Suddenly hitting snex errors when compiling... - SOLVED
-
Hey there. I've tried to compile a test standalone of my ongoing plugin project today, as I've done before quite a few times already, and hit the following errors. Does anyone know what this could be about??? Has anyone had these before? I'm on macOS Catalina and on the scriptnode branch.... (Though the scriptnode codegen rewrite gives me the same errors)
-
Looks like somehow you‘ve enabled a ARM compile flag.
-
@Christoph-Hart
I wouldn't know where to do that... but I suppose you're right... That's in Projucer or In HISE settings?
EDIT: Actually I had a feeling... Getting rid of XCode 12.4 got rid of that issue for me! Lesson learned... Don't change horses in the middle of a stream!
-
I get a whole bunch of errors on Debian: https://pastebin.com/it2NwQDG
-
@Christoph-Hart said in Suddenly hitting snex errors when compiling... - SOLVED:
Looks like somehow you‘ve enabled a ARM compile flag.
Hey Christoph. After getting rid of everything related to XCode 12.4 yesterday, I made a clean XCode 10.3 installation... But somehow this process has made the new scriptnode_codegen_rewrite uncompilable for me. I'm posting the errors I am receiving down below. Maybe you immediately see what the problem is here..
-
Yes, please try again, they should be fixed now.
-
@Christoph-Hart said in Suddenly hitting snex errors when compiling... - SOLVED:
Yes, please try again, they should be fixed now.
Yep... It's a Christmas tree compile with about 389 shiny warning signs, but it's a successful build nonetheless...
🥳
Now I only need to find a way to open my project with it. Because it crashes every time I try... I tried disabling modules, but that hasn't helped so far...
BTW, I discovered the OpenGL Driver Monitor and the Open GL Profiler yesterday in Additional Tools for Xcode... Would that be of any help to root out my OpenGL probs?!
EDIT:
Not sure if this helps. That is what is crashing my plugin that I am trying to open in codegen_rewrite... I managed to open it by now by disabling all modules... but as soon as I boot them back up it crashes... Maybe it would be a good idea for me to disable OpenGL altogether for now?