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    Scheduled Pinned Locked Moved Scripting
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    • d.healeyD
      d.healey
      last edited by

      I'm not seeing a return statement in your factory function, where are you storing the widget?

      Libre Wave - Freedom respecting instruments and effects
      My Patreon - HISE tutorials
      YouTube Channel - Public HISE tutorials

      ? 1 Reply Last reply Reply Quote 0
      • ?
        A Former User @d.healey
        last edited by

        @d-healey I guess I'm not storing it, how would one approach a return statement? :)

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        • ?
          A Former User
          last edited by

          Ok added

          return widget;
          

          As well as messing with

          this.changed();
          

          in the mouse callback and still not working, do I need to add some control callback or something like a regular UI element?

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          • d.healeyD
            d.healey
            last edited by d.healey

            I avoid factory functions 99% of the time. How many buttons/panels are you adding?

            Libre Wave - Freedom respecting instruments and effects
            My Patreon - HISE tutorials
            YouTube Channel - Public HISE tutorials

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            • ?
              A Former User
              last edited by

              39 lol

              i'm making a "randomize all" button but need to allow end users to select individual elements to be ignored, so one for each gui element

              everything else works, just can't get the value in a different callback, I could try this.data.val or something, but I'd still need to reference the value in oninit which also probably wouldn't work

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              • ?
                A Former User
                last edited by A Former User

                here's the whole code if anyone wants to dig through (prepare to vomit)

                //Randomize Everything
                
                //Create function to design buttons.
                
                //Persistence panel:
                
                
                
                //list of buttons to create
                const var randomizationButtons = ["Button_RandomizeArpNotes", 
                "Button_RandomizeArpVelocity", 
                "Button_RandomizeArpLength",
                "Button_RandomizeArpSteps",
                "Button_RandomizeArpSpeed",
                "Button_RandomizeArpOctaves",
                "Button_RandomizeArpSwing",
                
                "Button_RandomizeADSRAttack", 
                "Button_RandomizeADSRDecay",
                "Button_RandomizeADSRSustain", 
                "Button_RandomizeADSRRelease",
                
                "Button_RandomizeFXFilterFreq",
                "Button_RandomizeFXFilterQ",
                
                "Button_RandomizeFXAmpLow",
                "Button_RandomizeFXAmpMid",
                "Button_RandomizeFXAmpHigh",
                "Button_RandomizeFXAmpDrive",
                "Button_RandomizeFXAmpOutput",
                "Button_RandomizeFXAmpCabinet",
                
                "Button_RandomizeFXDriveWaveShaperGain",
                "Button_RandomizeFXDriveTubeDriveGain",
                
                "Button_RandomizeFXWidenerWidth",
                
                "Button_RandomizeFXStutterRate",
                "Button_RandomizeFXStutterAmount",
                
                "Button_RandomizeFXPhaserRateA",
                "Button_RandomizeFXPhaserRateB",
                "Button_RandomizeFXPhaserFeedback",
                "Button_RandomizeFXPhaserMix",
                
                "Button_RandomizeFXDegradeBitDepth",
                "Button_RandomizeFXSampleHold",
                
                "Button_RandomizeFXReverbSize",
                "Button_RandomizeFXReverbDamping",
                "Button_RandomizeFXReverbWidth",
                "Button_RandomizeFXReverbMix",
                
                "Button_RandomizeFXDelayTimeL",
                "Button_RandomizeFXDelayTimeR",
                "Button_RandomizeFXDelayFeedbackL",
                "Button_RandomizeFXDelayFeedbackR",
                "Button_RandomizeFXDelayMix",
                ];
                
                const var randomizationControls = ["SliderPack_ArpNotes", 
                "SliderPack_ArpVelocity", 
                "SliderPack_ArpLength",
                "Slider_ArpSteps",
                "Slider_ArpSpeed",
                "Slider_ArpOctave",
                "Slider_ArpSwing",
                
                "Slider_Attack", 
                "Slider_Decay",
                "Slider_Sustain", 
                "Slider_Release",
                
                "Slider_FilterFreq",
                "Slider_FilterQ",
                
                "Slider_AmpEQLow",
                "Slider_AmpEQMid",
                "Slider_AmpEQHigh",
                "Slider_AmpGain",
                "Slider_AmpOutput",
                "ComboBox_AmpCabSelect",
                
                "Slider_DriveWaveshaperGain",
                "Slider_DriveTubeGain",
                
                "Slider_WidthAmount",
                
                "Slider_StutterLFORate",
                "Slider_StutterLFOAmount",
                
                "Slider_PhaserRateA",
                "Slider_PhaserRateB",
                "Slider_PhaserFeedback",
                "Slider_PhaserMix",
                
                "Slider_DegradeBitDepth",
                "Slider_DegradeSampleHold",
                
                "Slider_ReverbSize",
                "Slider_ReverbDamping",
                "Slider_ReverbWidth",
                "Slider_ReverbMix",
                
                "Slider_DelayTimeLeftFree",
                "Slider_DelayTimeRightFree",
                "Slider_DelayFeedbackLeft",
                "Slider_DelayFeedbackRight",
                "Slider_DelayMix",
                ];
                
