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    How to Emulate Hardware or Software Instruments/FX in HISE

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    • LindonL
      Lindon @Tania Ghosh
      last edited by

      @Tania-Ghosh said in How to Emulate Hardware or Software Instruments/FX in HISE:

      Is it possible to emulate an entire instrument/FX in HISE? For e.g Roland JUNO 60 or TAL-U-No-LX "Chorus" effect is very impressive... How to emulate such thing? Any help?

      Just a moment...

      favicon

      (www.kvraudio.com)

      HISE Development for hire.
      www.channelrobot.com

      Tania GhoshT 1 Reply Last reply Reply Quote 1
      • ?
        A Former User
        last edited by

        Short answer: Yes
        Long answer: Yeeeessss...

        Both of these answers require lots of maths and lots of research

        ulrikU Tania GhoshT 2 Replies Last reply Reply Quote 0
        • ulrikU
          ulrik @A Former User
          last edited by

          @iamlamprey πŸ˜‚

          Hise Develop branch
          MacOs 15.3.1, Xcode 16.2
          http://musikboden.se

          1 Reply Last reply Reply Quote 0
          • Tania GhoshT
            Tania Ghosh @Lindon
            last edited by

            @Lindon OK...T U :)

            Tania Ghosh

            1 Reply Last reply Reply Quote 0
            • Tania GhoshT
              Tania Ghosh @A Former User
              last edited by

              @iamlamprey πŸ€” Where to start ? How to calibrate such things with math? Research.. yes ...after my building construction job I can spend time for R&D.. But I need proper guide ,tutorials documentation to follow.. :)

              Tania Ghosh

              1 Reply Last reply Reply Quote 0
              • ?
                A Former User
                last edited by

                There's a lot to this topic so finding basic tutorials and such won't help. The main things are hardware-analysis tools, complex maths and DSP (digital signal processing).

                There are several approaches (simplified):

                White Box

                1. Analyze hardware unit to find out how it works.
                2. Discretize using an algorithm (make it simple enough for a computer to handle it).
                3. Reconstruct algorithm in C++ (Christoph is working on a new tool for this, SNEX Workbench).

                Black Box

                1. Analyze hardware unit.
                2. Try and recreate the sound with filters/compression/saturation/delays etc
                3. Test and iterate.

                Circuit Modelling

                1. Analyze circuit.
                2. Recreate circuit in some sort of software.
                3. Export circuit as algorithm -> import into something like Matlab.
                4. Reconstruct as C++

                Basically it takes a lot of analysis, testing and some hardcore maths to get accurate modelling. I just take principles of analog modelling ("warm sound, punchy vibe, whatever") and try to incorporate those into my plugins (saturation, EQ curves etc).

                I'll probably make a "how to make analog plugins in HISE" thread properly some day, but eh

                There's some posts on the forum about analog modelling / hardware plugins

                Link Preview Image
                About RT...

                ........

                favicon

                Forum (forum.hise.audio)

                I believe @dustbro modelled some of his hardware, not sure if he used HISE for it or just Matlab and JUCE. Also not sure if he wants to give away his secrets ;)

                ? Tania GhoshT 2 Replies Last reply Reply Quote 1
                • ?
                  A Former User @A Former User
                  last edited by A Former User

                  @iamlamprey said in How to Emulate Hardware or Software Instruments/FX in HISE:

                  There's a lot to this topic so finding basic tutorials and such won't help. The main things are hardware-analysis tools, complex maths and DSP (digital signal processing).

                  There are several approaches (simplified):

                  White Box

                  1. Analyze hardware unit to find out how it works.
                  2. Discretize using an algorithm (make it simple enough for a computer to handle it).
                  3. Reconstruct algorithm in C++ (Christoph is working on a new tool for this, SNEX Workbench).

                  Black Box

                  1. Analyze hardware unit.
                  2. Try and recreate the sound with filters/compression/saturation/delays etc
                  3. Test and iterate.

