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    • ?
      A Former User @d.healey
      last edited by

      @d-healey I guess I'm not storing it, how would one approach a return statement? :)

      1 Reply Last reply Reply Quote 0
      • ?
        A Former User
        last edited by

        Ok added

        return widget;
        

        As well as messing with

        this.changed();
        

        in the mouse callback and still not working, do I need to add some control callback or something like a regular UI element?

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        • d.healeyD
          d.healey
          last edited by d.healey

          I avoid factory functions 99% of the time. How many buttons/panels are you adding?

          Libre Wave - Freedom respecting instruments and effects
          My Patreon - HISE tutorials
          YouTube Channel - Public HISE tutorials

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          • ?
            A Former User
            last edited by

            39 lol

            i'm making a "randomize all" button but need to allow end users to select individual elements to be ignored, so one for each gui element

            everything else works, just can't get the value in a different callback, I could try this.data.val or something, but I'd still need to reference the value in oninit which also probably wouldn't work

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            • ?
              A Former User
              last edited by A Former User

              here's the whole code if anyone wants to dig through (prepare to vomit)

              //Randomize Everything
              
              //Create function to design buttons.
              
              //Persistence panel:
              
              
              
              //list of buttons to create
              const var randomizationButtons = ["Button_RandomizeArpNotes", 
              "Button_RandomizeArpVelocity", 
              "Button_RandomizeArpLength",
              "Button_RandomizeArpSteps",
              "Button_RandomizeArpSpeed",
              "Button_RandomizeArpOctaves",
              "Button_RandomizeArpSwing",
              
              "Button_RandomizeADSRAttack", 
              "Button_RandomizeADSRDecay",
              "Button_RandomizeADSRSustain", 
              "Button_RandomizeADSRRelease",
              
              "Button_RandomizeFXFilterFreq",
              "Button_RandomizeFXFilterQ",
              
              "Button_RandomizeFXAmpLow",
              "Button_RandomizeFXAmpMid",
              "Button_RandomizeFXAmpHigh",
              "Button_RandomizeFXAmpDrive",
              "Button_RandomizeFXAmpOutput",
              "Button_RandomizeFXAmpCabinet",
              
              "Button_RandomizeFXDriveWaveShaperGain",
              "Button_RandomizeFXDriveTubeDriveGain",
              
              "Button_RandomizeFXWidenerWidth",
              
              "Button_RandomizeFXStutterRate",
              "Button_RandomizeFXStutterAmount",
              
              "Button_RandomizeFXPhaserRateA",
              "Button_RandomizeFXPhaserRateB",
              "Button_RandomizeFXPhaserFeedback",
              "Button_RandomizeFXPhaserMix",
              
              "Button_RandomizeFXDegradeBitDepth",
              "Button_RandomizeFXSampleHold",
              
              "Button_RandomizeFXReverbSize",
              "Button_RandomizeFXReverbDamping",
              "Button_RandomizeFXReverbWidth",
              "Button_RandomizeFXReverbMix",
              
              "Button_RandomizeFXDelayTimeL",
              "Button_RandomizeFXDelayTimeR",
              "Button_RandomizeFXDelayFeedbackL",
              "Button_RandomizeFXDelayFeedbackR",
              "Button_RandomizeFXDelayMix",
              ];
              
              const var randomizationControls = ["SliderPack_ArpNotes", 
              "SliderPack_ArpVelocity", 
              "SliderPack_ArpLength",
              "Slider_ArpSteps",
              "Slider_ArpSpeed",
              "Slider_ArpOctave",
              "Slider_ArpSwing",
              
              "Slider_Attack", 
              "Slider_Decay",
              "Slider_Sustain", 
              "Slider_Release",
              
              "Slider_FilterFreq",
              "Slider_FilterQ",
              
              "Slider_AmpEQLow",
              "Slider_AmpEQMid",
              "Slider_AmpEQHigh",
              "Slider_AmpGain",
              "Slider_AmpOutput",
              "ComboBox_AmpCabSelect",
              
              "Slider_DriveWaveshaperGain",
              "Slider_DriveTubeGain",
              
              "Slider_WidthAmount",
              
              "Slider_StutterLFORate",
              "Slider_StutterLFOAmount",
              
              "Slider_PhaserRateA",
              "Slider_PhaserRateB",
              "Slider_PhaserFeedback",
              "Slider_PhaserMix",
              
              "Slider_DegradeBitDepth",
              "Slider_DegradeSampleHold",
              
              "Slider_ReverbSize",
              "Slider_ReverbDamping",
              "Slider_ReverbWidth",
              "Slider_ReverbMix",
              
              "Slider_DelayTimeLeftFree",
              "Slider_DelayTimeRightFree",
              "Slider_DelayFeedbackLeft",
              "Slider_DelayFeedbackRight",
              "Slider_DelayMix",
              ];
              
              
              //our starting point for Y position
              var randomButtonYOffset = 226;
              
              const var path = Content.createPath();
              
              var randomizeButtonWidth = 10;
              var randomizeButtonHeight = 10;
              