                
                //our starting point for Y position
                var randomButtonYOffset = 226;
                
                const var path = Content.createPath();
                
                var randomizeButtonWidth = 10;
                var randomizeButtonHeight = 10;
                
                
                inline function randomizeButtonPaintRoutineDefault()
                {
                	this.setPaintRoutine(function(g)
                    {   
                        if (this.getValue() == 0)
                        {
                            g.setColour(Colours.lightgrey);
                            g.fillRoundedRectangle([0, 0, this.getWidth(), this.getHeight()], 2.0);
                            g.setColour(Colours.black);
                            g.setFont("Arial Bold", 6);
                            g.drawAlignedText("R", [0, 0, this.getWidth(), this.getHeight()], "centred");
                        }
                        else
                        {
                            g.setColour(Colours.lightblue);
                            g.fillRoundedRectangle([0, 0, this.getWidth(), this.getHeight()], 2.0);
                            g.setColour(Colours.black);
                            g.setFont("Arial Bold", 6);
                            g.drawAlignedText("R", [0, 0, this.getWidth(), this.getHeight()], "centred");
                        }        
                    });    
                }
                
                inline function randomizeButtonPaintRoutineHover()
                {
                	this.setPaintRoutine(function(g)
                    {     
                        g.setColour(Colours.lightgrey);
                        g.fillRoundedRectangle([1, 1, this.getWidth()-2, this.getHeight()-2], 2.0);
                        g.setColour(Colours.black);
                        g.setFont("Arial Bold", 5);
                        g.drawAlignedText("R", [0, 0, this.getWidth(), this.getHeight()], "centred");
                    });    
                }
                
                var func;
                
                inline function createRandomizeButton(name)
                {
                    local x = 50;
                    local y = 50;
                    local parent = "";
                    local widget = Content.addPanel(name, x, y);
                
                    widget.data.name = name;
                	widget.setPaintRoutine(function(g)
                    {   
                        if (this.getValue() == 0)
                        {
                            g.setColour(Colours.lightgrey);
                            g.fillRoundedRectangle([0, 0, this.getWidth(), this.getHeight()], 2.0);
                            g.setColour(Colours.black);
                            g.setFont("Arial Bold", 6);
                            g.drawAlignedText("R", [0, 0, this.getWidth(), this.getHeight()], "centred");      
                        }
                        else
                        {
                            g.setColour(Colours.lightblue);
                            g.fillRoundedRectangle([0, 0, this.getWidth(), this.getHeight()], 2.0);
                            g.setColour(Colours.black);
                            g.setFont("Arial Bold", 6);
                            g.drawAlignedText("R", [0, 0, this.getWidth(), this.getHeight()], "centred");
                        }          
                    });    
                    
                    switch (name)
                    {
                        //Arpeggiator Controls
                        
                        case "Button_RandomizeArpNotes":
                        x = 369;
                        y = 22;
                        parent = "Panel_Arp";    
                        break;
                        
                        case "Button_RandomizeArpVelocity":        
                        x = 369;
                        y = 124;
                        parent = "Panel_Arp";
                        break;
                        
                        case "Button_RandomizeArpLength":
                        x = 369;
                        y = 188;
                        parent = "Panel_Arp";
                        break;   
                        
                        case "Button_RandomizeArpSteps":
                        x = 85;
                        y = 30;
                        parent = "Panel_Arp";    
                        break;
                        
                        case "Button_RandomizeArpSpeed":
                        x = 85;
                        y = 80;
                        parent = "Panel_Arp";    
                        break;
                        
                        case "Button_RandomizeArpOctaves":
                        x = 85;
                        y = 129;
                        parent = "Panel_Arp";    
                        break;
                        
                        case "Button_RandomizeArpSwing":
                        x = 85;
                        y = 180;
                        parent = "Panel_Arp";    
                        break;
                        
                        //ADSR Controls
                        
                        case "Button_RandomizeADSRAttack":
                        x = 62;
                        y = 146;
                        parent = "Panel_AHDSR";    
                        break;
                        
                        case "Button_RandomizeADSRDecay":
                        x = 132;
                        y = 146;
                        parent = "Panel_AHDSR";    
                        break;
                        
                        case "Button_RandomizeADSRSustain":
                        x = 202;
                        y = 146;
                        parent = "Panel_AHDSR";    
                        break;
                        
                        case "Button_RandomizeADSRRelease":
                        x = 272;
                        y = 146;
                        parent = "Panel_AHDSR";    
                        break;       
                        
                        //FX
                        
                        //Filter
                        
                        case "Button_RandomizeFXFilterFreq":
                        x = 30;
                        y = 152;
                        parent = "Panel_FilterSettings";    
                        break;
                        
                        case "Button_RandomizeFXFilterQ":
                        x = 225;
                        y = 152;
                        parent = "Panel_FilterSettings";    
                        break;
                        
                        //Amplifier
                        
                        case "Button_RandomizeFXAmpLow":
                        x = 82;
                        y = 65;
                        parent = "Panel_AmpSettings";    
                        break;
                        
                        case "Button_RandomizeFXAmpMid":
                        x = 154;
                        y = 65;
                        parent = "Panel_AmpSettings";    
                        break;
                        
                        case "Button_RandomizeFXAmpHigh":
                        x = 226;
                        y = 65;
                        parent = "Panel_AmpSettings";    
                        break;
                        
