LAF ScriptSlider?
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@Natan No, what do you mean?
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@ulrik said in LAF ScriptSlider?:
@ulrik ...and search light
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This Show The Error k.clear();
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@Natan Not for me
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@Natan Me neither...
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@Natan Not here..
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@ustk said in LAF ScriptSlider?:
@ulrik
textColour
isn't working with the stock slider either so this should have something to do with a bug in the slider wrapper somehow, it's not related to custom LAF. I'm checking if I can do something...Any luck with finding a solution for the
textColour
property? -
@d-healey said in LAF ScriptSlider?:
Do you have an example of a rotary knob using skew factor?
Not on the top of my head...
Any luck with finding a solution for the textColour property?
I'm having a look before making my evening tea :)
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@d-healey Ok so now the
textColour
property is available from the custom LAF (although it still doesn't work with stock sliders, but who cares...)
Did I earn my tea? :) -
@ustk Yey well done, many much tea for you :D @Christoph-Hart merge merge merge :D
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@ustk Do you have example of drawing a knob with the correct middle position?
This is what I'm working with:
laf.registerFunction("drawRotarySlider", function(g, obj) { var a = obj.area; var width = obj.area[2]; var height = obj.area[3]; var stroke = 3; var mark = 4; var range = obj.max - obj.min; var startOffset = 2.5; var endOffset = -startOffset + 2.0 * startOffset * (obj.value - obj.min) / range; g.setColour(obj.itemColour1); g.fillEllipse(a); g.setColour(obj.itemColour2); g.drawEllipse([stroke / 2, stroke / 2, width - stroke, height - stroke], stroke); g.rotate(endOffset, [a[2] / 2, a[2] / 2]); g.setColour(obj.textColour); g.fillRoundedRectangle([width / 2 - mark / 2, 0, mark, height / 2.5], 1.5); });
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laf.registerFunction("drawRotarySlider", function(g, obj) { var a = obj.area; var width = obj.area[2]; var height = obj.area[3]; var stroke = 3; var mark = 4; var range = obj.max - obj.min; var startOffset = Math.PI * 0.25; var fullArc = Math.PI * 1.5; var arcPos = startOffset + fullArc * (obj.value - obj.min) / range; // 0 = starts in the center var intend = width * 0.25; g.setColour(obj.itemColour1); g.fillEllipse(a); g.setColour(obj.itemColour2); g.drawEllipse([stroke / 2, stroke / 2, width - stroke, height - stroke], stroke); var p = Content.createPath(); p.addArc([0, 0, 1.0, 1.0], Math.PI + startOffset + fullArc, Math.PI + startOffset); /// itemColour3 ? g.setColour(0x22FFFFFF); // Annoyingly the path can't scale proportionally so we need to factor this weird number // in to make it non-squashed (change it if you change the intend) // someone with more math ambition could calculate it with a middle-school grade formula... var magicScaler = 1.4; g.drawPath(p, [intend/2 + stroke, intend/2 + stroke, width - intend - 2 * stroke, height - magicScaler * intend - 2 * stroke], intend); g.rotate(arcPos, [a[2] / 2, a[3] / 2]); g.setColour(obj.textColour); g.drawLine(width/2, height/2, intend - stroke + width/2, height - stroke, 4.0); });
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@d-healey Sorry but I don't understand what was the problem... Everything seems fine here...
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@ustk If you use it with the attack knob of an ADSR for example the skew is totally off.
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Oops I thought you were talking about the center point of the circle :)
I think the
obj.value
should be normalized (or at least anobj.normalisedValue
should be added) that takes the skew factor into account. -
@Christoph-Hart @d-healey There's a
valueNormalized
but I might have made a mistake (or not), so this is whereobj.skew
might help.
This is the formula of thevalueNormalized
I've made:(s.getValue() - s.getMinimum()) / (s.getMaximum() - s.getMinimum())
so this doesn't take the skew factor, hence 0.5 isn't the
middlePosition
of 1,000, but half the range (10,000 in the case of a 0-20,000 time knob) -
@d-healey @Christoph-Hart This is what you want, but since it complicates too much the formula, I should either add a
valueNormalizedWithSkew
, or modify the existingvalueNormalized
... ?laf.registerFunction("drawRotarySlider", function(g, obj) { var a = obj.area; var width = obj.area[2]; var height = obj.area[3]; var stroke = 3; var mark = 4; var startOffset = 2.5; var valueNormalizedWithSkew = Math.pow(10, (Math.log10(obj.valueNormalized) / (1/obj.skew))); var endOffset = 5 * valueNormalizedWithSkew - startOffset; Console.print(obj.skew); g.setColour(obj.itemColour1); g.fillEllipse(a); g.setColour(obj.itemColour2); g.drawEllipse([stroke / 2, stroke / 2, width - stroke, height - stroke], stroke); g.rotate(endOffset, [a[2] / 2, a[2] / 2]); g.setColour(obj.textColour); g.fillRoundedRectangle([width / 2 - mark / 2, 0, mark, height / 2.5], 1.5); });
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Yeah, valueNormalised should definitely include the "deskewing", otherwise you can just use the normal value.
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@Christoph-Hart Alright, correcting...
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@Christoph-Hart @d-healey that's fixed and pushed, so you can now do this:
laf.registerFunction("drawRotarySlider", function(g, obj) { var a = obj.area; var width = obj.area[2]; var height = obj.area[3]; var stroke = 3; var mark = 4; var startOffset = 2.5; var endOffset = 5 * obj.valueNormalized - startOffset; g.setColour(obj.itemColour1); g.fillEllipse(a); g.rotate(endOffset, [a[2] / 2, a[2] / 2]); g.setColour(obj.textColour); g.fillRoundedRectangle([width / 2 - mark / 2, 0, mark, height / 2.5], 1.5); });
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@ustk Woohoo! Thank you both!