              
              inline function randomizeButtonPaintRoutineDefault()
              {
              	this.setPaintRoutine(function(g)
                  {   
                      if (this.getValue() == 0)
                      {
                          g.setColour(Colours.lightgrey);
                          g.fillRoundedRectangle([0, 0, this.getWidth(), this.getHeight()], 2.0);
                          g.setColour(Colours.black);
                          g.setFont("Arial Bold", 6);
                          g.drawAlignedText("R", [0, 0, this.getWidth(), this.getHeight()], "centred");
                      }
                      else
                      {
                          g.setColour(Colours.lightblue);
                          g.fillRoundedRectangle([0, 0, this.getWidth(), this.getHeight()], 2.0);
                          g.setColour(Colours.black);
                          g.setFont("Arial Bold", 6);
                          g.drawAlignedText("R", [0, 0, this.getWidth(), this.getHeight()], "centred");
                      }        
                  });    
              }
              
              inline function randomizeButtonPaintRoutineHover()
              {
              	this.setPaintRoutine(function(g)
                  {     
                      g.setColour(Colours.lightgrey);
                      g.fillRoundedRectangle([1, 1, this.getWidth()-2, this.getHeight()-2], 2.0);
                      g.setColour(Colours.black);
                      g.setFont("Arial Bold", 5);
                      g.drawAlignedText("R", [0, 0, this.getWidth(), this.getHeight()], "centred");
                  });    
              }
              
              var func;
              
              inline function createRandomizeButton(name)
              {
                  local x = 50;
                  local y = 50;
                  local parent = "";
                  local widget = Content.addPanel(name, x, y);
              
                  widget.data.name = name;
              	widget.setPaintRoutine(function(g)
                  {   
                      if (this.getValue() == 0)
                      {
                          g.setColour(Colours.lightgrey);
                          g.fillRoundedRectangle([0, 0, this.getWidth(), this.getHeight()], 2.0);
                          g.setColour(Colours.black);
                          g.setFont("Arial Bold", 6);
                          g.drawAlignedText("R", [0, 0, this.getWidth(), this.getHeight()], "centred");      
                      }
                      else
                      {
                          g.setColour(Colours.lightblue);
                          g.fillRoundedRectangle([0, 0, this.getWidth(), this.getHeight()], 2.0);
                          g.setColour(Colours.black);
                          g.setFont("Arial Bold", 6);
                          g.drawAlignedText("R", [0, 0, this.getWidth(), this.getHeight()], "centred");
                      }          
                  });    
                  
                  switch (name)
                  {
                      //Arpeggiator Controls
                      
                      case "Button_RandomizeArpNotes":
                      x = 369;
                      y = 22;
                      parent = "Panel_Arp";    
                      break;
                      
                      case "Button_RandomizeArpVelocity":        
                      x = 369;
                      y = 124;
                      parent = "Panel_Arp";
                      break;
                      
                      case "Button_RandomizeArpLength":
                      x = 369;
                      y = 188;
                      parent = "Panel_Arp";
                      break;   
                      
                      case "Button_RandomizeArpSteps":
                      x = 85;
                      y = 30;
                      parent = "Panel_Arp";    
                      break;
                      
                      case "Button_RandomizeArpSpeed":
                      x = 85;
                      y = 80;
                      parent = "Panel_Arp";    
                      break;
                      
                      case "Button_RandomizeArpOctaves":
                      x = 85;
                      y = 129;
                      parent = "Panel_Arp";    
                      break;
                      
                      case "Button_RandomizeArpSwing":
                      x = 85;
                      y = 180;
                      parent = "Panel_Arp";    
                      break;
                      
                      //ADSR Controls
                      
                      case "Button_RandomizeADSRAttack":
                      x = 62;
                      y = 146;
                      parent = "Panel_AHDSR";    
                      break;
                      
                      case "Button_RandomizeADSRDecay":
                      x = 132;
                      y = 146;
                      parent = "Panel_AHDSR";    
                      break;
                      
                      case "Button_RandomizeADSRSustain":
                      x = 202;
                      y = 146;
                      parent = "Panel_AHDSR";    
                      break;
                      
                      case "Button_RandomizeADSRRelease":
                      x = 272;
                      y = 146;
                      parent = "Panel_AHDSR";    
                      break;       
                      
                      //FX
                      
                      //Filter
                      
                      case "Button_RandomizeFXFilterFreq":
                      x = 30;
                      y = 152;
                      parent = "Panel_FilterSettings";    
                      break;
                      
                      case "Button_RandomizeFXFilterQ":
                      x = 225;
                      y = 152;
                      parent = "Panel_FilterSettings";    
                      break;
                      
                      //Amplifier
                      
                      case "Button_RandomizeFXAmpLow":
                      x = 82;
                      y = 65;
                      parent = "Panel_AmpSettings";    
                      break;
                      
                      case "Button_RandomizeFXAmpMid":
                      x = 154;
                      y = 65;
                      parent = "Panel_AmpSettings";    
                      break;
                      
                      case "Button_RandomizeFXAmpHigh":
                      x = 226;
                      y = 65;
                      parent = "Panel_AmpSettings";    
                      break;
                      
                      case "Button_RandomizeFXAmpDrive":
                      x = 90;
                      y = 120;
                      parent = "Panel_AmpSettings";    
                      break;
                      
                      case "Button_RandomizeFXAmpOutput":
                      x = 184;
                      y = 120;
                      parent = "Panel_AmpSettings";    
                      break;
                      
                      case "Button_RandomizeFXAmpCabinet":
                      x = 206;
                      y = 180;
                      parent = "Panel_AmpSettings";    
                      break;
                      
