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    Scheduled Pinned Locked Moved Scripting
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    • ?
      A Former User
      last edited by A Former User

      here's the whole code if anyone wants to dig through (prepare to vomit)

      //Randomize Everything
      
      //Create function to design buttons.
      
      //Persistence panel:
      
      
      
      //list of buttons to create
      const var randomizationButtons = ["Button_RandomizeArpNotes", 
      "Button_RandomizeArpVelocity", 
      "Button_RandomizeArpLength",
      "Button_RandomizeArpSteps",
      "Button_RandomizeArpSpeed",
      "Button_RandomizeArpOctaves",
      "Button_RandomizeArpSwing",
      
      "Button_RandomizeADSRAttack", 
      "Button_RandomizeADSRDecay",
      "Button_RandomizeADSRSustain", 
      "Button_RandomizeADSRRelease",
      
      "Button_RandomizeFXFilterFreq",
      "Button_RandomizeFXFilterQ",
      
      "Button_RandomizeFXAmpLow",
      "Button_RandomizeFXAmpMid",
      "Button_RandomizeFXAmpHigh",
      "Button_RandomizeFXAmpDrive",
      "Button_RandomizeFXAmpOutput",
      "Button_RandomizeFXAmpCabinet",
      
      "Button_RandomizeFXDriveWaveShaperGain",
      "Button_RandomizeFXDriveTubeDriveGain",
      
      "Button_RandomizeFXWidenerWidth",
      
      "Button_RandomizeFXStutterRate",
      "Button_RandomizeFXStutterAmount",
      
      "Button_RandomizeFXPhaserRateA",
      "Button_RandomizeFXPhaserRateB",
      "Button_RandomizeFXPhaserFeedback",
      "Button_RandomizeFXPhaserMix",
      
      "Button_RandomizeFXDegradeBitDepth",
      "Button_RandomizeFXSampleHold",
      
      "Button_RandomizeFXReverbSize",
      "Button_RandomizeFXReverbDamping",
      "Button_RandomizeFXReverbWidth",
      "Button_RandomizeFXReverbMix",
      
      "Button_RandomizeFXDelayTimeL",
      "Button_RandomizeFXDelayTimeR",
      "Button_RandomizeFXDelayFeedbackL",
      "Button_RandomizeFXDelayFeedbackR",
      "Button_RandomizeFXDelayMix",
      ];
      
      const var randomizationControls = ["SliderPack_ArpNotes", 
      "SliderPack_ArpVelocity", 
      "SliderPack_ArpLength",
      "Slider_ArpSteps",
      "Slider_ArpSpeed",
      "Slider_ArpOctave",
      "Slider_ArpSwing",
      
      "Slider_Attack", 
      "Slider_Decay",
      "Slider_Sustain", 
      "Slider_Release",
      
      "Slider_FilterFreq",
      "Slider_FilterQ",
      
      "Slider_AmpEQLow",
      "Slider_AmpEQMid",
      "Slider_AmpEQHigh",
      "Slider_AmpGain",
      "Slider_AmpOutput",
      "ComboBox_AmpCabSelect",
      
      "Slider_DriveWaveshaperGain",
      "Slider_DriveTubeGain",
      
      "Slider_WidthAmount",
      
      "Slider_StutterLFORate",
      "Slider_StutterLFOAmount",
      
      "Slider_PhaserRateA",
      "Slider_PhaserRateB",
      "Slider_PhaserFeedback",
      "Slider_PhaserMix",
      
      "Slider_DegradeBitDepth",
      "Slider_DegradeSampleHold",
      
      "Slider_ReverbSize",
      "Slider_ReverbDamping",
      "Slider_ReverbWidth",
      "Slider_ReverbMix",
      
      "Slider_DelayTimeLeftFree",
      "Slider_DelayTimeRightFree",
      "Slider_DelayFeedbackLeft",
      "Slider_DelayFeedbackRight",
      "Slider_DelayMix",
      ];
      
      
      //our starting point for Y position
      var randomButtonYOffset = 226;
      
      const var path = Content.createPath();
      
      var randomizeButtonWidth = 10;
      var randomizeButtonHeight = 10;
      
      
      inline function randomizeButtonPaintRoutineDefault()
      {
      	this.setPaintRoutine(function(g)
          {   
              if (this.getValue() == 0)
              {
                  g.setColour(Colours.lightgrey);
                  g.fillRoundedRectangle([0, 0, this.getWidth(), this.getHeight()], 2.0);
                  g.setColour(Colours.black);
                  g.setFont("Arial Bold", 6);
                  g.drawAlignedText("R", [0, 0, this.getWidth(), this.getHeight()], "centred");
              }
              else
              {
                  g.setColour(Colours.lightblue);
                  g.fillRoundedRectangle([0, 0, this.getWidth(), this.getHeight()], 2.0);
                  g.setColour(Colours.black);
                  g.setFont("Arial Bold", 6);
                  g.drawAlignedText("R", [0, 0, this.getWidth(), this.getHeight()], "centred");
              }        
          });    
      }
      