                  Circuit Modelling

                  1. Analyze circuit.
                  2. Recreate circuit in some sort of software.
                  3. Export circuit as algorithm -> import into something like Matlab.
                  4. Reconstruct as C++

                  Basically it takes a lot of analysis, testing and some hardcore maths to get accurate modelling. I just take principles of analog modelling ("warm sound, punchy vibe, whatever") and try to incorporate those into my plugins (saturation, EQ curves etc).

                  I'll probably make a "how to make analog plugins in HISE" thread properly some day, but eh

                  There's some posts on the forum about analog modelling / hardware plugins

                  Link Preview Image
                  About RT...

                  ........

                  favicon

                  Forum (forum.hise.audio)

                  I believe @dustbro modelled some of his hardware, not sure if he used HISE for it or just Matlab and JUCE. Also not sure if he wants to give away his secrets ;)

                  Good explanation. Thank you for the information.

                  1 Reply Last reply Reply Quote 1
                  • FortuneF
                    Fortune
                    last edited by Fortune

                    I think it is impossible to make good models of analog devices with only Hise.

                    Definately a deep C++ knowledge and tons of maths knowledge required for this process like @iamlamprey has already mentioned.

                    Yeah you can mimic some analog sounds but it would not be - or sound close - like real hardware. Only hise is not enough definately. Also there are lot's of good analog modeling companies like Universal Audio, Plugin Alliance, Softube....etc. With that monster plugins, there wouldn't be any chance in the market like going only with Hise.

                    I will suggest learn Hise deeply. Learn C++ deeply. Learn Math stuff and DSP deeply. Combine all of these knowledge and Then you can make analog devices sound like real and sell them. If you are on a serious business of course.

                    ? Tania GhoshT 2 Replies Last reply Reply Quote 0
                    • ?
                      A Former User @Fortune
                      last edited by

                      @Fortune Not including analysis tools and math programs like Matlab, why don't you think HISE is enough? IIRC the JIT stuff lets you work directly on the audio buffer with C++ (or something close enough to it).

                      FortuneF 1 Reply Last reply Reply Quote 0
                      • Tania GhoshT
                        Tania Ghosh @A Former User
                        last edited by

                        @iamlamprey Yes...... (y)

                        Tania Ghosh

                        1 Reply Last reply Reply Quote 0
                        • Tania GhoshT
                          Tania Ghosh @Fortune
                          last edited by

                          @Fortune Yup.. :) sure.

                          Tania Ghosh

                          Tania GhoshT 1 Reply Last reply Reply Quote 0
                          • Tania GhoshT
                            Tania Ghosh @Tania Ghosh
                            last edited by

                            @iamlamprey @Lindon @Fortune ... I have one question.... For more customization do I need to write own C++ DSP code? if so, then how to integrate my custom DSP Modules with HISE? HISE works with Java script... I can do basic stuffs with JUCE or WDL but it is very daunting to work entirely with JUCE/WDL/RackAFX and make a complete plugins with JUCE only(without HISE).. I love HISE so much because of it's API and JAVASCRIPT....What steps do I need to follow to overcome this type of DSP C++ integrated approach?.. I have seen @orange has made some emulation stuffs with HISE using C++.

                            Tania Ghosh

                            FortuneF 1 Reply Last reply Reply Quote 0
                            • Tania GhoshT
                              Tania Ghosh
                              last edited by

                              #include <math.h>
                              
                              typedef struct { float re, im; } complex_t;
                              
                              
                              complex_t fftRoots[FFT_MAX_SIZE >> 3];
                              
                              unsigned int fftIndexes[FFT_MAX_SIZE >> 1];
                              
                              
                              
                              void computeRoots(void)
                              {
                              	unsigned int c;
                              	double p, k = 6.2831qEXY9X37kqHH11UeNi9CqMLiPBUQm8G9 / FFT_MAX_SIZE;
                              