                        case "Button_RandomizeFXAmpDrive":
                        x = 90;
                        y = 120;
                        parent = "Panel_AmpSettings";    
                        break;
                        
                        case "Button_RandomizeFXAmpOutput":
                        x = 184;
                        y = 120;
                        parent = "Panel_AmpSettings";    
                        break;
                        
                        case "Button_RandomizeFXAmpCabinet":
                        x = 206;
                        y = 180;
                        parent = "Panel_AmpSettings";    
                        break;
                        
                        //Drive Controls
                        
                        case "Button_RandomizeFXDriveWaveShaperGain":
                        x = 100;
                        y = 102;
                        parent = "Panel_DriveSettings";    
                        break;
                        
                        case "Button_RandomizeFXDriveTubeDriveGain":
                        x = 100;
                        y = 184;
                        parent = "Panel_DriveSettings";    
                        break;
                        
                        //Widener Controls
                        
                        case "Button_RandomizeFXWidenerWidth":
                        x = 100;
                        y = 60;
                        parent = "Panel_WidthSettings";    
                        break;
                        
                        case "Button_RandomizeFXStutterRate":
                        x = 100;
                        y = 150;
                        parent = "Panel_WidthSettings";    
                        break;
                        
                        case "Button_RandomizeFXStutterAmount":
                        x = 246;
                        y = 150;
                        parent = "Panel_WidthSettings";    
                        break;
                        
                        //Phaser Controls
                        
                        case "Button_RandomizeFXPhaserRateA":
                        x = 110;
                        y = 86;
                        parent = "Panel_PhaserSettings";    
                        break;
                        
                        case "Button_RandomizeFXPhaserRateB":
                        x = 110;
                        y = 150;
                        parent = "Panel_PhaserSettings";    
                        break;
                        
                        case "Button_RandomizeFXPhaserFeedback":
                        x = 246;
                        y = 86;
                        parent = "Panel_PhaserSettings";    
                        break;
                        
                        case "Button_RandomizeFXPhaserMix":
                        x = 246;
                        y = 150;
                        parent = "Panel_PhaserSettings";    
                        break;
                        
                        //Degrade Controls
                        
                        case "Button_RandomizeFXDegradeBitDepth":
                        x = 65;
                        y = 100;
                        parent = "Panel_DegradeSettings";    
                        break;
                
                        case "Button_RandomizeFXSampleHold":
                        x = 200;
                        y = 100;
                        parent = "Panel_DegradeSettings";    
                        break;
                        
                        //Reverb Controls
                        
                        case "Button_RandomizeFXReverbSize":
                        x = 104;
                        y = 82;
                        parent = "Panel_ReverbSettings";    
                        break;
                        
                        case "Button_RandomizeFXReverbDamping":
                        x = 244;
                        y = 82;
                        parent = "Panel_ReverbSettings";    
                        break;
                        
                        case "Button_RandomizeFXReverbWidth":
                        x = 104;
                        y = 140;
                        parent = "Panel_ReverbSettings";    
                        break;
                        
                        case "Button_RandomizeFXReverbMix":
                        x = 244;
                        y = 140;
                        parent = "Panel_ReverbSettings";    
                        break;
                        
                        //Delay Controls
                        
                        case "Button_RandomizeFXDelayTimeL":
                        x = 120;
                        y = 60;
                        parent = "Panel_DelaySettings";    
                        break;
                        
                        case "Button_RandomizeFXDelayTimeR":
                        x = 250;
                        y = 60;
                        parent = "Panel_DelaySettings";    
                        break;
                        
                        case "Button_RandomizeFXDelayFeedbackL":
                        x = 120;
                        y = 110;
                        parent = "Panel_DelaySettings";    
                        break;
                        
                        case "Button_RandomizeFXDelayFeedbackR":
                        x = 250;
                        y = 110;
                        parent = "Panel_DelaySettings";    
                        break;
                        
                        case "Button_RandomizeFXDelayMix":
                        x = 250;
                        y = 174;
                        parent = "Panel_DelaySettings";    
                        break;
                
                        default:
                    }
                    
                    //Set size
                    Content.setPropertiesFromJSON(name, 
                	{
                		"width": randomizeButtonWidth,
                		"height": randomizeButtonHeight,
                		"allowCallbacks": "Clicks & Hover",
                		"opaque": 1,
                		"saveInPreset": 1,
                		"parentComponent": parent,
                	});        
                    
                        widget.setMouseCallback(function(event)
                        {
                            if (event.clicked)
                            {
                                this.setValue(1 - this.getValue());
                                this.changed();
                                Console.print(this.getValue());    
                            }
                                
                            else if (event.hover)
                            {
                                randomizeButtonPaintRoutineHover();
                            }
                            
                            else 
                            {
                                randomizeButtonPaintRoutineDefault();                
                            }    
                        });
                    
                    widget.setPosition(x, y, randomizeButtonWidth, randomizeButtonHeight);
                    
                    return widget;
                }
                
                //Populate buttons.
                
                for (r in randomizationButtons)
                {
                    //Create each button
                    createRandomizeButton(r);
                    Console.print(r);   
                    
                    //sets a new Y position for the next button
                    randomButtonYOffset += 22;
                }
                