                      //Drive Controls
                      
                      case "Button_RandomizeFXDriveWaveShaperGain":
                      x = 100;
                      y = 102;
                      parent = "Panel_DriveSettings";    
                      break;
                      
                      case "Button_RandomizeFXDriveTubeDriveGain":
                      x = 100;
                      y = 184;
                      parent = "Panel_DriveSettings";    
                      break;
                      
                      //Widener Controls
                      
                      case "Button_RandomizeFXWidenerWidth":
                      x = 100;
                      y = 60;
                      parent = "Panel_WidthSettings";    
                      break;
                      
                      case "Button_RandomizeFXStutterRate":
                      x = 100;
                      y = 150;
                      parent = "Panel_WidthSettings";    
                      break;
                      
                      case "Button_RandomizeFXStutterAmount":
                      x = 246;
                      y = 150;
                      parent = "Panel_WidthSettings";    
                      break;
                      
                      //Phaser Controls
                      
                      case "Button_RandomizeFXPhaserRateA":
                      x = 110;
                      y = 86;
                      parent = "Panel_PhaserSettings";    
                      break;
                      
                      case "Button_RandomizeFXPhaserRateB":
                      x = 110;
                      y = 150;
                      parent = "Panel_PhaserSettings";    
                      break;
                      
                      case "Button_RandomizeFXPhaserFeedback":
                      x = 246;
                      y = 86;
                      parent = "Panel_PhaserSettings";    
                      break;
                      
                      case "Button_RandomizeFXPhaserMix":
                      x = 246;
                      y = 150;
                      parent = "Panel_PhaserSettings";    
                      break;
                      
                      //Degrade Controls
                      
                      case "Button_RandomizeFXDegradeBitDepth":
                      x = 65;
                      y = 100;
                      parent = "Panel_DegradeSettings";    
                      break;
              
                      case "Button_RandomizeFXSampleHold":
                      x = 200;
                      y = 100;
                      parent = "Panel_DegradeSettings";    
                      break;
                      
                      //Reverb Controls
                      
                      case "Button_RandomizeFXReverbSize":
                      x = 104;
                      y = 82;
                      parent = "Panel_ReverbSettings";    
                      break;
                      
                      case "Button_RandomizeFXReverbDamping":
                      x = 244;
                      y = 82;
                      parent = "Panel_ReverbSettings";    
                      break;
                      
                      case "Button_RandomizeFXReverbWidth":
                      x = 104;
                      y = 140;
                      parent = "Panel_ReverbSettings";    
                      break;
                      
                      case "Button_RandomizeFXReverbMix":
                      x = 244;
                      y = 140;
                      parent = "Panel_ReverbSettings";    
                      break;
                      
                      //Delay Controls
                      
                      case "Button_RandomizeFXDelayTimeL":
                      x = 120;
                      y = 60;
                      parent = "Panel_DelaySettings";    
                      break;
                      
                      case "Button_RandomizeFXDelayTimeR":
                      x = 250;
                      y = 60;
                      parent = "Panel_DelaySettings";    
                      break;
                      
                      case "Button_RandomizeFXDelayFeedbackL":
                      x = 120;
                      y = 110;
                      parent = "Panel_DelaySettings";    
                      break;
                      
                      case "Button_RandomizeFXDelayFeedbackR":
                      x = 250;
                      y = 110;
                      parent = "Panel_DelaySettings";    
                      break;
                      
                      case "Button_RandomizeFXDelayMix":
                      x = 250;
                      y = 174;
                      parent = "Panel_DelaySettings";    
                      break;
              
                      default:
                  }
                  
                  //Set size
                  Content.setPropertiesFromJSON(name, 
              	{
              		"width": randomizeButtonWidth,
              		"height": randomizeButtonHeight,
              		"allowCallbacks": "Clicks & Hover",
              		"opaque": 1,
              		"saveInPreset": 1,
              		"parentComponent": parent,
              	});        
                  
                      widget.setMouseCallback(function(event)
                      {
                          if (event.clicked)
                          {
                              this.setValue(1 - this.getValue());
                              this.changed();
                              Console.print(this.getValue());    
                          }
                              
                          else if (event.hover)
                          {
                              randomizeButtonPaintRoutineHover();
                          }
                          
                          else 
                          {
                              randomizeButtonPaintRoutineDefault();                
                          }    
                      });
                  
                  widget.setPosition(x, y, randomizeButtonWidth, randomizeButtonHeight);
                  
                  return widget;
              }
              
              //Populate buttons.
              
              for (r in randomizationButtons)
              {
                  //Create each button
                  createRandomizeButton(r);
                  Console.print(r);   
                  
                  //sets a new Y position for the next button
                  randomButtonYOffset += 22;
              }
              
              
              //Create individual functions for buttons.
              