      inline function randomizeButtonPaintRoutineHover()
      {
      	this.setPaintRoutine(function(g)
          {     
              g.setColour(Colours.lightgrey);
              g.fillRoundedRectangle([1, 1, this.getWidth()-2, this.getHeight()-2], 2.0);
              g.setColour(Colours.black);
              g.setFont("Arial Bold", 5);
              g.drawAlignedText("R", [0, 0, this.getWidth(), this.getHeight()], "centred");
          });    
      }
      
      var func;
      
      inline function createRandomizeButton(name)
      {
          local x = 50;
          local y = 50;
          local parent = "";
          local widget = Content.addPanel(name, x, y);
      
          widget.data.name = name;
      	widget.setPaintRoutine(function(g)
          {   
              if (this.getValue() == 0)
              {
                  g.setColour(Colours.lightgrey);
                  g.fillRoundedRectangle([0, 0, this.getWidth(), this.getHeight()], 2.0);
                  g.setColour(Colours.black);
                  g.setFont("Arial Bold", 6);
                  g.drawAlignedText("R", [0, 0, this.getWidth(), this.getHeight()], "centred");      
              }
              else
              {
                  g.setColour(Colours.lightblue);
                  g.fillRoundedRectangle([0, 0, this.getWidth(), this.getHeight()], 2.0);
                  g.setColour(Colours.black);
                  g.setFont("Arial Bold", 6);
                  g.drawAlignedText("R", [0, 0, this.getWidth(), this.getHeight()], "centred");
              }          
          });    
          
          switch (name)
          {
              //Arpeggiator Controls
              
              case "Button_RandomizeArpNotes":
              x = 369;
              y = 22;
              parent = "Panel_Arp";    
              break;
              
              case "Button_RandomizeArpVelocity":        
              x = 369;
              y = 124;
              parent = "Panel_Arp";
              break;
              
              case "Button_RandomizeArpLength":
              x = 369;
              y = 188;
              parent = "Panel_Arp";
              break;   
              
              case "Button_RandomizeArpSteps":
              x = 85;
              y = 30;
              parent = "Panel_Arp";    
              break;
              
              case "Button_RandomizeArpSpeed":
              x = 85;
              y = 80;
              parent = "Panel_Arp";    
              break;
              
              case "Button_RandomizeArpOctaves":
              x = 85;
              y = 129;
              parent = "Panel_Arp";    
              break;
              
              case "Button_RandomizeArpSwing":
              x = 85;
              y = 180;
              parent = "Panel_Arp";    
              break;
              
              //ADSR Controls
              
              case "Button_RandomizeADSRAttack":
              x = 62;
              y = 146;
              parent = "Panel_AHDSR";    
              break;
              
              case "Button_RandomizeADSRDecay":
              x = 132;
              y = 146;
              parent = "Panel_AHDSR";    
              break;
              
              case "Button_RandomizeADSRSustain":
              x = 202;
              y = 146;
              parent = "Panel_AHDSR";    
              break;
              
              case "Button_RandomizeADSRRelease":
              x = 272;
              y = 146;
              parent = "Panel_AHDSR";    
              break;       
              
              //FX
              
              //Filter
              
              case "Button_RandomizeFXFilterFreq":
              x = 30;
              y = 152;
              parent = "Panel_FilterSettings";    
              break;
              
              case "Button_RandomizeFXFilterQ":
              x = 225;
              y = 152;
              parent = "Panel_FilterSettings";    
              break;
              
              //Amplifier
              
              case "Button_RandomizeFXAmpLow":
              x = 82;
              y = 65;
              parent = "Panel_AmpSettings";    
              break;
              
              case "Button_RandomizeFXAmpMid":
              x = 154;
              y = 65;
              parent = "Panel_AmpSettings";    
              break;
              
              case "Button_RandomizeFXAmpHigh":
              x = 226;
              y = 65;
              parent = "Panel_AmpSettings";    
              break;
              
              case "Button_RandomizeFXAmpDrive":
              x = 90;
              y = 120;
              parent = "Panel_AmpSettings";    
              break;
              
              case "Button_RandomizeFXAmpOutput":
              x = 184;
              y = 120;
              parent = "Panel_AmpSettings";    
              break;
              
              case "Button_RandomizeFXAmpCabinet":
              x = 206;
              y = 180;
              parent = "Panel_AmpSettings";    
              break;
              
              //Drive Controls
              
              case "Button_RandomizeFXDriveWaveShaperGain":
              x = 100;
              y = 102;
              parent = "Panel_DriveSettings";    
              break;
              
              case "Button_RandomizeFXDriveTubeDriveGain":
              x = 100;
              y = 184;
              parent = "Panel_DriveSettings";    
              break;
              
              //Widener Controls
              
              case "Button_RandomizeFXWidenerWidth":
              x = 100;
              y = 60;
              parent = "Panel_WidthSettings";    
              break;
              
              case "Button_RandomizeFXStutterRate":
              x = 100;
              y = 150;
              parent = "Panel_WidthSettings";    
              break;
              
              case "Button_RandomizeFXStutterAmount":
              x = 246;
              y = 150;
              parent = "Panel_WidthSettings";    
              break;
              
