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    Table Playhead Animation

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    • d.healeyD
      d.healey
      last edited by

      I hope it will return in HISE 3 :)

      Libre Wave - Freedom respecting instruments and effects
      My Patreon - HISE tutorials
      YouTube Channel - Public HISE tutorials

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      • Christoph HartC
        Christoph Hart
        last edited by

        No it will be back and it will be better than before...

        DanHD 2 Replies Last reply Reply Quote 6
        • DanHD
          DanH @Christoph Hart
          last edited by

          @Christoph-Hart :party_popper:

          DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
          https://dhplugins.com/ | https://dcbreaks.com/
          London, UK

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          • DanHD
            DanH @Christoph Hart
            last edited by

            @Christoph-Hart PS is there anything in particular that prevents doing colour fades on the table path?

            DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
            https://dhplugins.com/ | https://dcbreaks.com/
            London, UK

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            • Christoph HartC
              Christoph Hart
              last edited by

              Just your imagination

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              (docs.hise.audio)

              DanHD 1 Reply Last reply Reply Quote 2
              • DanHD
                DanH @Christoph Hart
                last edited by

                @Christoph-Hart Oh yes I'm an idiot!

                DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                https://dhplugins.com/ | https://dcbreaks.com/
                London, UK

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                • ?
                  A Former User
                  last edited by

                  Is there a planned release date for version 3?
                  It seems like everybody is waiting for it also, so I am too :)

                  d.healeyD 1 Reply Last reply Reply Quote 0
                  • d.healeyD
                    d.healey @A Former User
                    last edited by

                    @harris-rosendahl Sometime this year - in reality HISE 3 will never exist because HISE is constantly changing, so although there may be a release tagged as v3 at some point it will be out of date within a week ;)

                    Libre Wave - Freedom respecting instruments and effects
                    My Patreon - HISE tutorials
                    YouTube Channel - Public HISE tutorials

                    ? 2 Replies Last reply Reply Quote 1
                    • ?
                      A Former User @d.healey
                      last edited by

                      @d-healey Good info, thank you :D

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                      • ?
                        A Former User @d.healey
                        last edited by

                        @d-healey said in Table Playhead Animation:

                        @harris-rosendahl Sometime this year - in reality HISE 3 will never exist because HISE is constantly changing, so although there may be a release tagged as v3 at some point it will be out of date within a week ;)

                        As I see, scriptnode branch can't be used in a commercial release because it has performance issues such as cpu spikes and also as adviced previously, this branch shouldn't be used.

                        So when will the scriptnode can be used or Hise v3 will be released?

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                        • Christoph HartC
                          Christoph Hart
                          last edited by

                          If you don‘t use actual scriptnode, the scriptnode branch is the current branch that everybody uses for their commercial products. What makes you think that there are CPU spikes?

                          ? 1 Reply Last reply Reply Quote 0
                          • ?
                            A Former User @Christoph Hart
                            last edited by A Former User

                            @Christoph-Hart Yes I am definately seeing the cpu spikes on the current scriptnode branch exported plugin. When I open the plugin in the Cubase, Reaper or Ableton it is ok. But the cpu usage simultaneously jumps to 100% immediately and returns back again. This is annoying actually.

                            I've followed your advices and made something similar to this post: https://forum.hise.audio/topic/3626/dynamics-compressor-scriptnode-question/11?_=1616761850750

                            A frame processing, no oversampling, there are 3 compressors, 3 analysers (controls 3 gain modules) and 3 filters inside. Also like you adviced, I can't compile C++ network because it is broken. So is the current scriptnode ready for commercial releases like this combination? If yes, then I think this cpu spike is a bug.

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                            • Christoph HartC
                              Christoph Hart
                              last edited by

                              So is the current scriptnode ready for commercial releases like this combination?

                              No, as I said, scriptnode itself is not ready yet, but you can use the scriptnode branch for building commercial plugins with HISE that don't use the feature.

                              I think the spikes you're seeing come from the old way the parameter modulation was communicated to the UI and it might be fixed. If not, then compiling the node to C++ definitely will (and this is highly recommended as soon as you go down to frame-processing).

                              However I am close to the state where I can care about backwards compatibility and migration of old scriptnode patches to the system (there were a few breaking changes that need manual migration).

                              ? 1 Reply Last reply Reply Quote 0
                              • ?
                                A Former User @Christoph Hart
                                last edited by

                                @Christoph-Hart said in Table Playhead Animation:

                                So is the current scriptnode ready for commercial releases like this combination?

                                No, as I said, scriptnode itself is not ready yet, but you can use the scriptnode branch for building commercial plugins with HISE that don't use the feature.

                                I think the spikes you're seeing come from the old way the parameter modulation was communicated to the UI and it might be fixed. If not, then compiling the node to C++ definitely will (and this is highly recommended as soon as you go down to frame-processing).

                                However I am close to the state where I can care about backwards compatibility and migration of old scriptnode patches to the system (there were a few breaking changes that need manual migration).

                                It would be awesome at least compiling to C++ in the current scriptnode branch. So we wouldn't have to wait for the v3 release. If v3 is completely different, no problem for me I can build from scratch again. But at least the current scriptnode branch capabilities would be awesome. Thank you for this awesome framework!

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                                • Christoph HartC
                                  Christoph Hart
                                  last edited by

                                  Yeah, I'm not putting any effort in a system that is about to be replaced in a few months (and releasing a plugin now with the old scriptnode code would be a terrible idea).

                                  I'm currently in the cleaning up phase and making the new SNEX workbench usable by brave people (the compilation process is tightly integrated there so you don't have to specify any custom paths or recompile HISE as it loads the compiled code as DLL during development). I suggest to wait for this (this should happen in the next weeks), then you can try to migrate your old scriptnode patches to the new system and enjoy the shiny new scriptnode...

                                  ? 1 Reply Last reply Reply Quote 3
                                  • ?
                                    A Former User @Christoph Hart
                                    last edited by

                                    @Christoph-Hart Good to know, Thank you!

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                                    • NatanN
                                      Natan
                                      last edited by

                                      This Not SHowing Up :/
                                      "drawTableRuler"
                                      Any Advices?

                                      I'm on Master Branch

                                      d.healeyD DanHD 2 Replies Last reply Reply Quote 0
                                      • d.healeyD
                                        d.healey @Natan
                                        last edited by

                                        @Natan https://forum.hise.audio/topic/4260/the-definitive-feature-request-bug-fix-roadmap/191?_=1628365474099

                                        Libre Wave - Freedom respecting instruments and effects
                                        My Patreon - HISE tutorials
                                        YouTube Channel - Public HISE tutorials

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                                        • DanHD
                                          DanH @Natan
                                          last edited by

                                          @Natan It's only in develop, but the laf for tables doesn't seem to work

                                          DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                                          https://dhplugins.com/ | https://dcbreaks.com/
                                          London, UK

                                          NatanN DanHD 2 Replies Last reply Reply Quote 2
                                          • NatanN
                                            Natan @DanH
                                            last edited by Natan

                                            @DanH @d-healey Thank You Guys
                                            By A Chance, Can You Explain How ICan Draw A Totally Flat Line On The Middle Of A Table?

                                            Here is My Table:

                                            TableScratchTable.addTablePoint(0,1, 1);
                                            

                                            I Want it to Have 2 Points, And Look Like The Image Below Once I Click On Reset.
                                            Screenshot 2021-08-08 012946.png

                                            DanHD 1 Reply Last reply Reply Quote 0
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