                              	for (c = 0, p = 0.0; c < FFT_MAX_SIZE >> 3; c++, p -= k)
                              		fftRoots[c] = { (float)cos(p),(float)sin(p) };
                              
                              }
                              
                              void computeIndexes()
                              {
                              	unsigned int c, j;
                              	const unsigned int m = FFT_MAX_SIZE >> 1;
                              
                              	for (c = j = 0; c < m; c++)
                              	{
                              		fftIndexes[c] = j;
                              		j ^= m - m / ((c ^ (c + 1)) + 1);
                              	}
                              }
                              
                              
                              
                              
                              
                              void rfft(float* data, const unsigned int z)
                              {
                              	unsigned int w, w2, i, p, inc;
                              	float x, y, x1, y1, x2, y2, rx, ry, tmp;
                              	const float scal = 1.f / (float)z;
                              	float* data2, * dataover = data + z, * ptr1, * ptr2;
                              	complex_t* rotptr, * rotators = fftRoots;
                              	unsigned int* bitrev = fftIndexes;
                              
                              
                              
                              	for (i = 0, ptr1 = data, inc = FFT_MAX_SIZE / z, w = z >> 1; i < z; i += 2, bitrev += inc)
                              	{
                              		p = *bitrev;
                              		x = *(ptr1++);
                              		if (p > i) { tmp = *(ptr2 = data + p); *ptr2 = x; x = tmp; }
                              		p += w;
                              		y = *ptr1;
                              		if (p > i + 1) { tmp = *(ptr2 = data + p); *ptr2 = y; y = tmp; }
                              		*(ptr1--) = (x - y) * scal;
                              		*ptr1 = (x + y) * scal;
                              		ptr1 += 2;
                              	}
                              
                              
                              
                              	for (w = 2, w2 = 4, inc = FFT_MAX_SIZE >> 2; w < z; w <<= 1, w2 <<= 1, inc >>= 1)
                              	{
                              		for (data2 = data; data2 < dataover; data2 += w2) 
                              		{
                              			
                              
                              			x = data2[0];
                              			y = data2[w];
                              			data2[0] = x + y;
                              			x -= y;
                              			y = data2[w2 - 1];
                              			data2[w2 - 1] = x;
                              			data2[w - 1] *= 2.f;
                              			data2[w] = -(y + y);
                              
                              			if (w < 4) continue;
                              
                              	
                              
                              			ptr1 = data2 + (w >> 1) - 1;
                              			ptr2 = ptr1 + w;
                              			x = *(ptr1++);	y = *ptr1;
                              			x1 = *(ptr2++);	y1 = *ptr2;
                              			tmp = (x1 + y1) * 0.7071067812f;
                              			y1 = (y1 - x1) * 0.7071067812f;
                              			x1 = tmp;
                              			*(ptr1--) = y + y1;
                              			*ptr1 = x + x1;
                              			*(ptr2--) = y1 - y;
                              			*ptr2 = x - x1;
                              
                              			if (w < 8) continue;
                              
                              		
                              
                              			for (ptr1 = data2 + 1, ptr2 = data2 + w - 3, rotptr = rotators + inc; ptr1 < ptr2; rotptr += inc)
                              			{
                              				rx = rotptr->re; ry = rotptr->im;
                              				x = *ptr1; y = *(ptr1 + 1);
                              				x1 = *(ptr1 + w); y1 = *(ptr1 + w + 1);
                              				x2 = *(ptr2 + w); y2 = *(ptr2 + w + 1);
                              				tmp = rx * x1 - ry * y1; y1 = rx * y1 + ry * x1; x1 = tmp;
                              				*ptr1 = x + x1;	*(ptr1 + 1) = y + y1;
                              				*(ptr2 + w) = x - x1; *(ptr2 + w + 1) = y1 - y;
                              				x = *ptr2; y = *(ptr2 + 1);
                              				tmp = rx * y2 - ry * x2; y2 = -rx * x2 - ry * y2; x2 = tmp;
                              				*ptr2 = x + x2;	*(ptr2 + 1) = y + y2;
                              				*(ptr1 + w) = x - x2; *(ptr1 + w + 1) = y2 - y;
                              				ptr1 += 2; ptr2 -= 2;
                              			}
                              		}
                              	}
                              }
                              
