HISE Logo Forum
    • Categories
    • Register
    • Login

    Table Playhead Animation

    Scheduled Pinned Locked Moved General Questions
    25 Posts 5 Posters 1.1k Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • ?
      A Former User @Christoph Hart
      last edited by

      @Christoph-Hart said in Table Playhead Animation:

      So is the current scriptnode ready for commercial releases like this combination?

      No, as I said, scriptnode itself is not ready yet, but you can use the scriptnode branch for building commercial plugins with HISE that don't use the feature.

      I think the spikes you're seeing come from the old way the parameter modulation was communicated to the UI and it might be fixed. If not, then compiling the node to C++ definitely will (and this is highly recommended as soon as you go down to frame-processing).

      However I am close to the state where I can care about backwards compatibility and migration of old scriptnode patches to the system (there were a few breaking changes that need manual migration).

      It would be awesome at least compiling to C++ in the current scriptnode branch. So we wouldn't have to wait for the v3 release. If v3 is completely different, no problem for me I can build from scratch again. But at least the current scriptnode branch capabilities would be awesome. Thank you for this awesome framework!

      1 Reply Last reply Reply Quote 0
      • Christoph HartC
        Christoph Hart
        last edited by

        Yeah, I'm not putting any effort in a system that is about to be replaced in a few months (and releasing a plugin now with the old scriptnode code would be a terrible idea).

        I'm currently in the cleaning up phase and making the new SNEX workbench usable by brave people (the compilation process is tightly integrated there so you don't have to specify any custom paths or recompile HISE as it loads the compiled code as DLL during development). I suggest to wait for this (this should happen in the next weeks), then you can try to migrate your old scriptnode patches to the new system and enjoy the shiny new scriptnode...

        ? 1 Reply Last reply Reply Quote 3
        • ?
          A Former User @Christoph Hart
          last edited by

          @Christoph-Hart Good to know, Thank you!

          1 Reply Last reply Reply Quote 0
          • NatanN
            Natan
            last edited by

            This Not SHowing Up :/
            "drawTableRuler"
            Any Advices?

            I'm on Master Branch

            d.healeyD DanHD 2 Replies Last reply Reply Quote 0
            • d.healeyD
              d.healey @Natan
              last edited by

              @Natan https://forum.hise.audio/topic/4260/the-definitive-feature-request-bug-fix-roadmap/191?_=1628365474099

              Libre Wave - Freedom respecting instruments and effects
              My Patreon - HISE tutorials
              YouTube Channel - Public HISE tutorials

              1 Reply Last reply Reply Quote 1
              • DanHD
                DanH @Natan
                last edited by

                @Natan It's only in develop, but the laf for tables doesn't seem to work

                DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                https://dhplugins.com/ | https://dcbreaks.com/
                London, UK

                NatanN DanHD 2 Replies Last reply Reply Quote 2
                • NatanN
                  Natan @DanH
                  last edited by Natan

                  @DanH @d-healey Thank You Guys
                  By A Chance, Can You Explain How ICan Draw A Totally Flat Line On The Middle Of A Table?

                  Here is My Table:

                  TableScratchTable.addTablePoint(0,1, 1);
                  

                  I Want it to Have 2 Points, And Look Like The Image Below Once I Click On Reset.
                  Screenshot 2021-08-08 012946.png

                  DanHD 1 Reply Last reply Reply Quote 0
                  • DanHD
                    DanH @Natan
                    last edited by

                    @Natan Try the APIs

                    TableProcessor.setTablePoint(int tableIndex, int pointIndex, float x, float y, float curve)
                    
                    

                    or

                    TableData.setTablePoint(int pointIndex, float x, float y, float curve)
                    
                    

                    I can't remember which I used (not at my computer). Set y float to 0.5

                    DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                    https://dhplugins.com/ | https://dcbreaks.com/
                    London, UK

                    NatanN 1 Reply Last reply Reply Quote 1
                    • NatanN
                      Natan @DanH
                      last edited by

                      @DanH Thank You Dan For The Clear Guide 👏

                      DanHD 1 Reply Last reply Reply Quote 0
                      • DanHD
                        DanH @Natan
                        last edited by

                        @Natan np - float curve doesn't seem to do anything by the way!

                        DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                        https://dhplugins.com/ | https://dcbreaks.com/
                        London, UK

                        1 Reply Last reply Reply Quote 1
                        • DanHD
                          DanH @DanH
                          last edited by DanH

                          @Christoph-Hart I had meant to mention in the bug thread that Table LAF isn't working in Develop (in case it's an easy fix!)

                          DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                          https://dhplugins.com/ | https://dcbreaks.com/
                          London, UK

                          1 Reply Last reply Reply Quote 0
                          • First post
                            Last post

                          29

                          Online

                          1.8k

                          Users

                          12.0k

                          Topics

                          104.2k

                          Posts