              inline function randomArp()
              {
                  randomizeArpNotes();
                  randomizeArpVelocity();
                  randomizeArpLength();
              }
              
              inline function randomizeArpNotes()
              {
                  Console.print("Arp Notes has been randomized!");
                      for (s=0; s<SliderPack_ArpNotes.getNumSliders(); s++)
                      {
                          SliderPack_ArpNotes.setSliderAtIndex(s, Math.randInt(-24,24));
              	        SliderPack_ArpNotes.changed();             
                      }       
              }
              
              inline function randomizeArpVelocity()
              {
                  Console.print("Arp Vel has been randomized!");
                      for (s=0; s<SliderPack_ArpVelocity.getNumSliders(); s++)
                      {
                          SliderPack_ArpVelocity.setSliderAtIndex(s, Math.randInt(1,127));
              	        SliderPack_ArpVelocity.changed();             
                      }    
              }
              
              inline function randomizeArpLength()
              {
                  Console.print("Arp Length has been randomized!");
                      for (s=0; s<SliderPack_ArpLength.getNumSliders(); s++)
                      {
                          SliderPack_ArpLength.setSliderAtIndex(s, Math.randInt(1,127));
              	        SliderPack_ArpLength.changed();             
                      }       
              }
              
              inline function randomPad()
              {
                  
                  Console.print("ADSR has been randomized as Pad!");
                  
                  //Attack
                  Slider_Attack.setValue(Math.randInt(5, 20000));
                  Slider_Attack.changed();
                  
                  //Decay
                  Slider_Decay.setValue(Math.randInt(5, 5000));
                  Slider_Decay.changed();
                  
                  //Sustain
                  Slider_Sustain.setValue(0);
                  Slider_Sustain.changed();
                  
                  //Release
                  Slider_Release.setValue(Math.randInt(5, 20000));
                  Slider_Release.changed();
              }
              
              inline function randomStab()
              {
                  Console.print("ADSR has been randomized as stab!");
                  Console.print(Button_RandomizeADSRAttack.getValue()); //problematic line
                  
                  //Attack
              
              
                      Slider_Attack.setValue(Math.randInt(5, 150));
                      Slider_Attack.changed();
              
                  
                  //Decay
               
                      Slider_Decay.setValue(Math.randInt(5, 5000));
                      Slider_Decay.changed();
                  
                  //Sustain
              
                      Slider_Sustain.setValue(Math.randInt(-100, 0));
                      Slider_Sustain.changed();
                  
                  //Release
              
                      Slider_Release.setValue(Math.randInt(5, 2000));
                      Slider_Release.changed();    
                  
                  /*
                  //Attack
                  
                  if (Button_RandomizeADSRAttack.getValue() == 1)
                  {
                      Slider_Attack.setValue(Math.randInt(5, 150));
                      Slider_Attack.changed();
                  }   
                  
                  //Decay
                  if (Button_RandomizeADSRDecay.getValue() == 1)
                  {    
                      Slider_Decay.setValue(Math.randInt(5, 5000));
                      Slider_Decay.changed();
                  }
                  
                  //Sustain
                  if (Button_RandomizeADSRSustain.getValue() == 1)
                  {  
                      Slider_Sustain.setValue(Math.randInt(-100, 0));
                      Slider_Sustain.changed();
                  }
                  
                  //Release
                  if (Button_RandomizeADSRRelease.getValue() == 1)
                  {  
                      Slider_Release.setValue(Math.randInt(5, 2000));
                      Slider_Release.changed();    
                  }
                  */
              }
              
              
              
              inline function randomFX()
              {
                  
                  local outputCompensation;
                  
                  local sliders = [
                  Slider_ReverbSize,
                  Slider_ReverbWidth,
                  Slider_ReverbDamping,
                  Slider_WidthAmount,
                  Slider_StutterLFORate,
                  Slider_PhaserRateA,
                  Slider_PhaserRateB,
                  Slider_AmpEQLow,
                  Slider_AmpEQMid,
                  Slider_AmpEQHigh];
                  
                  local mixSliders = [
                  Slider_CompMix,
                  Slider_ReverbMix,
                  Slider_PhaserMix,
                  Slider_DelayFeedbackLeft,
                  Slider_DelayFeedbackRight,
                  Slider_PhaserFeedback];
                  
                  
                  //bypass buttons
                  for (b in FXBypassButtons)
                  {
                      b.setValue(Math.round(Math.random()));
                      b.changed();
                  }
                  
                  //sliders
                  for (s in sliders)
                  {
                      s.setValue(Math.randInt(s.get("min"), s.get("max")));
                      s.changed();
                  }
                  Console.print("FX has been randomized!");
                  
                  //float sliders
                  for (m in mixSliders)
                  {
                      m.setValue(Math.random());
                      m.changed();
                  }
                  
                  //degrade
                  
                  Slider_DegradeBitDepth.setValue(Math.randInt(4, 16));
                  Slider_DegradeBitDepth.changed();
                  Slider_DegradeSampleHold.setValue(Math.randInt(1, 24));
                  Slider_DegradeSampleHold.changed();
                  
                  //filter
                  
                  Slider_FilterFreq.setValue(Math.randInt(350, 20000));
                  Slider_FilterFreq.changed();
                  local randomFloat = 0.0;
                  randomFloat = Math.randInt(1, 4) - Math.range(Math.random(), 0.0, 0.7);
                  randomFloat = Engine.doubleToString(randomFloat, 2);
                  randomFloat = Math.range(randomFloat, 0.3, 4.0);
                  Slider_FilterQ.setValue(randomFloat);
                  Slider_FilterQ.changed();
                  