              //Phaser Controls
              
              case "Button_RandomizeFXPhaserRateA":
              x = 110;
              y = 86;
              parent = "Panel_PhaserSettings";    
              break;
              
              case "Button_RandomizeFXPhaserRateB":
              x = 110;
              y = 150;
              parent = "Panel_PhaserSettings";    
              break;
              
              case "Button_RandomizeFXPhaserFeedback":
              x = 246;
              y = 86;
              parent = "Panel_PhaserSettings";    
              break;
              
              case "Button_RandomizeFXPhaserMix":
              x = 246;
              y = 150;
              parent = "Panel_PhaserSettings";    
              break;
              
              //Degrade Controls
              
              case "Button_RandomizeFXDegradeBitDepth":
              x = 65;
              y = 100;
              parent = "Panel_DegradeSettings";    
              break;
      
              case "Button_RandomizeFXSampleHold":
              x = 200;
              y = 100;
              parent = "Panel_DegradeSettings";    
              break;
              
              //Reverb Controls
              
              case "Button_RandomizeFXReverbSize":
              x = 104;
              y = 82;
              parent = "Panel_ReverbSettings";    
              break;
              
              case "Button_RandomizeFXReverbDamping":
              x = 244;
              y = 82;
              parent = "Panel_ReverbSettings";    
              break;
              
              case "Button_RandomizeFXReverbWidth":
              x = 104;
              y = 140;
              parent = "Panel_ReverbSettings";    
              break;
              
              case "Button_RandomizeFXReverbMix":
              x = 244;
              y = 140;
              parent = "Panel_ReverbSettings";    
              break;
              
              //Delay Controls
              
              case "Button_RandomizeFXDelayTimeL":
              x = 120;
              y = 60;
              parent = "Panel_DelaySettings";    
              break;
              
              case "Button_RandomizeFXDelayTimeR":
              x = 250;
              y = 60;
              parent = "Panel_DelaySettings";    
              break;
              
              case "Button_RandomizeFXDelayFeedbackL":
              x = 120;
              y = 110;
              parent = "Panel_DelaySettings";    
              break;
              
              case "Button_RandomizeFXDelayFeedbackR":
              x = 250;
              y = 110;
              parent = "Panel_DelaySettings";    
              break;
              
              case "Button_RandomizeFXDelayMix":
              x = 250;
              y = 174;
              parent = "Panel_DelaySettings";    
              break;
      
              default:
          }
          
          //Set size
          Content.setPropertiesFromJSON(name, 
      	{
      		"width": randomizeButtonWidth,
      		"height": randomizeButtonHeight,
      		"allowCallbacks": "Clicks & Hover",
      		"opaque": 1,
      		"saveInPreset": 1,
      		"parentComponent": parent,
      	});        
          
              widget.setMouseCallback(function(event)
              {
                  if (event.clicked)
                  {
                      this.setValue(1 - this.getValue());
                      this.changed();
                      Console.print(this.getValue());    
                  }
                      
                  else if (event.hover)
                  {
                      randomizeButtonPaintRoutineHover();
                  }
                  
                  else 
                  {
                      randomizeButtonPaintRoutineDefault();                
                  }    
              });
          
          widget.setPosition(x, y, randomizeButtonWidth, randomizeButtonHeight);
          
          return widget;
      }
      
      //Populate buttons.
      
      for (r in randomizationButtons)
      {
          //Create each button
          createRandomizeButton(r);
          Console.print(r);   
          
          //sets a new Y position for the next button
          randomButtonYOffset += 22;
      }
      
      
      //Create individual functions for buttons.
      
      inline function randomArp()
      {
          randomizeArpNotes();
          randomizeArpVelocity();
          randomizeArpLength();
      }
      
      inline function randomizeArpNotes()
      {
          Console.print("Arp Notes has been randomized!");
              for (s=0; s<SliderPack_ArpNotes.getNumSliders(); s++)
              {
                  SliderPack_ArpNotes.setSliderAtIndex(s, Math.randInt(-24,24));
      	        SliderPack_ArpNotes.changed();             
              }       
      }
      
      inline function randomizeArpVelocity()
      {
          Console.print("Arp Vel has been randomized!");
              for (s=0; s<SliderPack_ArpVelocity.getNumSliders(); s++)
              {
                  SliderPack_ArpVelocity.setSliderAtIndex(s, Math.randInt(1,127));
      	        SliderPack_ArpVelocity.changed();             
              }    
      }
      
      inline function randomizeArpLength()
      {
          Console.print("Arp Length has been randomized!");
              for (s=0; s<SliderPack_ArpLength.getNumSliders(); s++)
              {
                  SliderPack_ArpLength.setSliderAtIndex(s, Math.randInt(1,127));
      	        SliderPack_ArpLength.changed();             
              }       
      }
      
      inline function randomPad()
      {
          
          Console.print("ADSR has been randomized as Pad!");
          
          //Attack
          Slider_Attack.setValue(Math.randInt(5, 20000));
          Slider_Attack.changed();
          
          //Decay
          Slider_Decay.setValue(Math.randInt(5, 5000));
          Slider_Decay.changed();
          
          //Sustain
          Slider_Sustain.setValue(0);
          Slider_Sustain.changed();
          
          //Release
          Slider_Release.setValue(Math.randInt(5, 20000));
          Slider_Release.changed();
      }
      
      inline function randomStab()
      {
          Console.print("ADSR has been randomized as stab!");
          Console.print(Button_RandomizeADSRAttack.getValue()); //problematic line
          
          //Attack
      
      
              Slider_Attack.setValue(Math.randInt(5, 150));
              Slider_Attack.changed();
      
          
          //Decay
       
              Slider_Decay.setValue(Math.randInt(5, 5000));
              Slider_Decay.changed();
          
          //Sustain
      
              Slider_Sustain.setValue(Math.randInt(-100, 0));
              Slider_Sustain.changed();
          
          //Release
      
              Slider_Release.setValue(Math.randInt(5, 2000));
              Slider_Release.changed();    
          
          /*
          //Attack
          
          if (Button_RandomizeADSRAttack.getValue() == 1)
          {
              Slider_Attack.setValue(Math.randInt(5, 150));
              Slider_Attack.changed();
          }   
          
          //Decay
          if (Button_RandomizeADSRDecay.getValue() == 1)
          {    
              Slider_Decay.setValue(Math.randInt(5, 5000));
              Slider_Decay.changed();
          }
          
          //Sustain
          if (Button_RandomizeADSRSustain.getValue() == 1)
          {  
              Slider_Sustain.setValue(Math.randInt(-100, 0));
              Slider_Sustain.changed();
          }
          
          //Release
          if (Button_RandomizeADSRRelease.getValue() == 1)
          {  
              Slider_Release.setValue(Math.randInt(5, 2000));
              Slider_Release.changed();    
          }
          */
      }
      
      
      
      inline function randomFX()
      {
          
          local outputCompensation;
          
          local sliders = [
          Slider_ReverbSize,
          Slider_ReverbWidth,
          Slider_ReverbDamping,
          Slider_WidthAmount,
          Slider_StutterLFORate,
          Slider_PhaserRateA,
          Slider_PhaserRateB,
          Slider_AmpEQLow,
          Slider_AmpEQMid,
          Slider_AmpEQHigh];
          
          local mixSliders = [
          Slider_CompMix,
          Slider_ReverbMix,
          Slider_PhaserMix,
          Slider_DelayFeedbackLeft,
          Slider_DelayFeedbackRight,
          Slider_PhaserFeedback];
          
          
          //bypass buttons
          for (b in FXBypassButtons)
          {
              b.setValue(Math.round(Math.random()));
              b.changed();
          }
          
          //sliders
          for (s in sliders)
          {
              s.setValue(Math.randInt(s.get("min"), s.get("max")));
              s.changed();
          }
          Console.print("FX has been randomized!");
          
          //float sliders
          for (m in mixSliders)
          {
              m.setValue(Math.random());
              m.changed();
          }
          
          //degrade
          
          Slider_DegradeBitDepth.setValue(Math.randInt(4, 16));
          Slider_DegradeBitDepth.changed();
          Slider_DegradeSampleHold.setValue(Math.randInt(1, 24));
          Slider_DegradeSampleHold.changed();
          
          //filter
          
          Slider_FilterFreq.setValue(Math.randInt(350, 20000));
          Slider_FilterFreq.changed();
          local randomFloat = 0.0;
          randomFloat = Math.randInt(1, 4) - Math.range(Math.random(), 0.0, 0.7);
          randomFloat = Engine.doubleToString(randomFloat, 2);
          randomFloat = Math.range(randomFloat, 0.3, 4.0);
          Slider_FilterQ.setValue(randomFloat);
          Slider_FilterQ.changed();
          
          //drive
          
          Slider_DriveWaveshaperGain.setValue(Math.randInt(0, 12));
          Slider_DriveWaveshaperGain.changed();
          Slider_DriveTubeGain.setValue(Math.randInt(0, 12));
          Slider_DriveTubeGain.changed();
          
          //amplifier
          Slider_AmpGain.setValue(Math.randInt(0, 100));
          Slider_AmpGain.changed();
      
          
          outputCompensation = Engine.getDecibelsForGainFactor(Slider_AmpGain.getValue() / 60);
          outputCompensation = -14 - outputCompensation;
          outputCompensation = Math.range(outputCompensation, -14, 0);
          Slider_AmpOutput.setValue(Math.round(outputCompensation));
          Slider_AmpOutput.changed();
          ComboBox_AmpCabSelect.setValue(Math.randInt(1, 14));
          ComboBox_AmpCabSelect.changed();    
          
          //delay
                  
          Button_DelaySync.setValue(Math.round(Math.random()));
          Button_DelaySync.changed();
          if (Button_DelaySync.getValue() == 1)
          {
              local controls = [Slider_DelayTimeLeftSynced,
              Slider_DelayTimeRightSynced,
              Slider_DelayFeedbackLeft,
              Slider_DelayFeedbackRight];
              
              for (c in controls)
              {
              c.setValue(Math.randInt(c.get("min"), c.get("max")));            
              c.changed();
              }
          }
          else
          {
              local controls = [Slider_DelayTimeLeftFree,
              Slider_DelayTimeRightFree,
      ];
              
              for (c in controls)
              {
              c.setValue(Math.randInt(c.get("min"), c.get("max")));            
              c.changed();
              }        
          }
          randomFloat = Math.range(Math.random(), 0.0, 0.5);
          randomFloat = Engine.doubleToString(randomFloat, 2);
          randomFloat = Math.range(randomFloat, 0.0, 0.5);
          Slider_DelayMix.setValue(randomFloat);    
          Slider_DelayMix.changed();
              
      }
      
      
      //Randomize Panel
      
      const var Button_OpenRandomizePanel = Content.getComponent("Button_OpenRandomizePanel");
      const var Panel_RandomizeContainer = Content.getComponent("Panel_RandomizeContainer");
      
      //Open the panel
      
      inline function onButton_OpenRandomizePanelControl(component, value)
      {
          Panel_RandomizeContainer.set("visible", value);    
      };
      
      Content.getComponent("Button_OpenRandomizePanel").setControlCallback(onButton_OpenRandomizePanelControl);
      
      //Populate the panel
      
      const var randomButtons = ["Button_RandomAll", "Button_RandomArp", "Button_RandomStab", "Button_RandomPad", "Button_RandomFX"];
      var randomButtonsYOffset = 0;
      
      inline function randomAll()
      {
          local chance = Math.random();
          if (chance < 0.5)
              randomStab();
          else
              randomPad();
          randomArp();
          randomFX();
      }
      
      inline function createRandomButton(name, count)
      {
          local widget = Content.addPanel(name);
          local y = Panel_RandomizeContainer.getHeight() / 5 * count;
      
          switch (name)
          {
              case "Button_RandomAll":
              widget.data.name = "ALL";  
              widget.data.func = randomAll;   
              break;
              
              case "Button_RandomArp":
              widget.data.name = "ARP";     
              widget.data.func = randomArp;           
              break;
              
              case "Button_RandomStab":
              widget.data.name = "STAB";      
              widget.data.func = randomStab; 
              break;
              
              case "Button_RandomPad":
              widget.data.name = "PAD";     
              widget.data.func = randomPad; 
              break;
              
              case "Button_RandomFX":
              widget.data.name = "FX";      
              widget.data.func = randomFX; 
              break;
              
              default:
          }
      
              widget.setPaintRoutine(function(g)
              {     
                  g.fillAll(0x30000000);
                  g.setColour(0x30000000);
                  g.fillRoundedRectangle([0,0,this.getWidth(),this.getHeight()], 4.0);
                  g.setColour(Colours.white);
                  g.setFont("Arial", 11);
                  g.drawAlignedText(this.data.name, [0, 0, this.getWidth(), this.getHeight()], "centred");
              });     
              
              widget.setMouseCallback(function(event)
              {
                  if (event.clicked)
                  {
                      Console.print(this.data.name);
                      this.data.func();
                  }
                      
                  else if (event.hover)
                  {
                      this.setPaintRoutine(function(g)
                      {     
                          g.setColour(Colours.darkgrey);
                          g.fillRoundedRectangle([0,0,this.getWidth(),this.getHeight()], 4.0);
                          g.setColour(Colours.white);
                          g.setFont("Arial", 11);
                          g.drawAlignedText(this.data.name, [0, 0, this.getWidth(), this.getHeight()], "centred");
                      });    
                  }
                  else 
                  {
                      this.setPaintRoutine(function(g)
                      {     
                          g.fillAll(0x30000000);
                          g.setColour(0x30000000);
                          g.fillRoundedRectangle([0,0,this.getWidth(),this.getHeight()], 4.0);
                          g.setColour(Colours.white);
                          g.setFont("Arial", 11);
                          g.drawAlignedText(this.data.name, [0, 0, this.getWidth(), this.getHeight()], "centred");
                      });                                 
                  }    
              });
          
          widget.setPosition(x, y, randomizeButtonWidth, randomizeButtonHeight);
          
          //Set size
          Content.setPropertiesFromJSON(name, 
      	{
      		"width": Panel_RandomizeContainer.getWidth(),
      		"height": (Panel_RandomizeContainer.getHeight() / 5) - 1,
      		"allowCallbacks": "Clicks & Hover",
      		"opaque": 0,
      		"saveInPreset": 0,
      		"parentComponent": "Panel_RandomizeContainer",
      	});    
      }
      
      for (r = 0; r<randomButtons.length; r++)
      {
          Console.print(randomButtons[r]);
          createRandomButton(randomButtons[r], r);
      }
      
