah
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@d-healey In there it builds for arm processors... I know unchecked those, saved and opened it up in Xcode. Do you from here on build (Command-B), or build for profiling, or for running?
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@UrsBollhalder Build for profiling for a release build.
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@d-healey Ok... Because now, when hitting command-B, it just compiled a debug version again... I'll try build for profiling!
Did you get a working arm-build btw? Because that would be the goal of this adventure.... -
@d-healey Ah... I got a build. But know openGL left the building without saying goodbye... And why is there no place in the audio settings menu where I can switch that bugger on now??
How do you guys do it? I mean mentally? Bleeding eyeballs again here...🤪
EDIT:
HISE_USE_OPENGL_FOR_PLUGIN=1 was my friend...
I would want it to compile with openGL set to true by default... but at least I got it working again... -
@UrsBollhalder said in Develop branch build status:
Did you get a working arm-build btw?
A couple of years ago I did - search the forum and you'll find my struggles :p
I would want it to compile with openGL set to true by default...
Project preferences extra definitions.
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@d-healey ffs. Sticking on Mojave for a while lol Who's with me?!
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@DanH macOS is no stroll in the park... yep
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It looks like the Custom Settings floating tile doesn't follow Component Colors in the Property Editor. Using Develop and New Layout branch. MacOS 11.6
Does anyone know a workaround?
I would just use the new settings API, but OpenGL isn't available in there yet. @Christoph-Hart Will this eventually be available?Also just noticed that clicking the Rebuild Interface button on the Canvas doesn't redraw my panels, but hitting F5 does?
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@d-healey :folded_hands: