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    • ?
      A Former User
      last edited by

      Ok added

      return widget;
      

      As well as messing with

      this.changed();
      

      in the mouse callback and still not working, do I need to add some control callback or something like a regular UI element?

      1 Reply Last reply Reply Quote 0
      • d.healeyD
        d.healey
        last edited by d.healey

        I avoid factory functions 99% of the time. How many buttons/panels are you adding?

        Libre Wave - Freedom respecting instruments and effects
        My Patreon - HISE tutorials
        YouTube Channel - Public HISE tutorials

        1 Reply Last reply Reply Quote 0
        • ?
          A Former User
          last edited by

          39 lol

          i'm making a "randomize all" button but need to allow end users to select individual elements to be ignored, so one for each gui element

          everything else works, just can't get the value in a different callback, I could try this.data.val or something, but I'd still need to reference the value in oninit which also probably wouldn't work

          1 Reply Last reply Reply Quote 0
          • ?
            A Former User
            last edited by A Former User

            here's the whole code if anyone wants to dig through (prepare to vomit)

            //Randomize Everything
            
            //Create function to design buttons.
            
            //Persistence panel:
            
            
            
            //list of buttons to create
            const var randomizationButtons = ["Button_RandomizeArpNotes", 
            "Button_RandomizeArpVelocity", 
            "Button_RandomizeArpLength",
            "Button_RandomizeArpSteps",
            "Button_RandomizeArpSpeed",
            "Button_RandomizeArpOctaves",
            "Button_RandomizeArpSwing",
            
            "Button_RandomizeADSRAttack", 
            "Button_RandomizeADSRDecay",
            "Button_RandomizeADSRSustain", 
            "Button_RandomizeADSRRelease",
            
            "Button_RandomizeFXFilterFreq",
            "Button_RandomizeFXFilterQ",
            
            "Button_RandomizeFXAmpLow",
            "Button_RandomizeFXAmpMid",
            "Button_RandomizeFXAmpHigh",
            "Button_RandomizeFXAmpDrive",
            "Button_RandomizeFXAmpOutput",
            "Button_RandomizeFXAmpCabinet",
            
            "Button_RandomizeFXDriveWaveShaperGain",
            "Button_RandomizeFXDriveTubeDriveGain",
            
            "Button_RandomizeFXWidenerWidth",
            
            "Button_RandomizeFXStutterRate",
            "Button_RandomizeFXStutterAmount",
            
            "Button_RandomizeFXPhaserRateA",
            "Button_RandomizeFXPhaserRateB",
            "Button_RandomizeFXPhaserFeedback",
            "Button_RandomizeFXPhaserMix",
            
            "Button_RandomizeFXDegradeBitDepth",
            "Button_RandomizeFXSampleHold",
            
            "Button_RandomizeFXReverbSize",
            "Button_RandomizeFXReverbDamping",
            "Button_RandomizeFXReverbWidth",
            "Button_RandomizeFXReverbMix",
            
            "Button_RandomizeFXDelayTimeL",
            "Button_RandomizeFXDelayTimeR",
            "Button_RandomizeFXDelayFeedbackL",
            "Button_RandomizeFXDelayFeedbackR",
            "Button_RandomizeFXDelayMix",
            ];
            
            const var randomizationControls = ["SliderPack_ArpNotes", 
            "SliderPack_ArpVelocity", 
            "SliderPack_ArpLength",
            "Slider_ArpSteps",
            "Slider_ArpSpeed",
            "Slider_ArpOctave",
            "Slider_ArpSwing",
            
            "Slider_Attack", 
            "Slider_Decay",
            "Slider_Sustain", 
            "Slider_Release",
            
            "Slider_FilterFreq",
            "Slider_FilterQ",
            
            "Slider_AmpEQLow",
            "Slider_AmpEQMid",
            "Slider_AmpEQHigh",
            "Slider_AmpGain",
            "Slider_AmpOutput",
            "ComboBox_AmpCabSelect",
            
            "Slider_DriveWaveshaperGain",
            "Slider_DriveTubeGain",
            
            "Slider_WidthAmount",
            
            "Slider_StutterLFORate",
            "Slider_StutterLFOAmount",
            
            "Slider_PhaserRateA",
            "Slider_PhaserRateB",
            "Slider_PhaserFeedback",
            "Slider_PhaserMix",
            
            "Slider_DegradeBitDepth",
            "Slider_DegradeSampleHold",
            
            "Slider_ReverbSize",
            "Slider_ReverbDamping",
            "Slider_ReverbWidth",
            "Slider_ReverbMix",
            
            "Slider_DelayTimeLeftFree",
            "Slider_DelayTimeRightFree",
            "Slider_DelayFeedbackLeft",
            "Slider_DelayFeedbackRight",
            "Slider_DelayMix",
            ];
            
            
            //our starting point for Y position
            var randomButtonYOffset = 226;
            
            const var path = Content.createPath();
            
            var randomizeButtonWidth = 10;
            var randomizeButtonHeight = 10;
            
            
            inline function randomizeButtonPaintRoutineDefault()
            {
            	this.setPaintRoutine(function(g)
                {   
                    if (this.getValue() == 0)
                    {
                        g.setColour(Colours.lightgrey);
                        g.fillRoundedRectangle([0, 0, this.getWidth(), this.getHeight()], 2.0);
                        g.setColour(Colours.black);
                        g.setFont("Arial Bold", 6);
                        g.drawAlignedText("R", [0, 0, this.getWidth(), this.getHeight()], "centred");
                    }
                    else
                    {
                        g.setColour(Colours.lightblue);
                        g.fillRoundedRectangle([0, 0, this.getWidth(), this.getHeight()], 2.0);
                        g.setColour(Colours.black);
                        g.setFont("Arial Bold", 6);
                        g.drawAlignedText("R", [0, 0, this.getWidth(), this.getHeight()], "centred");
                    }        
                });    
            }
            
            inline function randomizeButtonPaintRoutineHover()
            {
            	this.setPaintRoutine(function(g)
                {     
                    g.setColour(Colours.lightgrey);
                    g.fillRoundedRectangle([1, 1, this.getWidth()-2, this.getHeight()-2], 2.0);
                    g.setColour(Colours.black);
                    g.setFont("Arial Bold", 5);
                    g.drawAlignedText("R", [0, 0, this.getWidth(), this.getHeight()], "centred");
                });    
            }
            
            var func;
            
            inline function createRandomizeButton(name)
            {
                local x = 50;
                local y = 50;
                local parent = "";
                local widget = Content.addPanel(name, x, y);
            
                widget.data.name = name;
            	widget.setPaintRoutine(function(g)
                {   
                    if (this.getValue() == 0)
                    {
                        g.setColour(Colours.lightgrey);
                        g.fillRoundedRectangle([0, 0, this.getWidth(), this.getHeight()], 2.0);
                        g.setColour(Colours.black);
                        g.setFont("Arial Bold", 6);
                        g.drawAlignedText("R", [0, 0, this.getWidth(), this.getHeight()], "centred");      
                    }
                    else
                    {
                        g.setColour(Colours.lightblue);
                        g.fillRoundedRectangle([0, 0, this.getWidth(), this.getHeight()], 2.0);
                        g.setColour(Colours.black);
                        g.setFont("Arial Bold", 6);
                        g.drawAlignedText("R", [0, 0, this.getWidth(), this.getHeight()], "centred");
                    }          
                });    
                
                switch (name)
                {
                    //Arpeggiator Controls
                    
                    case "Button_RandomizeArpNotes":
                    x = 369;
                    y = 22;
                    parent = "Panel_Arp";    
                    break;
                    
                    case "Button_RandomizeArpVelocity":        
                    x = 369;
                    y = 124;
                    parent = "Panel_Arp";
                    break;
                    
                    case "Button_RandomizeArpLength":
                    x = 369;
                    y = 188;
                    parent = "Panel_Arp";
                    break;   
                    
                    case "Button_RandomizeArpSteps":
                    x = 85;
                    y = 30;
                    parent = "Panel_Arp";    
                    break;
                    
                    case "Button_RandomizeArpSpeed":
                    x = 85;
                    y = 80;
                    parent = "Panel_Arp";    
                    break;
                    
                    case "Button_RandomizeArpOctaves":
                    x = 85;
                    y = 129;
                    parent = "Panel_Arp";    
                    break;
                    
                    case "Button_RandomizeArpSwing":
                    x = 85;
                    y = 180;
                    parent = "Panel_Arp";    
                    break;
                    
                    //ADSR Controls
                    
                    case "Button_RandomizeADSRAttack":
                    x = 62;
                    y = 146;
                    parent = "Panel_AHDSR";    
                    break;
                    
                    case "Button_RandomizeADSRDecay":
                    x = 132;
                    y = 146;
                    parent = "Panel_AHDSR";    
                    break;
                    
                    case "Button_RandomizeADSRSustain":
                    x = 202;
                    y = 146;
                    parent = "Panel_AHDSR";    
                    break;
                    
                    case "Button_RandomizeADSRRelease":
                    x = 272;
                    y = 146;
                    parent = "Panel_AHDSR";    
                    break;       
                    
                    //FX
                    
                    //Filter
                    
                    case "Button_RandomizeFXFilterFreq":
                    x = 30;
                    y = 152;
                    parent = "Panel_FilterSettings";    
                    break;
                    
                    case "Button_RandomizeFXFilterQ":
                    x = 225;
                    y = 152;
                    parent = "Panel_FilterSettings";    
                    break;
                    
                    //Amplifier
                    
                    case "Button_RandomizeFXAmpLow":
                    x = 82;
                    y = 65;
                    parent = "Panel_AmpSettings";    
                    break;
                    
                    case "Button_RandomizeFXAmpMid":
                    x = 154;
                    y = 65;
                    parent = "Panel_AmpSettings";    
                    break;
                    
                    case "Button_RandomizeFXAmpHigh":
                    x = 226;
                    y = 65;
                    parent = "Panel_AmpSettings";    
                    break;
                    
                    case "Button_RandomizeFXAmpDrive":
                    x = 90;
                    y = 120;
                    parent = "Panel_AmpSettings";    
                    break;
                    
                    case "Button_RandomizeFXAmpOutput":
                    x = 184;
                    y = 120;
                    parent = "Panel_AmpSettings";    
                    break;
                    
                    case "Button_RandomizeFXAmpCabinet":
                    x = 206;
                    y = 180;
                    parent = "Panel_AmpSettings";    
                    break;
                    
                    //Drive Controls
                    
                    case "Button_RandomizeFXDriveWaveShaperGain":
                    x = 100;
                    y = 102;
                    parent = "Panel_DriveSettings";    
                    break;
                    
                    case "Button_RandomizeFXDriveTubeDriveGain":
                    x = 100;
                    y = 184;
                    parent = "Panel_DriveSettings";    
                    break;
                    
                    //Widener Controls
                    
                    case "Button_RandomizeFXWidenerWidth":
                    x = 100;
                    y = 60;
                    parent = "Panel_WidthSettings";    
                    break;
                    
                    case "Button_RandomizeFXStutterRate":
                    x = 100;
                    y = 150;
                    parent = "Panel_WidthSettings";    
                    break;
                    
                    case "Button_RandomizeFXStutterAmount":
                    x = 246;
                    y = 150;
                    parent = "Panel_WidthSettings";    
                    break;
                    
                    //Phaser Controls
                    
                    case "Button_RandomizeFXPhaserRateA":
                    x = 110;
                    y = 86;
                    parent = "Panel_PhaserSettings";    
                    break;
                    
                    case "Button_RandomizeFXPhaserRateB":
                    x = 110;
                    y = 150;
                    parent = "Panel_PhaserSettings";    
                    break;
                    
                    case "Button_RandomizeFXPhaserFeedback":
                    x = 246;
                    y = 86;
                    parent = "Panel_PhaserSettings";    
                    break;
                    
                    case "Button_RandomizeFXPhaserMix":
                    x = 246;
                    y = 150;
                    parent = "Panel_PhaserSettings";    
                    break;
                    
                    //Degrade Controls
                    
                    case "Button_RandomizeFXDegradeBitDepth":
                    x = 65;
                    y = 100;
                    parent = "Panel_DegradeSettings";    
                    break;
            
                    case "Button_RandomizeFXSampleHold":
                    x = 200;
                    y = 100;
                    parent = "Panel_DegradeSettings";    
                    break;
                    
                    //Reverb Controls
                    
                    case "Button_RandomizeFXReverbSize":
                    x = 104;
                    y = 82;
                    parent = "Panel_ReverbSettings";    
                    break;
                    
                    case "Button_RandomizeFXReverbDamping":
                    x = 244;
                    y = 82;
                    parent = "Panel_ReverbSettings";    
                    break;
                    
                    case "Button_RandomizeFXReverbWidth":
                    x = 104;
                    y = 140;
                    parent = "Panel_ReverbSettings";    
                    break;
                    
                    case "Button_RandomizeFXReverbMix":
                    x = 244;
                    y = 140;
                    parent = "Panel_ReverbSettings";    
                    break;
                    
                    //Delay Controls
                    
                    case "Button_RandomizeFXDelayTimeL":
                    x = 120;
                    y = 60;
                    parent = "Panel_DelaySettings";    
                    break;
                    
                    case "Button_RandomizeFXDelayTimeR":
                    x = 250;
                    y = 60;
                    parent = "Panel_DelaySettings";    
                    break;
                    
                    case "Button_RandomizeFXDelayFeedbackL":
                    x = 120;
                    y = 110;
                    parent = "Panel_DelaySettings";    
                    break;
                    
                    case "Button_RandomizeFXDelayFeedbackR":
                    x = 250;
                    y = 110;
                    parent = "Panel_DelaySettings";    
                    break;
                    
                    case "Button_RandomizeFXDelayMix":
                    x = 250;
                    y = 174;
                    parent = "Panel_DelaySettings";    
                    break;
            
                    default:
                }
                
                //Set size
                Content.setPropertiesFromJSON(name, 
            	{
            		"width": randomizeButtonWidth,
            		"height": randomizeButtonHeight,
            		"allowCallbacks": "Clicks & Hover",
            		"opaque": 1,
            		"saveInPreset": 1,
            		"parentComponent": parent,
            	});        
                
                    widget.setMouseCallback(function(event)
                    {
                        if (event.clicked)
                        {
                            this.setValue(1 - this.getValue());
                            this.changed();
                            Console.print(this.getValue());    
                        }
                            
                        else if (event.hover)
                        {
                            randomizeButtonPaintRoutineHover();
                        }
                        
                        else 
                        {
                            randomizeButtonPaintRoutineDefault();                
                        }    
                    });
                
                widget.setPosition(x, y, randomizeButtonWidth, randomizeButtonHeight);
                
                return widget;
            }
            
            //Populate buttons.
            
            for (r in randomizationButtons)
            {
                //Create each button
                createRandomizeButton(r);
                Console.print(r);   
                
                //sets a new Y position for the next button
                randomButtonYOffset += 22;
            }
            
            
            //Create individual functions for buttons.
            
            inline function randomArp()
            {
                randomizeArpNotes();
                randomizeArpVelocity();
                randomizeArpLength();
            }
            
            inline function randomizeArpNotes()
            {
                Console.print("Arp Notes has been randomized!");
                    for (s=0; s<SliderPack_ArpNotes.getNumSliders(); s++)
                    {
                        SliderPack_ArpNotes.setSliderAtIndex(s, Math.randInt(-24,24));
            	        SliderPack_ArpNotes.changed();             
                    }       
            }
            
            inline function randomizeArpVelocity()
            {
                Console.print("Arp Vel has been randomized!");
                    for (s=0; s<SliderPack_ArpVelocity.getNumSliders(); s++)
                    {
                        SliderPack_ArpVelocity.setSliderAtIndex(s, Math.randInt(1,127));
            	        SliderPack_ArpVelocity.changed();             
                    }    
            }
            
            inline function randomizeArpLength()
            {
                Console.print("Arp Length has been randomized!");
                    for (s=0; s<SliderPack_ArpLength.getNumSliders(); s++)
                    {
                        SliderPack_ArpLength.setSliderAtIndex(s, Math.randInt(1,127));
            	        SliderPack_ArpLength.changed();             
                    }       
            }
            
            inline function randomPad()
            {
                
                Console.print("ADSR has been randomized as Pad!");
                
                //Attack
                Slider_Attack.setValue(Math.randInt(5, 20000));
                Slider_Attack.changed();
                
                //Decay
                Slider_Decay.setValue(Math.randInt(5, 5000));
                Slider_Decay.changed();
                
                //Sustain
                Slider_Sustain.setValue(0);
                Slider_Sustain.changed();
                
                //Release
                Slider_Release.setValue(Math.randInt(5, 20000));
                Slider_Release.changed();
            }
            
            inline function randomStab()
            {
                Console.print("ADSR has been randomized as stab!");
                Console.print(Button_RandomizeADSRAttack.getValue()); //problematic line
                
                //Attack
            
            
                    Slider_Attack.setValue(Math.randInt(5, 150));
                    Slider_Attack.changed();
            
                
                //Decay
             
                    Slider_Decay.setValue(Math.randInt(5, 5000));
                    Slider_Decay.changed();
                
                //Sustain
            
                    Slider_Sustain.setValue(Math.randInt(-100, 0));
                    Slider_Sustain.changed();
                
                //Release
            
                    Slider_Release.setValue(Math.randInt(5, 2000));
                    Slider_Release.changed();    
                
                /*
                //Attack
                
                if (Button_RandomizeADSRAttack.getValue() == 1)
                {
                    Slider_Attack.setValue(Math.randInt(5, 150));
                    Slider_Attack.changed();
                }   
                
                //Decay
                if (Button_RandomizeADSRDecay.getValue() == 1)
                {    
                    Slider_Decay.setValue(Math.randInt(5, 5000));
                    Slider_Decay.changed();
                }
                
                //Sustain
                if (Button_RandomizeADSRSustain.getValue() == 1)
                {  
                    Slider_Sustain.setValue(Math.randInt(-100, 0));
                    Slider_Sustain.changed();
                }
                
                //Release
                if (Button_RandomizeADSRRelease.getValue() == 1)
                {  
                    Slider_Release.setValue(Math.randInt(5, 2000));
                    Slider_Release.changed();    
                }
                */
            }
            
            
            
            inline function randomFX()
            {
                
                local outputCompensation;
                
                local sliders = [
                Slider_ReverbSize,
                Slider_ReverbWidth,
                Slider_ReverbDamping,
                Slider_WidthAmount,
                Slider_StutterLFORate,
                Slider_PhaserRateA,
                Slider_PhaserRateB,
                Slider_AmpEQLow,
                Slider_AmpEQMid,
                Slider_AmpEQHigh];
                
                local mixSliders = [
                Slider_CompMix,
                Slider_ReverbMix,
                Slider_PhaserMix,
                Slider_DelayFeedbackLeft,
                Slider_DelayFeedbackRight,
                Slider_PhaserFeedback];
                
                
                //bypass buttons
                for (b in FXBypassButtons)
                {
                    b.setValue(Math.round(Math.random()));
                    b.changed();
                }
                
                //sliders
                for (s in sliders)
                {
                    s.setValue(Math.randInt(s.get("min"), s.get("max")));
                    s.changed();
                }
                Console.print("FX has been randomized!");
                
                //float sliders
                for (m in mixSliders)
                {
                    m.setValue(Math.random());
                    m.changed();
                }
                
                //degrade
                
                Slider_DegradeBitDepth.setValue(Math.randInt(4, 16));
                Slider_DegradeBitDepth.changed();
                Slider_DegradeSampleHold.setValue(Math.randInt(1, 24));
                Slider_DegradeSampleHold.changed();
                
                //filter
                
                Slider_FilterFreq.setValue(Math.randInt(350, 20000));
                Slider_FilterFreq.changed();
                local randomFloat = 0.0;
                randomFloat = Math.randInt(1, 4) - Math.range(Math.random(), 0.0, 0.7);
                randomFloat = Engine.doubleToString(randomFloat, 2);
                randomFloat = Math.range(randomFloat, 0.3, 4.0);
                Slider_FilterQ.setValue(randomFloat);
                Slider_FilterQ.changed();
                
                //drive
                
                Slider_DriveWaveshaperGain.setValue(Math.randInt(0, 12));
                Slider_DriveWaveshaperGain.changed();
                Slider_DriveTubeGain.setValue(Math.randInt(0, 12));
                Slider_DriveTubeGain.changed();
                
                //amplifier
                Slider_AmpGain.setValue(Math.randInt(0, 100));
                Slider_AmpGain.changed();
            
                
                outputCompensation = Engine.getDecibelsForGainFactor(Slider_AmpGain.getValue() / 60);
                outputCompensation = -14 - outputCompensation;
                outputCompensation = Math.range(outputCompensation, -14, 0);
                Slider_AmpOutput.setValue(Math.round(outputCompensation));
                Slider_AmpOutput.changed();
                ComboBox_AmpCabSelect.setValue(Math.randInt(1, 14));
                ComboBox_AmpCabSelect.changed();    
                
                //delay
                        
                Button_DelaySync.setValue(Math.round(Math.random()));
                Button_DelaySync.changed();
                if (Button_DelaySync.getValue() == 1)
                {
                    local controls = [Slider_DelayTimeLeftSynced,
                    Slider_DelayTimeRightSynced,
                    Slider_DelayFeedbackLeft,
                    Slider_DelayFeedbackRight];
                    
                    for (c in controls)
                    {
                    c.setValue(Math.randInt(c.get("min"), c.get("max")));            
                    c.changed();
                    }
                }
                else
                {
                    local controls = [Slider_DelayTimeLeftFree,
                    Slider_DelayTimeRightFree,
            ];
                    
                    for (c in controls)
                    {
                    c.setValue(Math.randInt(c.get("min"), c.get("max")));            
                    c.changed();
                    }        
                }
                randomFloat = Math.range(Math.random(), 0.0, 0.5);
                randomFloat = Engine.doubleToString(randomFloat, 2);
                randomFloat = Math.range(randomFloat, 0.0, 0.5);
                Slider_DelayMix.setValue(randomFloat);    
                Slider_DelayMix.changed();
                    
            }
            
            
            //Randomize Panel
            
            const var Button_OpenRandomizePanel = Content.getComponent("Button_OpenRandomizePanel");
            const var Panel_RandomizeContainer = Content.getComponent("Panel_RandomizeContainer");
            
            //Open the panel
            
            inline function onButton_OpenRandomizePanelControl(component, value)
            {
                Panel_RandomizeContainer.set("visible", value);    
            };
            
            Content.getComponent("Button_OpenRandomizePanel").setControlCallback(onButton_OpenRandomizePanelControl);
            
            //Populate the panel
            
            const var randomButtons = ["Button_RandomAll", "Button_RandomArp", "Button_RandomStab", "Button_RandomPad", "Button_RandomFX"];
            var randomButtonsYOffset = 0;
            
            inline function randomAll()
            {
                local chance = Math.random();
                if (chance < 0.5)
                    randomStab();
                else
                    randomPad();
                randomArp();
                randomFX();
            }
            
            inline function createRandomButton(name, count)
            {
                local widget = Content.addPanel(name);
                local y = Panel_RandomizeContainer.getHeight() / 5 * count;
            
                switch (name)
                {
                    case "Button_RandomAll":
                    widget.data.name = "ALL";  
                    widget.data.func = randomAll;   
                    break;
                    
                    case "Button_RandomArp":
                    widget.data.name = "ARP";     
                    widget.data.func = randomArp;           
                    break;
                    
                    case "Button_RandomStab":
                    widget.data.name = "STAB";      
                    widget.data.func = randomStab; 
                    break;
                    
                    case "Button_RandomPad":
                    widget.data.name = "PAD";     
                    widget.data.func = randomPad; 
                    break;
                    
                    case "Button_RandomFX":
                    widget.data.name = "FX";      
                    widget.data.func = randomFX; 
                    break;
                    
                    default:
                }
            
                    widget.setPaintRoutine(function(g)
                    {     
                        g.fillAll(0x30000000);
                        g.setColour(0x30000000);
                        g.fillRoundedRectangle([0,0,this.getWidth(),this.getHeight()], 4.0);
                        g.setColour(Colours.white);
                        g.setFont("Arial", 11);
                        g.drawAlignedText(this.data.name, [0, 0, this.getWidth(), this.getHeight()], "centred");
                    });     
                    
                    widget.setMouseCallback(function(event)
                    {
                        if (event.clicked)
                        {
                            Console.print(this.data.name);
                            this.data.func();
                        }
                            
                        else if (event.hover)
                        {
                            this.setPaintRoutine(function(g)
                            {     
                                g.setColour(Colours.darkgrey);
                                g.fillRoundedRectangle([0,0,this.getWidth(),this.getHeight()], 4.0);
                                g.setColour(Colours.white);
                                g.setFont("Arial", 11);
                                g.drawAlignedText(this.data.name, [0, 0, this.getWidth(), this.getHeight()], "centred");
                            });    
                        }
                        else 
                        {
                            this.setPaintRoutine(function(g)
                            {     
                                g.fillAll(0x30000000);
                                g.setColour(0x30000000);
                                g.fillRoundedRectangle([0,0,this.getWidth(),this.getHeight()], 4.0);
                                g.setColour(Colours.white);
                                g.setFont("Arial", 11);
                                g.drawAlignedText(this.data.name, [0, 0, this.getWidth(), this.getHeight()], "centred");
                            });                                 
                        }    
                    });
                
                widget.setPosition(x, y, randomizeButtonWidth, randomizeButtonHeight);
                
                //Set size
                Content.setPropertiesFromJSON(name, 
            	{
            		"width": Panel_RandomizeContainer.getWidth(),
            		"height": (Panel_RandomizeContainer.getHeight() / 5) - 1,
            		"allowCallbacks": "Clicks & Hover",
            		"opaque": 0,
            		"saveInPreset": 0,
            		"parentComponent": "Panel_RandomizeContainer",
            	});    
            }
            
            for (r = 0; r<randomButtons.length; r++)
            {
                Console.print(randomButtons[r]);
                createRandomButton(randomButtons[r], r);
            }
            
            //Randomization Buttons Visibility
            
            const var randomizationButtonsVisibilityData = [110,109,0,0,128,64,0,0,200,65,113,6,129,207,65,25,4,158,64,0,0,56,66,0,0,200,65,109,0,0,128,64,0,0,200,65,113,6,129,207,65,131,64,52,66,0,0,56,66,0,0,200,65,109,0,0,112,65,0,0,200,65,98,0,0,112,65,23,217,155,65,23,217,155,65,0,0,112,65,0,0,200,65,0,0,
            112,65,98,233,38,244,65,0,0,112,65,0,0,12,66,23,217,155,65,0,0,12,66,0,0,200,65,98,0,0,12,66,233,38,244,65,233,38,244,65,0,0,12,66,0,0,200,65,0,0,12,66,98,23,217,155,65,0,0,12,66,0,0,112,65,233,38,244,65,0,0,112,65,0,0,200,65,99,109,0,0,112,65,0,0,200,
            65,98,0,0,112,65,23,217,155,65,23,217,155,65,0,0,112,65,0,0,200,65,0,0,112,65,98,233,38,244,65,0,0,112,65,0,0,12,66,23,217,155,65,0,0,12,66,0,0,200,65,98,0,0,12,66,233,38,244,65,233,38,244,65,0,0,12,66,0,0,200,65,0,0,12,66,98,23,217,155,65,0,0,12,66,
            0,0,112,65,233,38,244,65,0,0,112,65,0,0,200,65,99,109,0,0,112,65,0,0,200,65,98,0,0,112,65,23,217,155,65,23,217,155,65,0,0,112,65,0,0,200,65,0,0,112,65,98,233,38,244,65,0,0,112,65,0,0,12,66,23,217,155,65,0,0,12,66,0,0,200,65,98,0,0,12,66,233,38,244,65,
            233,38,244,65,0,0,12,66,0,0,200,65,0,0,12,66,98,23,217,155,65,0,0,12,66,0,0,112,65,233,38,244,65,0,0,112,65,0,0,200,65,99,109,0,0,184,65,0,0,200,65,98,0,0,184,65,2,43,191,65,2,43,191,65,0,0,184,65,0,0,200,65,0,0,184,65,98,254,212,208,65,0,0,184,65,0,
            0,216,65,2,43,191,65,0,0,216,65,0,0,200,65,98,0,0,216,65,254,212,208,65,254,212,208,65,0,0,216,65,0,0,200,65,0,0,216,65,98,2,43,191,65,0,0,216,65,0,0,184,65,254,212,208,65,0,0,184,65,0,0,200,65,99,109,0,0,184,65,0,0,200,65,98,0,0,184,65,2,43,191,65,2,
            43,191,65,0,0,184,65,0,0,200,65,0,0,184,65,98,254,212,208,65,0,0,184,65,0,0,216,65,2,43,191,65,0,0,216,65,0,0,200,65,98,0,0,216,65,254,212,208,65,254,212,208,65,0,0,216,65,0,0,200,65,0,0,216,65,98,2,43,191,65,0,0,216,65,0,0,184,65,254,212,208,65,0,0,
            184,65,0,0,200,65,99,109,0,0,184,65,0,0,200,65,98,0,0,184,65,2,43,191,65,2,43,191,65,0,0,184,65,0,0,200,65,0,0,184,65,98,254,212,208,65,0,0,184,65,0,0,216,65,2,43,191,65,0,0,216,65,0,0,200,65,98,0,0,216,65,254,212,208,65,254,212,208,65,0,0,216,65,0,0,
            200,65,0,0,216,65,98,2,43,191,65,0,0,216,65,0,0,184,65,254,212,208,65,0,0,184,65,0,0,200,65,99,101,0,0 ];
            
            const var Button_RandomizationButtonsVisibility = Content.addPanel("Button_RandomizationButtonsVisibility", 486, 182);
            
            Button_RandomizationButtonsVisibility.set("height", 16);
            Button_RandomizationButtonsVisibility.set("width", 16);
            
            Content.setPropertiesFromJSON("Button_RandomizationButtonsVisibility", 
            {
                "allowCallbacks": "Clicks & Hover",
                "opaque": 0,
                "saveInPreset": 0,
                "parentComponent": "Panel_BG",
            });    
            
            Button_RandomizationButtonsVisibility.setPaintRoutine(function(g)
            {
                path.loadFromData(randomizationButtonsVisibilityData);
                g.setColour(Colours.lightgrey);
                g.drawPath(path, [2, 2, 12, 12], 1);
            });
            
            Button_RandomizationButtonsVisibility.setMouseCallback(function(event)
            {
                if (event.mouseUp)
                {      
                    this.setValue(1-this.getValue());
                    if (this.getValue() == 0)
                    {
                        this.setPaintRoutine(function(g)
                        {     
                            path.loadFromData(randomizationButtonsVisibilityData);
                            g.setColour(Colours.darkgrey);
                            g.drawPath(path, [2, 2, 12, 12], 1);                
                        });              
                    }
                    else
                        this.setPaintRoutine(function(g)
                        {     
                            path.loadFromData(randomizationButtonsVisibilityData);
                            g.setColour(Colours.lightgrey);
                            g.drawPath(path, [2, 2, 12, 12], 1);                
                        });               
                    for (r in randomizationButtons)
                    {
                        Content.setPropertiesFromJSON(r,
                        {
                           "visible": Button_RandomizationButtonsVisibility.getValue(), 
                        });
                    }
                }
                            
                else if (event.hover)
                {
                    if (this.getValue() == 0)
                    {
                        this.setPaintRoutine(function(g)
                        {     
                            path.loadFromData(randomizationButtonsVisibilityData);
                            g.setColour(Colours.darkgrey);
                            g.drawPath(path, [2, 2, 10, 10], 1);                
                        });              
                    }
                    else
                        this.setPaintRoutine(function(g)
                        {     
                            path.loadFromData(randomizationButtonsVisibilityData);
                            g.setColour(Colours.lightgrey);
                            g.drawPath(path, [2, 2, 10, 10], 1);                
                        });     
                    }
                    
                else 
                {
                    if (this.getValue() == 0)
                    {
                        this.setPaintRoutine(function(g)
                        {     
                            path.loadFromData(randomizationButtonsVisibilityData);
                            g.setColour(Colours.darkgrey);
                            g.drawPath(path, [2, 2, 12, 12], 1);                
                        });              
                    }
                    else
                        this.setPaintRoutine(function(g)
                        {     
                            path.loadFromData(randomizationButtonsVisibilityData);
                            g.setColour(Colours.lightgrey);
                            g.drawPath(path, [2, 2, 12, 12], 1);                
                        });                                
                }    
                
            });
            
            
            1 Reply Last reply Reply Quote 0
            • d.healeyD
              d.healey
              last edited by d.healey

              Stop what you're doing and go watch this video - go to around 1:44.

              You should be using a single panel for this kind of thing. In the video I did a similar thing to you, I was adding lots of buttons, Christoph was there in the chat and showed me a better way using a single panel.

              Libre Wave - Freedom respecting instruments and effects
              My Patreon - HISE tutorials
              YouTube Channel - Public HISE tutorials

              ? 1 Reply Last reply Reply Quote 0
              • ?
                A Former User @d.healey
                last edited by

                @d-healey hahahah ok thank you

                ? 1 Reply Last reply Reply Quote 0
                • ?
                  A Former User @A Former User
                  last edited by

                  Yeah sorry but I don't think that method will help me, I need individual panels for each button because they're placed all over in different parent panels (hence the giant switch statement):

                  Here you can see each button is correctly printing its own value, I just can't access it elsewhere

                  I'm obviously missing something basic like some control callback or something to make the X.getValue() be visible to other functions, I just don't have enough experience with panels to identify it 😲

                  1 Reply Last reply Reply Quote 0
                  • d.healeyD
                    d.healey
                    last edited by

                    I see what you're doing now. Use buttons instead of panels and create them in the interface designer. If you want to position them algorithmically you can do that in a loop, but using the interface designer is simpler than using factory functions (especially when they are not being placed in a logical pattern like a grid).

                    Libre Wave - Freedom respecting instruments and effects
                    My Patreon - HISE tutorials
                    YouTube Channel - Public HISE tutorials

                    ? 1 Reply Last reply Reply Quote 0
                    • ?
                      A Former User @d.healey
                      last edited by

                      @d-healey damn okay, that was actually going to be my first plan but I decided i'd try and be smart and do it in a script :face_with_tears_of_joy:

                      1 Reply Last reply Reply Quote 0
                      • ?
                        A Former User
                        last edited by

                        can you use paintroutines with buttons? i need vectors

                        d.healeyD 1 Reply Last reply Reply Quote 0
                        • d.healeyD
                          d.healey @A Former User
                          last edited by

                          @iamlamprey Yes, via custom look and feel.

                          Libre Wave - Freedom respecting instruments and effects
                          My Patreon - HISE tutorials
                          YouTube Channel - Public HISE tutorials

                          1 Reply Last reply Reply Quote 0
                          • ?
                            A Former User
                            last edited by

                            Ok figured out the panel situation

                            Since I can use getValue within the factory method, I use this.data.name to find the index of the button array, then push that value into a new array buttonValues[] at the same index, which can be accessed anywhere :)

                            d.healeyD 1 Reply Last reply Reply Quote 0
                            • d.healeyD
                              d.healey @A Former User
                              last edited by

                              @iamlamprey I'm going to keep pushing you to buttons and LAF. It's a pita when you first start with it but once you get the hang of it you'll find it much easier to work with than panels.