                  //drive
                  
                  Slider_DriveWaveshaperGain.setValue(Math.randInt(0, 12));
                  Slider_DriveWaveshaperGain.changed();
                  Slider_DriveTubeGain.setValue(Math.randInt(0, 12));
                  Slider_DriveTubeGain.changed();
                  
                  //amplifier
                  Slider_AmpGain.setValue(Math.randInt(0, 100));
                  Slider_AmpGain.changed();
              
                  
                  outputCompensation = Engine.getDecibelsForGainFactor(Slider_AmpGain.getValue() / 60);
                  outputCompensation = -14 - outputCompensation;
                  outputCompensation = Math.range(outputCompensation, -14, 0);
                  Slider_AmpOutput.setValue(Math.round(outputCompensation));
                  Slider_AmpOutput.changed();
                  ComboBox_AmpCabSelect.setValue(Math.randInt(1, 14));
                  ComboBox_AmpCabSelect.changed();    
                  
                  //delay
                          
                  Button_DelaySync.setValue(Math.round(Math.random()));
                  Button_DelaySync.changed();
                  if (Button_DelaySync.getValue() == 1)
                  {
                      local controls = [Slider_DelayTimeLeftSynced,
                      Slider_DelayTimeRightSynced,
                      Slider_DelayFeedbackLeft,
                      Slider_DelayFeedbackRight];
                      
                      for (c in controls)
                      {
                      c.setValue(Math.randInt(c.get("min"), c.get("max")));            
                      c.changed();
                      }
                  }
                  else
                  {
                      local controls = [Slider_DelayTimeLeftFree,
                      Slider_DelayTimeRightFree,
              ];
                      
                      for (c in controls)
                      {
                      c.setValue(Math.randInt(c.get("min"), c.get("max")));            
                      c.changed();
                      }        
                  }
                  randomFloat = Math.range(Math.random(), 0.0, 0.5);
                  randomFloat = Engine.doubleToString(randomFloat, 2);
                  randomFloat = Math.range(randomFloat, 0.0, 0.5);
                  Slider_DelayMix.setValue(randomFloat);    
                  Slider_DelayMix.changed();
                      
              }
              
              
              //Randomize Panel
              
              const var Button_OpenRandomizePanel = Content.getComponent("Button_OpenRandomizePanel");
              const var Panel_RandomizeContainer = Content.getComponent("Panel_RandomizeContainer");
              
              //Open the panel
              
              inline function onButton_OpenRandomizePanelControl(component, value)
              {
                  Panel_RandomizeContainer.set("visible", value);    
              };
              
              Content.getComponent("Button_OpenRandomizePanel").setControlCallback(onButton_OpenRandomizePanelControl);
              
              //Populate the panel
              
              const var randomButtons = ["Button_RandomAll", "Button_RandomArp", "Button_RandomStab", "Button_RandomPad", "Button_RandomFX"];
              var randomButtonsYOffset = 0;
              
              inline function randomAll()
              {
                  local chance = Math.random();
                  if (chance < 0.5)
                      randomStab();
                  else
                      randomPad();
                  randomArp();
                  randomFX();
              }
              
              inline function createRandomButton(name, count)
              {
                  local widget = Content.addPanel(name);
                  local y = Panel_RandomizeContainer.getHeight() / 5 * count;
              
                  switch (name)
                  {
                      case "Button_RandomAll":
                      widget.data.name = "ALL";  
                      widget.data.func = randomAll;   
                      break;
                      
                      case "Button_RandomArp":
                      widget.data.name = "ARP";     
                      widget.data.func = randomArp;           
                      break;
                      
                      case "Button_RandomStab":
                      widget.data.name = "STAB";      
                      widget.data.func = randomStab; 
                      break;
                      
                      case "Button_RandomPad":
                      widget.data.name = "PAD";     
                      widget.data.func = randomPad; 
                      break;
                      
                      case "Button_RandomFX":
                      widget.data.name = "FX";      
                      widget.data.func = randomFX; 
                      break;
                      
                      default:
                  }
              
                      widget.setPaintRoutine(function(g)
                      {     
                          g.fillAll(0x30000000);
                          g.setColour(0x30000000);
                          g.fillRoundedRectangle([0,0,this.getWidth(),this.getHeight()], 4.0);
                          g.setColour(Colours.white);
                          g.setFont("Arial", 11);
                          g.drawAlignedText(this.data.name, [0, 0, this.getWidth(), this.getHeight()], "centred");
                      });     
                      
                      widget.setMouseCallback(function(event)
                      {
                          if (event.clicked)
                          {
                              Console.print(this.data.name);
                              this.data.func();
                          }
                              
                          else if (event.hover)
                          {
                              this.setPaintRoutine(function(g)
                              {     
                                  g.setColour(Colours.darkgrey);
                                  g.fillRoundedRectangle([0,0,this.getWidth(),this.getHeight()], 4.0);
                                  g.setColour(Colours.white);
                                  g.setFont("Arial", 11);
                                  g.drawAlignedText(this.data.name, [0, 0, this.getWidth(), this.getHeight()], "centred");
                              });    
                          }
                          else 
                          {
                              this.setPaintRoutine(function(g)
                              {     
                                  g.fillAll(0x30000000);
                                  g.setColour(0x30000000);
                                  g.fillRoundedRectangle([0,0,this.getWidth(),this.getHeight()], 4.0);
                                  g.setColour(Colours.white);
                                  g.setFont("Arial", 11);
                                  g.drawAlignedText(this.data.name, [0, 0, this.getWidth(), this.getHeight()], "centred");
                              });                                 
                          }    
                      });
                  
                  widget.setPosition(x, y, randomizeButtonWidth, randomizeButtonHeight);
                  