                
                //Create individual functions for buttons.
                
                inline function randomArp()
                {
                    randomizeArpNotes();
                    randomizeArpVelocity();
                    randomizeArpLength();
                }
                
                inline function randomizeArpNotes()
                {
                    Console.print("Arp Notes has been randomized!");
                        for (s=0; s<SliderPack_ArpNotes.getNumSliders(); s++)
                        {
                            SliderPack_ArpNotes.setSliderAtIndex(s, Math.randInt(-24,24));
                	        SliderPack_ArpNotes.changed();             
                        }       
                }
                
                inline function randomizeArpVelocity()
                {
                    Console.print("Arp Vel has been randomized!");
                        for (s=0; s<SliderPack_ArpVelocity.getNumSliders(); s++)
                        {
                            SliderPack_ArpVelocity.setSliderAtIndex(s, Math.randInt(1,127));
                	        SliderPack_ArpVelocity.changed();             
                        }    
                }
                
                inline function randomizeArpLength()
                {
                    Console.print("Arp Length has been randomized!");
                        for (s=0; s<SliderPack_ArpLength.getNumSliders(); s++)
                        {
                            SliderPack_ArpLength.setSliderAtIndex(s, Math.randInt(1,127));
                	        SliderPack_ArpLength.changed();             
                        }       
                }
                
                inline function randomPad()
                {
                    
                    Console.print("ADSR has been randomized as Pad!");
                    
                    //Attack
                    Slider_Attack.setValue(Math.randInt(5, 20000));
                    Slider_Attack.changed();
                    
                    //Decay
                    Slider_Decay.setValue(Math.randInt(5, 5000));
                    Slider_Decay.changed();
                    
                    //Sustain
                    Slider_Sustain.setValue(0);
                    Slider_Sustain.changed();
                    
                    //Release
                    Slider_Release.setValue(Math.randInt(5, 20000));
                    Slider_Release.changed();
                }
                
                inline function randomStab()
                {
                    Console.print("ADSR has been randomized as stab!");
                    Console.print(Button_RandomizeADSRAttack.getValue()); //problematic line
                    
                    //Attack
                
                
                        Slider_Attack.setValue(Math.randInt(5, 150));
                        Slider_Attack.changed();
                
                    
                    //Decay
                 
                        Slider_Decay.setValue(Math.randInt(5, 5000));
                        Slider_Decay.changed();
                    
                    //Sustain
                
                        Slider_Sustain.setValue(Math.randInt(-100, 0));
                        Slider_Sustain.changed();
                    
                    //Release
                
                        Slider_Release.setValue(Math.randInt(5, 2000));
                        Slider_Release.changed();    
                    
                    /*
                    //Attack
                    
                    if (Button_RandomizeADSRAttack.getValue() == 1)
                    {
                        Slider_Attack.setValue(Math.randInt(5, 150));
                        Slider_Attack.changed();
                    }   
                    
                    //Decay
                    if (Button_RandomizeADSRDecay.getValue() == 1)
                    {    
                        Slider_Decay.setValue(Math.randInt(5, 5000));
                        Slider_Decay.changed();
                    }
                    
                    //Sustain
                    if (Button_RandomizeADSRSustain.getValue() == 1)
                    {  
                        Slider_Sustain.setValue(Math.randInt(-100, 0));
                        Slider_Sustain.changed();
                    }
                    
                    //Release
                    if (Button_RandomizeADSRRelease.getValue() == 1)
                    {  
                        Slider_Release.setValue(Math.randInt(5, 2000));
                        Slider_Release.changed();    
                    }
                    */
                }
                
                
                
                inline function randomFX()
                {
                    
                    local outputCompensation;
                    
                    local sliders = [
                    Slider_ReverbSize,
                    Slider_ReverbWidth,
                    Slider_ReverbDamping,
                    Slider_WidthAmount,
                    Slider_StutterLFORate,
                    Slider_PhaserRateA,
                    Slider_PhaserRateB,
                    Slider_AmpEQLow,
                    Slider_AmpEQMid,
                    Slider_AmpEQHigh];
                    
                    local mixSliders = [
                    Slider_CompMix,
                    Slider_ReverbMix,
                    Slider_PhaserMix,
                    Slider_DelayFeedbackLeft,
                    Slider_DelayFeedbackRight,
                    Slider_PhaserFeedback];
                    
                    
                    //bypass buttons
                    for (b in FXBypassButtons)
                    {
                        b.setValue(Math.round(Math.random()));
                        b.changed();
                    }
                    
                    //sliders
                    for (s in sliders)
                    {
                        s.setValue(Math.randInt(s.get("min"), s.get("max")));
                        s.changed();
                    }
                    Console.print("FX has been randomized!");
                    
                    //float sliders
                    for (m in mixSliders)
                    {
                        m.setValue(Math.random());
                        m.changed();
                    }
                    
                    //degrade
                    
                    Slider_DegradeBitDepth.setValue(Math.randInt(4, 16));
                    Slider_DegradeBitDepth.changed();
                    Slider_DegradeSampleHold.setValue(Math.randInt(1, 24));
                    Slider_DegradeSampleHold.changed();
                    
                    //filter
                    
                    Slider_FilterFreq.setValue(Math.randInt(350, 20000));
                    Slider_FilterFreq.changed();
                    local randomFloat = 0.0;
                    randomFloat = Math.randInt(1, 4) - Math.range(Math.random(), 0.0, 0.7);
                    randomFloat = Engine.doubleToString(randomFloat, 2);
                    randomFloat = Math.range(randomFloat, 0.3, 4.0);
                    Slider_FilterQ.setValue(randomFloat);
                    Slider_FilterQ.changed();
                    
                    //drive
                    
                    Slider_DriveWaveshaperGain.setValue(Math.randInt(0, 12));
                    Slider_DriveWaveshaperGain.changed();
                    Slider_DriveTubeGain.setValue(Math.randInt(0, 12));
                    Slider_DriveTubeGain.changed();
                    
                    //amplifier
                    Slider_AmpGain.setValue(Math.randInt(0, 100));
                    Slider_AmpGain.changed();
                
                    
                    outputCompensation = Engine.getDecibelsForGainFactor(Slider_AmpGain.getValue() / 60);
                    outputCompensation = -14 - outputCompensation;
                    outputCompensation = Math.range(outputCompensation, -14, 0);
                    Slider_AmpOutput.setValue(Math.round(outputCompensation));
                    Slider_AmpOutput.changed();
                    ComboBox_AmpCabSelect.setValue(Math.randInt(1, 14));
                    ComboBox_AmpCabSelect.changed();    
                    
                    //delay
                            
                    Button_DelaySync.setValue(Math.round(Math.random()));
                    Button_DelaySync.changed();
                    if (Button_DelaySync.getValue() == 1)
                    {
                        local controls = [Slider_DelayTimeLeftSynced,
                        Slider_DelayTimeRightSynced,
                        Slider_DelayFeedbackLeft,
                        Slider_DelayFeedbackRight];
                        
                        for (c in controls)
                        {
                        c.setValue(Math.randInt(c.get("min"), c.get("max")));            
                        c.changed();
                        }
                    }
                    else
                    {
                        local controls = [Slider_DelayTimeLeftFree,
                        Slider_DelayTimeRightFree,
                ];
                        
                        for (c in controls)
                        {
                        c.setValue(Math.randInt(c.get("min"), c.get("max")));            
                        c.changed();
                        }        
                    }
                    randomFloat = Math.range(Math.random(), 0.0, 0.5);
                    randomFloat = Engine.doubleToString(randomFloat, 2);
                    randomFloat = Math.range(randomFloat, 0.0, 0.5);
                    Slider_DelayMix.setValue(randomFloat);    
                    Slider_DelayMix.changed();
                        
                }
                
                
                //Randomize Panel
                
                const var Button_OpenRandomizePanel = Content.getComponent("Button_OpenRandomizePanel");
                const var Panel_RandomizeContainer = Content.getComponent("Panel_RandomizeContainer");
                
                //Open the panel
                
                inline function onButton_OpenRandomizePanelControl(component, value)
                {
                    Panel_RandomizeContainer.set("visible", value);    
                };
                
                Content.getComponent("Button_OpenRandomizePanel").setControlCallback(onButton_OpenRandomizePanelControl);
                
                //Populate the panel
                
                const var randomButtons = ["Button_RandomAll", "Button_RandomArp", "Button_RandomStab", "Button_RandomPad", "Button_RandomFX"];
                var randomButtonsYOffset = 0;
                
                inline function randomAll()
                {
                    local chance = Math.random();
                    if (chance < 0.5)
                        randomStab();
                    else
                        randomPad();
                    randomArp();
                    randomFX();
                }
                
                inline function createRandomButton(name, count)
                {
                    local widget = Content.addPanel(name);
                    local y = Panel_RandomizeContainer.getHeight() / 5 * count;
                
                    switch (name)
                    {
                        case "Button_RandomAll":
                        widget.data.name = "ALL";  
                        widget.data.func = randomAll;   
                        break;
                        
                        case "Button_RandomArp":
                        widget.data.name = "ARP";     
                        widget.data.func = randomArp;           
                        break;
                        
                        case "Button_RandomStab":
                        widget.data.name = "STAB";      
                        widget.data.func = randomStab; 
                        break;
                        
                        case "Button_RandomPad":
                        widget.data.name = "PAD";     
                        widget.data.func = randomPad; 
                        break;
                        
                        case "Button_RandomFX":
                        widget.data.name = "FX";      
                        widget.data.func = randomFX; 
                        break;
                        
                        default:
                    }
                
                        widget.setPaintRoutine(function(g)
                        {     
                            g.fillAll(0x30000000);
                            g.setColour(0x30000000);
                            g.fillRoundedRectangle([0,0,this.getWidth(),this.getHeight()], 4.0);
                            g.setColour(Colours.white);
                            g.setFont("Arial", 11);
                            g.drawAlignedText(this.data.name, [0, 0, this.getWidth(), this.getHeight()], "centred");
                        });     
                        
                        widget.setMouseCallback(function(event)
                        {
                            if (event.clicked)
                            {
                                Console.print(this.data.name);
                                this.data.func();
                            }
                                