                              Libre Wave - Freedom respecting instruments and effects
                              My Patreon - HISE tutorials
                              YouTube Channel - Public HISE tutorials

                              1 Reply Last reply Reply Quote 0
                              • d.healeyD
                                d.healey
                                last edited by

                                Here's a really simple example

                                HiseSnippet 943.3ocsV8taaaCDmxwJnVatXEnO.B4S1.dBxIocCHXXN+wNvXMoFyYE6aczRmj4LEoGEcRMJ56xdT1ivdT1av1QIYK4M2fD2N8Iw6te79cGOdGGojAPZpTQrZbyx4.w5KsGuTnmd9TJSPFdAw5o1WQS0fxMWzYKmSSSgPhk0dWZDX0nNI66u99ynbpH.JEQHuQxBfWwRX5Roi58CLNe.MDtgkTw5i6MLPJNWxkKP9rmsOYNMXFMFtlZLqlMwZ+9gLsTMVS0PJZyYxvkimJuSja+aXorIbvrnKYLtQ4hImOkwCGsJVSIDq5iJi78xi7maeEKjsVdYF3qxT3VhnZNvp1lTp9FTp6GiRCj7PyF7QnmUE5UOmdOydbfhMWWpwvsuvdn.ObhnXZuJsxskT6jZ1mKQKDZuD5LXfBWrFQqW562w8E99sOooSSGL4mpc4zH2uysuHlI.u.Efg0kb4DJOeKekTN6TQ3..3sxgg.7TPLyTjLXgHPyjhVGDpn2ciLNlCmsPqkhC53FsRYbGW4jescSm22zwE+XQtsPAdxaAU6bQluXuHrN4TNuUdMQpWHUMKVAKMN1XAvSg6y9Ibr.pv3McUHd.cutppabWAO1KEz4Vr1v6lxzPgkwdlv9TNKV.g2.uSm4KM9SVD6QwzYG2CBviCEDdP6Sb9P6SVkVbkhqkZ30hVscduSCmO339uUEEsUclSXkjyA0VUatkotOfsDKRl.pNt2R4Kf0FhkdaVau+Cq1NHufqhgRwPAS+54Pw5xp+tao5mTTwZtlVvPzTc1sfmVbKHunhvvMogc9htjL5WsgD4Q.+vOM3G8oA+3s.+mFdAUSMcCJRHXRZNnzLyYg0EvsXq07dCMru.RmokyyxXIykBS5yZ+GPN6ckt7xdKq1j9NVndZofg8lBr3o5pRHOJmcXEm0Kohy98e4yuyNpZj0qZj8ae9c1wUb1eTMx9yzGjy9uc6wYNxvEbpdyAQlItEJvavazw2zUWjxzKqVC8HlN4u0oSa894CjtOydDSGLc67s1V3KVp++MeKl02zteTDDnKIac6A+7tNX+QPkeTtPyDwWQ0JFVyXe8hjw3Xj..YhPfyyPYV0L8.yW6aVaxLiAQX1h+F+JT10r1pPY2UJIIz.k7sA4MeLul3IYRPNIxdHUC7Ec3Z20MLss887II3ibdaPfIU70H22NlC2ALGsCXNdGv7hc.yK2ALeyNf4auWLl2Wd5BsLI+ZBJXT+rd+VV8ETrJKqhj7O.8o4CHB
                                

                                Libre Wave - Freedom respecting instruments and effects
                                My Patreon - HISE tutorials
                                YouTube Channel - Public HISE tutorials

                                ? 1 Reply Last reply Reply Quote 0
                                • ?
                                  A Former User @d.healey
                                  last edited by

                                  @d-healey Cheers, I still have some png sliders so it'll still come in handy for that :)

                                  1 Reply Last reply Reply Quote 0
                                  • ?
                                    A Former User
                                    last edited by

                                    This was all just so I don't have to individually make factory presets 😎

                                    1 Reply Last reply Reply Quote 1
                                    • ?
                                      A Former User
                                      last edited by

                                      @d-healey Going off your snippet, how would I separate elements for different L&F? Not all of my UI Buttons look the same

                                      1 Reply Last reply Reply Quote 0
                                      • ?
                                        A Former User
                                        last edited by

                                        Ah just saw your post: https://forum.hise.audio/topic/2761/custom-look-and-feel-per-component/2

                                        was this ever implemented?

                                        d.healeyD 1 Reply Last reply Reply Quote 0
                                        • d.healeyD
                                          d.healey @A Former User
                                          last edited by d.healey

                                          @iamlamprey This is the PITA when you first start that I warned you about :p You can use the text property of the control to differentiate them. But what if I want to use the text property to show some text I hear you ask... then you have to get clever with substrings.

                                          Libre Wave - Freedom respecting instruments and effects
                                          My Patreon - HISE tutorials
                                          YouTube Channel - Public HISE tutorials

                                          ? 1 Reply Last reply Reply Quote 0
                                          • ?
                                            A Former User @d.healey
                                            last edited by

                                            @d-healey buttons can't have .data can they? sheesh

                                            d.healeyD 1 Reply Last reply Reply Quote 0
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