                  //Set size
                  Content.setPropertiesFromJSON(name, 
              	{
              		"width": Panel_RandomizeContainer.getWidth(),
              		"height": (Panel_RandomizeContainer.getHeight() / 5) - 1,
              		"allowCallbacks": "Clicks & Hover",
              		"opaque": 0,
              		"saveInPreset": 0,
              		"parentComponent": "Panel_RandomizeContainer",
              	});    
              }
              
              for (r = 0; r<randomButtons.length; r++)
              {
                  Console.print(randomButtons[r]);
                  createRandomButton(randomButtons[r], r);
              }
              
              //Randomization Buttons Visibility
              
              const var randomizationButtonsVisibilityData = [110,109,0,0,128,64,0,0,200,65,113,6,129,207,65,25,4,158,64,0,0,56,66,0,0,200,65,109,0,0,128,64,0,0,200,65,113,6,129,207,65,131,64,52,66,0,0,56,66,0,0,200,65,109,0,0,112,65,0,0,200,65,98,0,0,112,65,23,217,155,65,23,217,155,65,0,0,112,65,0,0,200,65,0,0,
              112,65,98,233,38,244,65,0,0,112,65,0,0,12,66,23,217,155,65,0,0,12,66,0,0,200,65,98,0,0,12,66,233,38,244,65,233,38,244,65,0,0,12,66,0,0,200,65,0,0,12,66,98,23,217,155,65,0,0,12,66,0,0,112,65,233,38,244,65,0,0,112,65,0,0,200,65,99,109,0,0,112,65,0,0,200,
              65,98,0,0,112,65,23,217,155,65,23,217,155,65,0,0,112,65,0,0,200,65,0,0,112,65,98,233,38,244,65,0,0,112,65,0,0,12,66,23,217,155,65,0,0,12,66,0,0,200,65,98,0,0,12,66,233,38,244,65,233,38,244,65,0,0,12,66,0,0,200,65,0,0,12,66,98,23,217,155,65,0,0,12,66,
              0,0,112,65,233,38,244,65,0,0,112,65,0,0,200,65,99,109,0,0,112,65,0,0,200,65,98,0,0,112,65,23,217,155,65,23,217,155,65,0,0,112,65,0,0,200,65,0,0,112,65,98,233,38,244,65,0,0,112,65,0,0,12,66,23,217,155,65,0,0,12,66,0,0,200,65,98,0,0,12,66,233,38,244,65,
              233,38,244,65,0,0,12,66,0,0,200,65,0,0,12,66,98,23,217,155,65,0,0,12,66,0,0,112,65,233,38,244,65,0,0,112,65,0,0,200,65,99,109,0,0,184,65,0,0,200,65,98,0,0,184,65,2,43,191,65,2,43,191,65,0,0,184,65,0,0,200,65,0,0,184,65,98,254,212,208,65,0,0,184,65,0,
              0,216,65,2,43,191,65,0,0,216,65,0,0,200,65,98,0,0,216,65,254,212,208,65,254,212,208,65,0,0,216,65,0,0,200,65,0,0,216,65,98,2,43,191,65,0,0,216,65,0,0,184,65,254,212,208,65,0,0,184,65,0,0,200,65,99,109,0,0,184,65,0,0,200,65,98,0,0,184,65,2,43,191,65,2,
              43,191,65,0,0,184,65,0,0,200,65,0,0,184,65,98,254,212,208,65,0,0,184,65,0,0,216,65,2,43,191,65,0,0,216,65,0,0,200,65,98,0,0,216,65,254,212,208,65,254,212,208,65,0,0,216,65,0,0,200,65,0,0,216,65,98,2,43,191,65,0,0,216,65,0,0,184,65,254,212,208,65,0,0,
              184,65,0,0,200,65,99,109,0,0,184,65,0,0,200,65,98,0,0,184,65,2,43,191,65,2,43,191,65,0,0,184,65,0,0,200,65,0,0,184,65,98,254,212,208,65,0,0,184,65,0,0,216,65,2,43,191,65,0,0,216,65,0,0,200,65,98,0,0,216,65,254,212,208,65,254,212,208,65,0,0,216,65,0,0,
              200,65,0,0,216,65,98,2,43,191,65,0,0,216,65,0,0,184,65,254,212,208,65,0,0,184,65,0,0,200,65,99,101,0,0 ];
              
              const var Button_RandomizationButtonsVisibility = Content.addPanel("Button_RandomizationButtonsVisibility", 486, 182);
              
              Button_RandomizationButtonsVisibility.set("height", 16);
              Button_RandomizationButtonsVisibility.set("width", 16);
              
              Content.setPropertiesFromJSON("Button_RandomizationButtonsVisibility", 
              {
                  "allowCallbacks": "Clicks & Hover",
                  "opaque": 0,
                  "saveInPreset": 0,
                  "parentComponent": "Panel_BG",
              });    
              