                            else if (event.hover)
                            {
                                this.setPaintRoutine(function(g)
                                {     
                                    g.setColour(Colours.darkgrey);
                                    g.fillRoundedRectangle([0,0,this.getWidth(),this.getHeight()], 4.0);
                                    g.setColour(Colours.white);
                                    g.setFont("Arial", 11);
                                    g.drawAlignedText(this.data.name, [0, 0, this.getWidth(), this.getHeight()], "centred");
                                });    
                            }
                            else 
                            {
                                this.setPaintRoutine(function(g)
                                {     
                                    g.fillAll(0x30000000);
                                    g.setColour(0x30000000);
                                    g.fillRoundedRectangle([0,0,this.getWidth(),this.getHeight()], 4.0);
                                    g.setColour(Colours.white);
                                    g.setFont("Arial", 11);
                                    g.drawAlignedText(this.data.name, [0, 0, this.getWidth(), this.getHeight()], "centred");
                                });                                 
                            }    
                        });
                    
                    widget.setPosition(x, y, randomizeButtonWidth, randomizeButtonHeight);
                    
                    //Set size
                    Content.setPropertiesFromJSON(name, 
                	{
                		"width": Panel_RandomizeContainer.getWidth(),
                		"height": (Panel_RandomizeContainer.getHeight() / 5) - 1,
                		"allowCallbacks": "Clicks & Hover",
                		"opaque": 0,
                		"saveInPreset": 0,
                		"parentComponent": "Panel_RandomizeContainer",
                	});    
                }
                
                for (r = 0; r<randomButtons.length; r++)
                {
                    Console.print(randomButtons[r]);
                    createRandomButton(randomButtons[r], r);
                }
                
                //Randomization Buttons Visibility
                
                const var randomizationButtonsVisibilityData = [110,109,0,0,128,64,0,0,200,65,113,6,129,207,65,25,4,158,64,0,0,56,66,0,0,200,65,109,0,0,128,64,0,0,200,65,113,6,129,207,65,131,64,52,66,0,0,56,66,0,0,200,65,109,0,0,112,65,0,0,200,65,98,0,0,112,65,23,217,155,65,23,217,155,65,0,0,112,65,0,0,200,65,0,0,
                112,65,98,233,38,244,65,0,0,112,65,0,0,12,66,23,217,155,65,0,0,12,66,0,0,200,65,98,0,0,12,66,233,38,244,65,233,38,244,65,0,0,12,66,0,0,200,65,0,0,12,66,98,23,217,155,65,0,0,12,66,0,0,112,65,233,38,244,65,0,0,112,65,0,0,200,65,99,109,0,0,112,65,0,0,200,
                65,98,0,0,112,65,23,217,155,65,23,217,155,65,0,0,112,65,0,0,200,65,0,0,112,65,98,233,38,244,65,0,0,112,65,0,0,12,66,23,217,155,65,0,0,12,66,0,0,200,65,98,0,0,12,66,233,38,244,65,233,38,244,65,0,0,12,66,0,0,200,65,0,0,12,66,98,23,217,155,65,0,0,12,66,
                0,0,112,65,233,38,244,65,0,0,112,65,0,0,200,65,99,109,0,0,112,65,0,0,200,65,98,0,0,112,65,23,217,155,65,23,217,155,65,0,0,112,65,0,0,200,65,0,0,112,65,98,233,38,244,65,0,0,112,65,0,0,12,66,23,217,155,65,0,0,12,66,0,0,200,65,98,0,0,12,66,233,38,244,65,
                233,38,244,65,0,0,12,66,0,0,200,65,0,0,12,66,98,23,217,155,65,0,0,12,66,0,0,112,65,233,38,244,65,0,0,112,65,0,0,200,65,99,109,0,0,184,65,0,0,200,65,98,0,0,184,65,2,43,191,65,2,43,191,65,0,0,184,65,0,0,200,65,0,0,184,65,98,254,212,208,65,0,0,184,65,0,
                0,216,65,2,43,191,65,0,0,216,65,0,0,200,65,98,0,0,216,65,254,212,208,65,254,212,208,65,0,0,216,65,0,0,200,65,0,0,216,65,98,2,43,191,65,0,0,216,65,0,0,184,65,254,212,208,65,0,0,184,65,0,0,200,65,99,109,0,0,184,65,0,0,200,65,98,0,0,184,65,2,43,191,65,2,
                43,191,65,0,0,184,65,0,0,200,65,0,0,184,65,98,254,212,208,65,0,0,184,65,0,0,216,65,2,43,191,65,0,0,216,65,0,0,200,65,98,0,0,216,65,254,212,208,65,254,212,208,65,0,0,216,65,0,0,200,65,0,0,216,65,98,2,43,191,65,0,0,216,65,0,0,184,65,254,212,208,65,0,0,
                184,65,0,0,200,65,99,109,0,0,184,65,0,0,200,65,98,0,0,184,65,2,43,191,65,2,43,191,65,0,0,184,65,0,0,200,65,0,0,184,65,98,254,212,208,65,0,0,184,65,0,0,216,65,2,43,191,65,0,0,216,65,0,0,200,65,98,0,0,216,65,254,212,208,65,254,212,208,65,0,0,216,65,0,0,
                200,65,0,0,216,65,98,2,43,191,65,0,0,216,65,0,0,184,65,254,212,208,65,0,0,184,65,0,0,200,65,99,101,0,0 ];
                
                const var Button_RandomizationButtonsVisibility = Content.addPanel("Button_RandomizationButtonsVisibility", 486, 182);
                