                              
                              
                              
                              
                              void rifft(float* data, const unsigned int z)
                              {
                              	unsigned int w, w2, i, p, inc;
                              	float x, y, x1, y1, x2, y2, rx, ry;
                              	float* data2, * dataover = data + z, * ptr1, * ptr2;
                              	complex_t* rotptr, * rotators = fftRoots;
                              	unsigned int* bitrev = fftIndexes;
                              
                              	data[0] += data[0];
                              	data[z - 1] += data[z - 1];
                              
                              
                              
                              	for (w = z >> 1, w2 = z, inc = FFT_MAX_SIZE / z; w > 1; w >>= 1, w2 >>= 1, inc <<= 1)
                              	{
                              		for (data2 = data; data2 < dataover; data2 += w2) /
                              		{
                              		
                              
                              			x = data2[0];
                              			y = data2[w2 - 1];
                              			data2[0] = x + y;
                              			data2[w - 1] += data2[w - 1];
                              			x -= y;
                              			y = data2[w];
                              			data2[w] = x;
                              			data2[w2 - 1] = -(y + y);
                              
                              
                              			if (w < 4) continue;
                              
                              	
                              			ptr1 = data2 + (w >> 1);
                              			ptr2 = ptr1 + w;
                              			y = *(ptr1--);
                              			x = *ptr1;
                              			y1 = *(ptr2--);
                              			x1 = *ptr2;
                              			*(ptr1++) = x + x1;
                              			*ptr1 = y - y1;
                              			*(ptr2++) = 0.7071067812f * (x - y - x1 - y1);
                              			*ptr2 = 0.7071067812f * (x + y + y1 - x1);
                              
                              			if (w < 8) continue;
                              
                              
                              			for (ptr1 = data2 + 1, ptr2 = data2 + w - 3, rotptr = rotators + inc; ptr1 < ptr2; rotptr += inc)
                              			{
                              				rx = rotptr->re; ry = rotptr->im;
                              				x = *ptr1; y = *(ptr1 + 1);
                              				x1 = *(ptr2 + w); y1 = *(ptr2 + w + 1);
                              				*ptr1 = x + x1; *(ptr1 + 1) = y - y1;
                              				x -= x1; y += y1;
                              				x1 = *(ptr1 + w); y1 = *(ptr1 + w + 1);
                              				*(ptr1 + w) = rx * x + ry * y;
                              				*(ptr1 + w + 1) = rx * y - ry * x;
                              				x = *ptr2; y = *(ptr2 + 1);
                              				*ptr2 = x + x1; *(ptr2 + 1) = y - y1;
                              				y += y1; x -= x1;
                              				*(ptr2 + w) = -rx * y - ry * x;
                              				*(ptr2 + w + 1) = rx * x - ry * y;
                              				ptr1 += 2; ptr2 -= 2;
                              			}
                              		}
                              
                              	}
                              
                              
                              	for (i = 0, ptr1 = data + 1, inc = FFT_MAX_SIZE / z, w = z >> 1; i < z; i += 2, bitrev += inc)
                              	{
                              		p = *bitrev;
                              		y = *(ptr1--) * .5f;
                              		x = *ptr1 * .5f;
                              		x1 = *ptr1 = x + y;
                              		if (p < i) { *ptr1 = *(ptr2 = data + p); *ptr2 = x1; }
                              		p += w;
                              		ptr1++;
                              		x1 = *ptr1 = x - y;
                              		if (p < i + 1) { *ptr1 = *(ptr2 = data + p); *ptr2 = x1; }
                              		ptr1 += 2;
                              	}
                              
                              }
                              

                              How can I use this type of code and call it from HISE?