              Button_RandomizationButtonsVisibility.setPaintRoutine(function(g)
              {
                  path.loadFromData(randomizationButtonsVisibilityData);
                  g.setColour(Colours.lightgrey);
                  g.drawPath(path, [2, 2, 12, 12], 1);
              });
              
              Button_RandomizationButtonsVisibility.setMouseCallback(function(event)
              {
                  if (event.mouseUp)
                  {      
                      this.setValue(1-this.getValue());
                      if (this.getValue() == 0)
                      {
                          this.setPaintRoutine(function(g)
                          {     
                              path.loadFromData(randomizationButtonsVisibilityData);
                              g.setColour(Colours.darkgrey);
                              g.drawPath(path, [2, 2, 12, 12], 1);                
                          });              
                      }
                      else
                          this.setPaintRoutine(function(g)
                          {     
                              path.loadFromData(randomizationButtonsVisibilityData);
                              g.setColour(Colours.lightgrey);
                              g.drawPath(path, [2, 2, 12, 12], 1);                
                          });               
                      for (r in randomizationButtons)
                      {
                          Content.setPropertiesFromJSON(r,
                          {
                             "visible": Button_RandomizationButtonsVisibility.getValue(), 
                          });
                      }
                  }
                              
                  else if (event.hover)
                  {
                      if (this.getValue() == 0)
                      {
                          this.setPaintRoutine(function(g)
                          {     
                              path.loadFromData(randomizationButtonsVisibilityData);
                              g.setColour(Colours.darkgrey);
                              g.drawPath(path, [2, 2, 10, 10], 1);                
                          });              
                      }
                      else
                          this.setPaintRoutine(function(g)
                          {     
                              path.loadFromData(randomizationButtonsVisibilityData);
                              g.setColour(Colours.lightgrey);
                              g.drawPath(path, [2, 2, 10, 10], 1);                
                          });     
                      }
                      
                  else 
                  {
                      if (this.getValue() == 0)
                      {
                          this.setPaintRoutine(function(g)
                          {     
                              path.loadFromData(randomizationButtonsVisibilityData);
                              g.setColour(Colours.darkgrey);
                              g.drawPath(path, [2, 2, 12, 12], 1);                
                          });              
                      }
                      else
                          this.setPaintRoutine(function(g)
                          {     
                              path.loadFromData(randomizationButtonsVisibilityData);
                              g.setColour(Colours.lightgrey);
                              g.drawPath(path, [2, 2, 12, 12], 1);                
                          });                                
                  }    
                  
              });
              
              
              1 Reply Last reply Reply Quote 0
              • d.healeyD
                d.healey
                last edited by d.healey

                Stop what you're doing and go watch this video - go to around 1:44.

                You should be using a single panel for this kind of thing. In the video I did a similar thing to you, I was adding lots of buttons, Christoph was there in the chat and showed me a better way using a single panel.

                Libre Wave - Freedom respecting instruments and effects
                My Patreon - HISE tutorials
                YouTube Channel - Public HISE tutorials

                ? 1 Reply Last reply Reply Quote 0
                • ?
                  A Former User @d.healey
                  last edited by

                  @d-healey hahahah ok thank you

                  ? 1 Reply Last reply Reply Quote 0
                  • ?
                    A Former User @A Former User
                    last edited by

                    Yeah sorry but I don't think that method will help me, I need individual panels for each button because they're placed all over in different parent panels (hence the giant switch statement):

                    Here you can see each button is correctly printing its own value, I just can't access it elsewhere

                    I'm obviously missing something basic like some control callback or something to make the X.getValue() be visible to other functions, I just don't have enough experience with panels to identify it 😲

                    1 Reply Last reply Reply Quote 0
                    • d.healeyD
                      d.healey
                      last edited by

                      I see what you're doing now. Use buttons instead of panels and create them in the interface designer. If you want to position them algorithmically you can do that in a loop, but using the interface designer is simpler than using factory functions (especially when they are not being placed in a logical pattern like a grid).

                      Libre Wave - Freedom respecting instruments and effects
                      My Patreon - HISE tutorials
                      YouTube Channel - Public HISE tutorials

                      ? 1 Reply Last reply Reply Quote 0
                      • ?
                        A Former User @d.healey
                        last edited by

                        @d-healey damn okay, that was actually going to be my first plan but I decided i'd try and be smart and do it in a script :face_with_tears_of_joy:

                        1 Reply Last reply Reply Quote 0
                        • ?
                          A Former User
                          last edited by

                          can you use paintroutines with buttons? i need vectors

                          d.healeyD 1 Reply Last reply Reply Quote 0
                          • d.healeyD
                            d.healey @A Former User
                            last edited by

                            @iamlamprey Yes, via custom look and feel.

                            Libre Wave - Freedom respecting instruments and effects
                            My Patreon - HISE tutorials
                            YouTube Channel - Public HISE tutorials

                            1 Reply Last reply Reply Quote 0
                            • ?
                              A Former User
                              last edited by

                              Ok figured out the panel situation

                              Since I can use getValue within the factory method, I use this.data.name to find the index of the button array, then push that value into a new array buttonValues[] at the same index, which can be accessed anywhere :)

                              d.healeyD 1 Reply Last reply Reply Quote 0
                              • d.healeyD
                                d.healey @A Former User
                                last edited by

                                @iamlamprey I'm going to keep pushing you to buttons and LAF. It's a pita when you first start with it but once you get the hang of it you'll find it much easier to work with than panels.