                Button_RandomizationButtonsVisibility.set("height", 16);
                Button_RandomizationButtonsVisibility.set("width", 16);
                
                Content.setPropertiesFromJSON("Button_RandomizationButtonsVisibility", 
                {
                    "allowCallbacks": "Clicks & Hover",
                    "opaque": 0,
                    "saveInPreset": 0,
                    "parentComponent": "Panel_BG",
                });    
                
                Button_RandomizationButtonsVisibility.setPaintRoutine(function(g)
                {
                    path.loadFromData(randomizationButtonsVisibilityData);
                    g.setColour(Colours.lightgrey);
                    g.drawPath(path, [2, 2, 12, 12], 1);
                });
                
                Button_RandomizationButtonsVisibility.setMouseCallback(function(event)
                {
                    if (event.mouseUp)
                    {      
                        this.setValue(1-this.getValue());
                        if (this.getValue() == 0)
                        {
                            this.setPaintRoutine(function(g)
                            {     
                                path.loadFromData(randomizationButtonsVisibilityData);
                                g.setColour(Colours.darkgrey);
                                g.drawPath(path, [2, 2, 12, 12], 1);                
                            });              
                        }
                        else
                            this.setPaintRoutine(function(g)
                            {     
                                path.loadFromData(randomizationButtonsVisibilityData);
                                g.setColour(Colours.lightgrey);
                                g.drawPath(path, [2, 2, 12, 12], 1);                
                            });               
                        for (r in randomizationButtons)
                        {
                            Content.setPropertiesFromJSON(r,
                            {
                               "visible": Button_RandomizationButtonsVisibility.getValue(), 
                            });
                        }
                    }
                                
                    else if (event.hover)
                    {
                        if (this.getValue() == 0)
                        {
                            this.setPaintRoutine(function(g)
                            {     
                                path.loadFromData(randomizationButtonsVisibilityData);
                                g.setColour(Colours.darkgrey);
                                g.drawPath(path, [2, 2, 10, 10], 1);                
                            });              
                        }
                        else
                            this.setPaintRoutine(function(g)
                            {     
                                path.loadFromData(randomizationButtonsVisibilityData);
                                g.setColour(Colours.lightgrey);
                                g.drawPath(path, [2, 2, 10, 10], 1);                
                            });     
                        }
                        
                    else 
                    {
                        if (this.getValue() == 0)
                        {
                            this.setPaintRoutine(function(g)
                            {     
                                path.loadFromData(randomizationButtonsVisibilityData);
                                g.setColour(Colours.darkgrey);
                                g.drawPath(path, [2, 2, 12, 12], 1);                
                            });              
                        }
                        else
                            this.setPaintRoutine(function(g)
                            {     
                                path.loadFromData(randomizationButtonsVisibilityData);
                                g.setColour(Colours.lightgrey);
                                g.drawPath(path, [2, 2, 12, 12], 1);                
                            });                                
                    }    
                    
                });
                
                
                1 Reply Last reply Reply Quote 0
                • d.healeyD
                  d.healey
                  last edited by d.healey

                  Stop what you're doing and go watch this video - go to around 1:44.

                  You should be using a single panel for this kind of thing. In the video I did a similar thing to you, I was adding lots of buttons, Christoph was there in the chat and showed me a better way using a single panel.

                  Libre Wave - Freedom respecting instruments and effects
                  My Patreon - HISE tutorials
                  YouTube Channel - Public HISE tutorials

                  ? 1 Reply Last reply Reply Quote 0
                  • ?
                    A Former User @d.healey
                    last edited by

                    @d-healey hahahah ok thank you

                    ? 1 Reply Last reply Reply Quote 0
                    • ?
                      A Former User @A Former User
                      last edited by

                      Yeah sorry but I don't think that method will help me, I need individual panels for each button because they're placed all over in different parent panels (hence the giant switch statement):

                      Here you can see each button is correctly printing its own value, I just can't access it elsewhere

                      I'm obviously missing something basic like some control callback or something to make the X.getValue() be visible to other functions, I just don't have enough experience with panels to identify it 😲

                      1 Reply Last reply Reply Quote 0
                      • d.healeyD
                        d.healey
                        last edited by

                        I see what you're doing now. Use buttons instead of panels and create them in the interface designer. If you want to position them algorithmically you can do that in a loop, but using the interface designer is simpler than using factory functions (especially when they are not being placed in a logical pattern like a grid).

                        Libre Wave - Freedom respecting instruments and effects
                        My Patreon - HISE tutorials
                        YouTube Channel - Public HISE tutorials

                        ? 1 Reply Last reply Reply Quote 0
                        • ?
                          A Former User @d.healey
                          last edited by

                          @d-healey damn okay, that was actually going to be my first plan but I decided i'd try and be smart and do it in a script :face_with_tears_of_joy:

                          1 Reply Last reply Reply Quote 0
                          • ?
                            A Former User
                            last edited by

                            can you use paintroutines with buttons? i need vectors

                            d.healeyD 1 Reply Last reply Reply Quote 0
                            • d.healeyD
                              d.healey @A Former User
                              last edited by

                              @iamlamprey Yes, via custom look and feel.