      //Randomization Buttons Visibility
      
      const var randomizationButtonsVisibilityData = [110,109,0,0,128,64,0,0,200,65,113,6,129,207,65,25,4,158,64,0,0,56,66,0,0,200,65,109,0,0,128,64,0,0,200,65,113,6,129,207,65,131,64,52,66,0,0,56,66,0,0,200,65,109,0,0,112,65,0,0,200,65,98,0,0,112,65,23,217,155,65,23,217,155,65,0,0,112,65,0,0,200,65,0,0,
      112,65,98,233,38,244,65,0,0,112,65,0,0,12,66,23,217,155,65,0,0,12,66,0,0,200,65,98,0,0,12,66,233,38,244,65,233,38,244,65,0,0,12,66,0,0,200,65,0,0,12,66,98,23,217,155,65,0,0,12,66,0,0,112,65,233,38,244,65,0,0,112,65,0,0,200,65,99,109,0,0,112,65,0,0,200,
      65,98,0,0,112,65,23,217,155,65,23,217,155,65,0,0,112,65,0,0,200,65,0,0,112,65,98,233,38,244,65,0,0,112,65,0,0,12,66,23,217,155,65,0,0,12,66,0,0,200,65,98,0,0,12,66,233,38,244,65,233,38,244,65,0,0,12,66,0,0,200,65,0,0,12,66,98,23,217,155,65,0,0,12,66,
      0,0,112,65,233,38,244,65,0,0,112,65,0,0,200,65,99,109,0,0,112,65,0,0,200,65,98,0,0,112,65,23,217,155,65,23,217,155,65,0,0,112,65,0,0,200,65,0,0,112,65,98,233,38,244,65,0,0,112,65,0,0,12,66,23,217,155,65,0,0,12,66,0,0,200,65,98,0,0,12,66,233,38,244,65,
      233,38,244,65,0,0,12,66,0,0,200,65,0,0,12,66,98,23,217,155,65,0,0,12,66,0,0,112,65,233,38,244,65,0,0,112,65,0,0,200,65,99,109,0,0,184,65,0,0,200,65,98,0,0,184,65,2,43,191,65,2,43,191,65,0,0,184,65,0,0,200,65,0,0,184,65,98,254,212,208,65,0,0,184,65,0,
      0,216,65,2,43,191,65,0,0,216,65,0,0,200,65,98,0,0,216,65,254,212,208,65,254,212,208,65,0,0,216,65,0,0,200,65,0,0,216,65,98,2,43,191,65,0,0,216,65,0,0,184,65,254,212,208,65,0,0,184,65,0,0,200,65,99,109,0,0,184,65,0,0,200,65,98,0,0,184,65,2,43,191,65,2,
      43,191,65,0,0,184,65,0,0,200,65,0,0,184,65,98,254,212,208,65,0,0,184,65,0,0,216,65,2,43,191,65,0,0,216,65,0,0,200,65,98,0,0,216,65,254,212,208,65,254,212,208,65,0,0,216,65,0,0,200,65,0,0,216,65,98,2,43,191,65,0,0,216,65,0,0,184,65,254,212,208,65,0,0,
      184,65,0,0,200,65,99,109,0,0,184,65,0,0,200,65,98,0,0,184,65,2,43,191,65,2,43,191,65,0,0,184,65,0,0,200,65,0,0,184,65,98,254,212,208,65,0,0,184,65,0,0,216,65,2,43,191,65,0,0,216,65,0,0,200,65,98,0,0,216,65,254,212,208,65,254,212,208,65,0,0,216,65,0,0,
      200,65,0,0,216,65,98,2,43,191,65,0,0,216,65,0,0,184,65,254,212,208,65,0,0,184,65,0,0,200,65,99,101,0,0 ];
      
      const var Button_RandomizationButtonsVisibility = Content.addPanel("Button_RandomizationButtonsVisibility", 486, 182);
      
      Button_RandomizationButtonsVisibility.set("height", 16);
      Button_RandomizationButtonsVisibility.set("width", 16);
      
      Content.setPropertiesFromJSON("Button_RandomizationButtonsVisibility", 
      {
          "allowCallbacks": "Clicks & Hover",
          "opaque": 0,
          "saveInPreset": 0,
          "parentComponent": "Panel_BG",
      });    
      
      Button_RandomizationButtonsVisibility.setPaintRoutine(function(g)
      {
          path.loadFromData(randomizationButtonsVisibilityData);
          g.setColour(Colours.lightgrey);
          g.drawPath(path, [2, 2, 12, 12], 1);
      });
      
      Button_RandomizationButtonsVisibility.setMouseCallback(function(event)
      {
          if (event.mouseUp)
          {      
              this.setValue(1-this.getValue());
              if (this.getValue() == 0)
              {
                  this.setPaintRoutine(function(g)
                  {     
                      path.loadFromData(randomizationButtonsVisibilityData);
                      g.setColour(Colours.darkgrey);
                      g.drawPath(path, [2, 2, 12, 12], 1);                
                  });              
              }
              else
                  this.setPaintRoutine(function(g)
                  {     
                      path.loadFromData(randomizationButtonsVisibilityData);
                      g.setColour(Colours.lightgrey);
                      g.drawPath(path, [2, 2, 12, 12], 1);                
                  });               
              for (r in randomizationButtons)
              {
                  Content.setPropertiesFromJSON(r,
                  {
                     "visible": Button_RandomizationButtonsVisibility.getValue(), 
                  });
              }
          }
                      