                                Libre Wave - Freedom respecting instruments and effects
                                My Patreon - HISE tutorials
                                YouTube Channel - Public HISE tutorials

                                1 Reply Last reply Reply Quote 0
                                • d.healeyD
                                  d.healey
                                  last edited by

                                  Here's a really simple example

                                  HiseSnippet 943.3ocsV8taaaCDmxwJnVatXEnO.B4S1.dBxIocCHXXN+wNvXMoFyYE6aczRmj4LEoGEcRMJ56xdT1ivdT1av1QIYK4M2fD2N8Iw6te79cGOdGGojAPZpTQrZbyx4.w5KsGuTnmd9TJSPFdAw5o1WQS0fxMWzYKmSSSgPhk0dWZDX0nNI66u99ynbpH.JEQHuQxBfWwRX5Roi58CLNe.MDtgkTw5i6MLPJNWxkKP9rmsOYNMXFMFtlZLqlMwZ+9gLsTMVS0PJZyYxvkimJuSja+aXorIbvrnKYLtQ4hImOkwCGsJVSIDq5iJi78xi7maeEKjsVdYF3qxT3VhnZNvp1lTp9FTp6GiRCj7PyF7QnmUE5UOmdOydbfhMWWpwvsuvdn.ObhnXZuJsxskT6jZ1mKQKDZuD5LXfBWrFQqW562w8E99sOooSSGL4mpc4zH2uysuHlI.u.Efg0kb4DJOeKekTN6TQ3..3sxgg.7TPLyTjLXgHPyjhVGDpn2ciLNlCmsPqkhC53FsRYbGW4jescSm22zwE+XQtsPAdxaAU6bQluXuHrN4TNuUdMQpWHUMKVAKMN1XAvSg6y9Ibr.pv3McUHd.cutppabWAO1KEz4Vr1v6lxzPgkwdlv9TNKV.g2.uSm4KM9SVD6QwzYG2CBviCEDdP6Sb9P6SVkVbkhqkZ30hVscduSCmO339uUEEsUclSXkjyA0VUatkotOfsDKRl.pNt2R4Kf0FhkdaVau+Cq1NHufqhgRwPAS+54Pw5xp+tao5mTTwZtlVvPzTc1sfmVbKHunhvvMogc9htjL5WsgD4Q.+vOM3G8oA+3s.+mFdAUSMcCJRHXRZNnzLyYg0EvsXq07dCMru.RmokyyxXIykBS5yZ+GPN6ckt7xdKq1j9NVndZofg8lBr3o5pRHOJmcXEm0Kohy98e4yuyNpZj0qZj8ae9c1wUb1eTMx9yzGjy9uc6wYNxvEbpdyAQlItEJvavazw2zUWjxzKqVC8HlN4u0oSa894CjtOydDSGLc67s1V3KVp++MeKl02zteTDDnKIac6A+7tNX+QPkeTtPyDwWQ0JFVyXe8hjw3Xj..YhPfyyPYV0L8.yW6aVaxLiAQX1h+F+JT10r1pPY2UJIIz.k7sA4MeLul3IYRPNIxdHUC7Ec3Z20MLss887II3ibdaPfIU70H22NlC2ALGsCXNdGv7hc.yK2ALeyNf4auWLl2Wd5BsLI+ZBJXT+rd+VV8ETrJKqhj7O.8o4CHB
                                  

                                  Libre Wave - Freedom respecting instruments and effects
                                  My Patreon - HISE tutorials
                                  YouTube Channel - Public HISE tutorials

                                  ? 1 Reply Last reply Reply Quote 0
                                  • ?
                                    A Former User @d.healey
                                    last edited by

                                    @d-healey Cheers, I still have some png sliders so it'll still come in handy for that :)

                                    1 Reply Last reply Reply Quote 0
                                    • ?
                                      A Former User
                                      last edited by

                                      This was all just so I don't have to individually make factory presets 😎

                                      1 Reply Last reply Reply Quote 1
                                      • ?
                                        A Former User
                                        last edited by

                                        @d-healey Going off your snippet, how would I separate elements for different L&F? Not all of my UI Buttons look the same

                                        1 Reply Last reply Reply Quote 0
                                        • ?
                                          A Former User
                                          last edited by

                                          Ah just saw your post: https://forum.hise.audio/topic/2761/custom-look-and-feel-per-component/2

                                          was this ever implemented?

                                          d.healeyD 1 Reply Last reply Reply Quote 0
                                          • d.healeyD
                                            d.healey @A Former User
                                            last edited by d.healey

                                            @iamlamprey This is the PITA when you first start that I warned you about :p You can use the text property of the control to differentiate them. But what if I want to use the text property to show some text I hear you ask... then you have to get clever with substrings.

                                            Libre Wave - Freedom respecting instruments and effects
                                            My Patreon - HISE tutorials
                                            YouTube Channel - Public HISE tutorials

                                            ? 1 Reply Last reply Reply Quote 0
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