                              Libre Wave - Freedom respecting instruments and effects
                              My Patreon - HISE tutorials
                              YouTube Channel - Public HISE tutorials

                              1 Reply Last reply Reply Quote 0
                              • ?
                                A Former User
                                last edited by

                                Ok figured out the panel situation

                                Since I can use getValue within the factory method, I use this.data.name to find the index of the button array, then push that value into a new array buttonValues[] at the same index, which can be accessed anywhere :)

                                d.healeyD 1 Reply Last reply Reply Quote 0
                                • d.healeyD
                                  d.healey @A Former User
                                  last edited by

                                  @iamlamprey I'm going to keep pushing you to buttons and LAF. It's a pita when you first start with it but once you get the hang of it you'll find it much easier to work with than panels.

                                  Libre Wave - Freedom respecting instruments and effects
                                  My Patreon - HISE tutorials
                                  YouTube Channel - Public HISE tutorials

                                  1 Reply Last reply Reply Quote 0
                                  • d.healeyD
                                    d.healey
                                    last edited by

                                    Here's a really simple example

                                    HiseSnippet 943.3ocsV8taaaCDmxwJnVatXEnO.B4S1.dBxIocCHXXN+wNvXMoFyYE6aczRmj4LEoGEcRMJ56xdT1ivdT1av1QIYK4M2fD2N8Iw6te79cGOdGGojAPZpTQrZbyx4.w5KsGuTnmd9TJSPFdAw5o1WQS0fxMWzYKmSSSgPhk0dWZDX0nNI66u99ynbpH.JEQHuQxBfWwRX5Roi58CLNe.MDtgkTw5i6MLPJNWxkKP9rmsOYNMXFMFtlZLqlMwZ+9gLsTMVS0PJZyYxvkimJuSja+aXorIbvrnKYLtQ4hImOkwCGsJVSIDq5iJi78xi7maeEKjsVdYF3qxT3VhnZNvp1lTp9FTp6GiRCj7PyF7QnmUE5UOmdOydbfhMWWpwvsuvdn.ObhnXZuJsxskT6jZ1mKQKDZuD5LXfBWrFQqW562w8E99sOooSSGL4mpc4zH2uysuHlI.u.Efg0kb4DJOeKekTN6TQ3..3sxgg.7TPLyTjLXgHPyjhVGDpn2ciLNlCmsPqkhC53FsRYbGW4jescSm22zwE+XQtsPAdxaAU6bQluXuHrN4TNuUdMQpWHUMKVAKMN1XAvSg6y9Ibr.pv3McUHd.cutppabWAO1KEz4Vr1v6lxzPgkwdlv9TNKV.g2.uSm4KM9SVD6QwzYG2CBviCEDdP6Sb9P6SVkVbkhqkZ30hVscduSCmO339uUEEsUclSXkjyA0VUatkotOfsDKRl.pNt2R4Kf0FhkdaVau+Cq1NHufqhgRwPAS+54Pw5xp+tao5mTTwZtlVvPzTc1sfmVbKHunhvvMogc9htjL5WsgD4Q.+vOM3G8oA+3s.+mFdAUSMcCJRHXRZNnzLyYg0EvsXq07dCMru.RmokyyxXIykBS5yZ+GPN6ckt7xdKq1j9NVndZofg8lBr3o5pRHOJmcXEm0Kohy98e4yuyNpZj0qZj8ae9c1wUb1eTMx9yzGjy9uc6wYNxvEbpdyAQlItEJvavazw2zUWjxzKqVC8HlN4u0oSa894CjtOydDSGLc67s1V3KVp++MeKl02zteTDDnKIac6A+7tNX+QPkeTtPyDwWQ0JFVyXe8hjw3Xj..YhPfyyPYV0L8.yW6aVaxLiAQX1h+F+JT10r1pPY2UJIIz.k7sA4MeLul3IYRPNIxdHUC7Ec3Z20MLss887II3ibdaPfIU70H22NlC2ALGsCXNdGv7hc.yK2ALeyNf4auWLl2Wd5BsLI+ZBJXT+rd+VV8ETrJKqhj7O.8o4CHB
                                    

                                    Libre Wave - Freedom respecting instruments and effects
                                    My Patreon - HISE tutorials
                                    YouTube Channel - Public HISE tutorials

                                    ? 1 Reply Last reply Reply Quote 0
                                    • ?
                                      A Former User @d.healey
                                      last edited by

                                      @d-healey Cheers, I still have some png sliders so it'll still come in handy for that :)

                                      1 Reply Last reply Reply Quote 0
                                      • ?
                                        A Former User
                                        last edited by

                                        This was all just so I don't have to individually make factory presets 😎

                                        1 Reply Last reply Reply Quote 1
                                        • ?
                                          A Former User
                                          last edited by

                                          @d-healey Going off your snippet, how would I separate elements for different L&F? Not all of my UI Buttons look the same

                                          1 Reply Last reply Reply Quote 0
                                          • ?
                                            A Former User
                                            last edited by

                                            Ah just saw your post: https://forum.hise.audio/topic/2761/custom-look-and-feel-per-component/2

                                            was this ever implemented?

                                            d.healeyD 1 Reply Last reply Reply Quote 0
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