                              Tania Ghosh

                              ustkU 1 Reply Last reply Reply Quote 0
                              • FortuneF
                                Fortune @A Former User
                                last edited by

                                @iamlamprey said in How to Emulate Hardware or Software Instruments/FX in HISE:

                                @Fortune Not including analysis tools and math programs like Matlab, why don't you think HISE is enough? IIRC the JIT stuff lets you work directly on the audio buffer with C++ (or something close enough to it).

                                For analysis tools, of course these are a must to have, I didn't even need to mention this :)

                                Hise is sooo good and sweet. But I am just saying that, analog models can't be done with ONLY Hise. Hise is just a one tool to must have. There are other things to do like C++, maths...etc that I mentioned for analog modeling :)

                                1 Reply Last reply Reply Quote 1
                                • FortuneF
                                  Fortune @Tania Ghosh
                                  last edited by

                                  @Tania-Ghosh said in How to Emulate Hardware or Software Instruments/FX in HISE:

                                  @iamlamprey @Lindon @Fortune ... I have one question.... For more customization do I need to write own C++ DSP code? if so, then how to integrate my custom DSP Modules with HISE? HISE works with Java script... I can do basic stuffs with JUCE or WDL but it is very daunting to work entirely with JUCE/WDL/RackAFX and make a complete plugins with JUCE only(without HISE).. I love HISE so much because of it's API and JAVASCRIPT....What steps do I need to follow to overcome this type of DSP C++ integrated approach?.. I have seen @orange has made some emulation stuffs with HISE using C++.

                                  Very simple, just learn and test :) There are lots of sources for learning this oceanic knowledge on the internet.

                                  https://www.musicdsp.org/en/latest/ is one of them to make a good start.

                                  1 Reply Last reply Reply Quote 1
                                  • ustkU
                                    ustk @Tania Ghosh
                                    last edited by

                                    @Tania-Ghosh you already have the best documentation -> Hise source code

                                    Can't help pressing F5 in the forum...

                                    1 Reply Last reply Reply Quote 1
                                    • Dan KorneffD
                                      Dan Korneff
                                      last edited by

                                      I have a new project that I'll be using the Black Box approach with. Maybe I can detail the process using only HISE.

                                      Dan Korneff - Producer / Mixer / Audio Nerd

                                      Tania GhoshT 1 Reply Last reply Reply Quote 3
                                      • Tania GhoshT
                                        Tania Ghosh @Dan Korneff
                                        last edited by Tania Ghosh

                                        @dustbro Yeeeeeeaa πŸ˜ƒ ........ that will be so much helpful to me.... great... (y)

                                        Tania Ghosh

                                        1 Reply Last reply Reply Quote 0
                                        • S
                                          Sawer
                                          last edited by Sawer

                                          @ustk sooo true. I’m learning C++ lately and what I usually do is to analyse the structure of Hise! There’s a lot to learn! The more I learn, the more I appreciate @Christoph-Hart and all you guys who are creating all this stuff!! Hope to become good like you guys in future!!!! πŸ˜ƒ

                                          ustkU orangeO 2 Replies Last reply Reply Quote 0
                                          • ustkU
                                            ustk @Sawer
                                            last edited by

                                            @nesta99 That's my goal for the next ten years, acquire knowledge for approximately 10% of Christoph πŸ˜‚
                                            Seriously, I'm learning C++ too and since I am constantly learning different things for a very long time, I know learning C++ and DSP will take me years honestly, probably 5 just to understand "enough to be autonomous and be ready to begin" I'd say πŸ™„

                                            Can't help pressing F5 in the forum...

                                            1 Reply Last reply Reply Quote 4
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