          else if (event.hover)
          {
              if (this.getValue() == 0)
              {
                  this.setPaintRoutine(function(g)
                  {     
                      path.loadFromData(randomizationButtonsVisibilityData);
                      g.setColour(Colours.darkgrey);
                      g.drawPath(path, [2, 2, 10, 10], 1);                
                  });              
              }
              else
                  this.setPaintRoutine(function(g)
                  {     
                      path.loadFromData(randomizationButtonsVisibilityData);
                      g.setColour(Colours.lightgrey);
                      g.drawPath(path, [2, 2, 10, 10], 1);                
                  });     
              }
              
          else 
          {
              if (this.getValue() == 0)
              {
                  this.setPaintRoutine(function(g)
                  {     
                      path.loadFromData(randomizationButtonsVisibilityData);
                      g.setColour(Colours.darkgrey);
                      g.drawPath(path, [2, 2, 12, 12], 1);                
                  });              
              }
              else
                  this.setPaintRoutine(function(g)
                  {     
                      path.loadFromData(randomizationButtonsVisibilityData);
                      g.setColour(Colours.lightgrey);
                      g.drawPath(path, [2, 2, 12, 12], 1);                
                  });                                
          }    
          
      });
      
      
      1 Reply Last reply Reply Quote 0
      • d.healeyD
        d.healey
        last edited by d.healey

        Stop what you're doing and go watch this video - go to around 1:44.

        You should be using a single panel for this kind of thing. In the video I did a similar thing to you, I was adding lots of buttons, Christoph was there in the chat and showed me a better way using a single panel.

        Libre Wave - Freedom respecting instruments and effects
        My Patreon - HISE tutorials
        YouTube Channel - Public HISE tutorials

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        • ?
          A Former User @d.healey
          last edited by

          @d-healey hahahah ok thank you

          ? 1 Reply Last reply Reply Quote 0
          • ?
            A Former User @A Former User
            last edited by

            Yeah sorry but I don't think that method will help me, I need individual panels for each button because they're placed all over in different parent panels (hence the giant switch statement):

            Here you can see each button is correctly printing its own value, I just can't access it elsewhere

            I'm obviously missing something basic like some control callback or something to make the X.getValue() be visible to other functions, I just don't have enough experience with panels to identify it 😲

            1 Reply Last reply Reply Quote 0
            • d.healeyD
              d.healey
              last edited by

              I see what you're doing now. Use buttons instead of panels and create them in the interface designer. If you want to position them algorithmically you can do that in a loop, but using the interface designer is simpler than using factory functions (especially when they are not being placed in a logical pattern like a grid).

              Libre Wave - Freedom respecting instruments and effects
              My Patreon - HISE tutorials
              YouTube Channel - Public HISE tutorials

              ? 1 Reply Last reply Reply Quote 0
              • ?
                A Former User @d.healey
                last edited by

                @d-healey damn okay, that was actually going to be my first plan but I decided i'd try and be smart and do it in a script :face_with_tears_of_joy:

                1 Reply Last reply Reply Quote 0
                • ?
                  A Former User
                  last edited by

                  can you use paintroutines with buttons? i need vectors

                  d.healeyD 1 Reply Last reply Reply Quote 0
                  • d.healeyD
                    d.healey @A Former User
                    last edited by

                    @iamlamprey Yes, via custom look and feel.

                    Libre Wave - Freedom respecting instruments and effects
                    My Patreon - HISE tutorials
                    YouTube Channel - Public HISE tutorials

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                    • ?
                      A Former User
                      last edited by

                      Ok figured out the panel situation

                      Since I can use getValue within the factory method, I use this.data.name to find the index of the button array, then push that value into a new array buttonValues[] at the same index, which can be accessed anywhere :)

                      d.healeyD 1 Reply Last reply Reply Quote 0
                      • d.healeyD
                        d.healey @A Former User
                        last edited by

                        @iamlamprey I'm going to keep pushing you to buttons and LAF. It's a pita when you first start with it but once you get the hang of it you'll find it much easier to work with than panels.

                        Libre Wave - Freedom respecting instruments and effects
                        My Patreon - HISE tutorials
                        YouTube Channel - Public HISE tutorials

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                        • d.healeyD
                          d.healey
                          last edited by

