Connect a UI table to several modulators



  • I haven't found a solution in the forum... Any idea?

    HiseSnippet 1274.3oc6X8zaaTDEeV6LkZWBPknTNtJRH4nVr75lz1nJTbhicwpjDqXmFtElt6X6QY2YV1c1TRQH9HvGFtwc9d.23.G5m.f2L6Zu6FbBFWRoAhOX42e2eu+Lu2rtafvlFFJBPFk5ehOEY713dmvkiZNhv3nNagLdKrj7LWJZyS7IggTGjgQwGqDZTZADB036+sed8MItDtMMgk9ySELa5mw7XxTtca7DlqaahCsOyKi1qznisf2T3Jh.fTDWC4SrOhLjtCQoVALx3ZsbXRQPOIQRCQFKrov4jdiDOmGq+SYgLEHABKTOvQwraKbcTHV8aTyQLWmtiC3PD3ztogew3v+8waybXS3mlFdOs.yTKxlOLJbdvyJK7pM6vyHC7vwv6l3d1ALeYpDE1tAtCWRCFPryWl1Ixqup1AHBanRzwFiJ7qF3lBvDtrpG4HZ6.fXhKpb+Z0tq4p0ps7iVr7hkgJSnz7XRfo1Ws3GScE9TKyOwT2oTcHUpkLASUVRSaNQ0kTd5L7S8Y2O0W5zHR2YtEQR.mzhOjwoUsCnPMXCtydzgrPHj5OVmJIATVGreGsK.yGmO.TzT34K3.QkkRjqevI+tZ.c.3Ug1kS.vxOZPD2VxDbSAeGgjtKuxxk+5xkJ+MkMOsnAClpLEDBDttzfoJVclI37LrBOx6Yzf6BQlaDchhP6X9tyqc1cmYO7XGmQxnnf2gyj65SSnO+9WTRJU0ImfP.JRce7hI8w5hChA9nDNI+hznO6nDGH+hLZgW4gUy+43cO3EsZsF2sF8AM0zunk8Sty8ZGwVMlF9ZvcTptVLMBseGU4ZLl.3AP1mFHYpLiwVzigwVwm0Jg2hFdjT3q0Mok.xd+0QvWkh9CabRJAowyYNxQpSieAbdbDkMbjTQ8i5oiom1WHFAvLGgSjKQlePjZ5ah.n9m6Du5PLOjIy7Pe45uxSmrlV0cFg6MwcYR6QSGuElBdgRyEMdSl0uHt0fATaYJXW.29ym2A6VyETdmXnbCbOX3kdNnFHefl17.xwTyGS4z.UR05r1Aa9Ke6OLq6f8m4cv6ZKgGe+.BOzWDlyw8ndr9v4gvrL2ODVjP+x8TU4r7aJHASUzKWuMDjS0ldDYTftcYCOQDWlq8n3EwcAV3Ml6B7pbZ6Bc3f07c0kxw38cw416mLb3T2THGd2VvE9iDblc1x+dTY.a3PZP1nXpg1FRIbMxIbZ7cM1i5RIg455iUZxkDz21LQsLL+Hb8UR26r1oVtjrL5OM3p3rkKmR9qvLVuuMNA+vYYyKM6D9P73L7kJXetqxJ9enUY+MfxdhHIiObaBbnDt1CFdkidvFDaJfDNm5pe0iBps.wz0l7pHTtil32gOIBsTzFIBsFKLa3dqwqKUaFSWWdKM8.Qf2LrsDsQ8K9skVY87ojUOqrsnxHdd0iYkSKU30FBuL5c8FiYVOKytDdNmAz47z1rL2N8mVuEWMjqGEhFmcCsgfUk6x4fH2P5Ap6sZk0vT10yx9SIANPcw9efE142jkoS8M52j++wauqe016q1de016KQaum44RvViKOU5aigMY0M0kay+8q2uNthzqimgGwNPbnc7+jmZL200bf3lq+a5Kg2VQaZM9evCiqUsFxCV1dnsspm9ig7yzso9bXy8lCaVYNrY04vl6OG17f4vlGdt1ntmyFQRgWb+Ovnaq3MhFw26SeT.8GfG3gWE
    


  • I don't think it's possible. Each table can only connect to one module's table or to another table on the UI. However several tables on the UI can share a single table data object. What would be good is if you could set table modulators to use a table data object too. @Christoph-Hart 😉



  • Yes that is a good idea. Actually the entire data system behind the table is very old (it's actually one of the first UI elements I wrote for HISE) and I needed to change it in order to work with SNEX, so a little bit of cleaning up might not hurt.



  • @Christoph-Hart

    • Is there any chance to get back the Script Envelope? I'd like to script my own from array interpolation...

    • What is also annoying in the tables is that a change is taken into account only when releasing a node, not real-time when dragging, which makes a very odd user experience... But if we get Script Envelope back I don't need the tables anymore

    I know Script Envelope has been removed because it is now a part of scriptnode, but then we don't have it for the samplers...



  • @ustk said in Connect a UI table to several modulators:

    I know Script Envelope has been removed because it is now a part of scriptnode, but then we don't have it for the samplers...

    c7789b7d-db09-490a-abf1-ddcf5b20401e-image.png

    Whatcha talkin bout Willis?



  • This post is deleted!


  • @d-healey It's just an empty shell now...
    Here's how it was back in the days' earth was something kinda rounded 🙂

    alt text



  • @ustk Aha I see now, would a script time variant modulator work?



  • @d-healey It might work in my case but not sure it is the same thing, especially about polyphony but I'll try. Since it has noteOn/Off it should work for monophonic stuff at least, dunno...



  • @Christoph-Hart I tried to make a dspNetwork in a scripted envelope and just inserted a node.add to test it, but no modulation signal is coming out... I don't know if this should work or if the scripted envelope is deprecated. You said once that it has been removed to address scripted envelope via scriptnode so I thought dspNetwork was the way to go.
    Also accessing a scriptnode parameter in the scripted envelope weirdly toggles the mono/poly mode...


Log in to reply
 

15
Online

1.2k
Users

3.8k
Topics

33.7k
Posts