                          Here's a really simple example

                          HiseSnippet 943.3ocsV8taaaCDmxwJnVatXEnO.B4S1.dBxIocCHXXN+wNvXMoFyYE6aczRmj4LEoGEcRMJ56xdT1ivdT1av1QIYK4M2fD2N8Iw6te79cGOdGGojAPZpTQrZbyx4.w5KsGuTnmd9TJSPFdAw5o1WQS0fxMWzYKmSSSgPhk0dWZDX0nNI66u99ynbpH.JEQHuQxBfWwRX5Roi58CLNe.MDtgkTw5i6MLPJNWxkKP9rmsOYNMXFMFtlZLqlMwZ+9gLsTMVS0PJZyYxvkimJuSja+aXorIbvrnKYLtQ4hImOkwCGsJVSIDq5iJi78xi7maeEKjsVdYF3qxT3VhnZNvp1lTp9FTp6GiRCj7PyF7QnmUE5UOmdOydbfhMWWpwvsuvdn.ObhnXZuJsxskT6jZ1mKQKDZuD5LXfBWrFQqW562w8E99sOooSSGL4mpc4zH2uysuHlI.u.Efg0kb4DJOeKekTN6TQ3..3sxgg.7TPLyTjLXgHPyjhVGDpn2ciLNlCmsPqkhC53FsRYbGW4jescSm22zwE+XQtsPAdxaAU6bQluXuHrN4TNuUdMQpWHUMKVAKMN1XAvSg6y9Ibr.pv3McUHd.cutppabWAO1KEz4Vr1v6lxzPgkwdlv9TNKV.g2.uSm4KM9SVD6QwzYG2CBviCEDdP6Sb9P6SVkVbkhqkZ30hVscduSCmO339uUEEsUclSXkjyA0VUatkotOfsDKRl.pNt2R4Kf0FhkdaVau+Cq1NHufqhgRwPAS+54Pw5xp+tao5mTTwZtlVvPzTc1sfmVbKHunhvvMogc9htjL5WsgD4Q.+vOM3G8oA+3s.+mFdAUSMcCJRHXRZNnzLyYg0EvsXq07dCMru.RmokyyxXIykBS5yZ+GPN6ckt7xdKq1j9NVndZofg8lBr3o5pRHOJmcXEm0Kohy98e4yuyNpZj0qZj8ae9c1wUb1eTMx9yzGjy9uc6wYNxvEbpdyAQlItEJvavazw2zUWjxzKqVC8HlN4u0oSa894CjtOydDSGLc67s1V3KVp++MeKl02zteTDDnKIac6A+7tNX+QPkeTtPyDwWQ0JFVyXe8hjw3Xj..YhPfyyPYV0L8.yW6aVaxLiAQX1h+F+JT10r1pPY2UJIIz.k7sA4MeLul3IYRPNIxdHUC7Ec3Z20MLss887II3ibdaPfIU70H22NlC2ALGsCXNdGv7hc.yK2ALeyNf4auWLl2Wd5BsLI+ZBJXT+rd+VV8ETrJKqhj7O.8o4CHB
                          

                          Libre Wave - Freedom respecting instruments and effects
                          My Patreon - HISE tutorials
                          YouTube Channel - Public HISE tutorials

                          ? 1 Reply Last reply Reply Quote 0
                          • ?
                            A Former User @d.healey
                            last edited by

                            @d-healey Cheers, I still have some png sliders so it'll still come in handy for that :)

                            1 Reply Last reply Reply Quote 0
                            • ?
                              A Former User
                              last edited by

                              This was all just so I don't have to individually make factory presets 😎

                              1 Reply Last reply Reply Quote 1
                              • ?
                                A Former User
                                last edited by

                                @d-healey Going off your snippet, how would I separate elements for different L&F? Not all of my UI Buttons look the same

                                1 Reply Last reply Reply Quote 0
                                • ?
                                  A Former User
                                  last edited by

                                  Ah just saw your post: https://forum.hise.audio/topic/2761/custom-look-and-feel-per-component/2

                                  was this ever implemented?

                                  d.healeyD 1 Reply Last reply Reply Quote 0
                                  • d.healeyD
                                    d.healey @A Former User
                                    last edited by d.healey

                                    @iamlamprey This is the PITA when you first start that I warned you about :p You can use the text property of the control to differentiate them. But what if I want to use the text property to show some text I hear you ask... then you have to get clever with substrings.

                                    Libre Wave - Freedom respecting instruments and effects
                                    My Patreon - HISE tutorials
                                    YouTube Channel - Public HISE tutorials

                                    ? 1 Reply Last reply Reply Quote 0
                                    • ?
                                      A Former User @d.healey
                                      last edited by

                                      @d-healey buttons can't have .data can they? sheesh

                                      d.healeyD 1 Reply Last reply Reply Quote 0
                                      • d.healeyD
                                        d.healey @A Former User
                                        last edited by

                                        @iamlamprey Nope that's just a thing for panels.

                                        Libre Wave - Freedom respecting instruments and effects
                                        My Patreon - HISE tutorials
                                        YouTube Channel - Public HISE tutorials

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                                        • d.healeyD
                                          d.healey
                                          last edited by d.healey

                                          You don't just have to rely on the text property. Think outside the box, what other aspects can you use to distinguish one control from another...

                                          Do you have some really thin sliders and some wider ones, then all you need is an if statement to check the width and you can now tell them apart. I'm doing this in a script right at this moment ;)

                                          Libre Wave - Freedom respecting instruments and effects
                                          My Patreon - HISE tutorials
                                          YouTube Channel - Public HISE tutorials

                                          ? 1 Reply Last reply Reply Quote 0
                                          • ?
                                            A Former User @d.healey
                                            last edited by

                                            @d-healey Yeh nice, doesn't seem too bad :)

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