Arp Sustain with Sustain Pedal
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..and now its decided to ignore the glide script I added - except where I turn off the arp - play some notes- they glide - then turn ON the arp - and it glides correctly.
Im reaching the point where I think the model of note behaviours is not flexible enough to accommodate some reasonable requirements - like an arp thats even just a bit above basic - and glide scripts..
-- so apparently I MUST have midi thru (different input and output channels in the arp) to get glide to work...
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@Christoph-Hart THANK YOU! Absolutely killer. I was definitely running into the issue where I needed to call
Synth.noteOffByEventId()
twice but wasn't able to access the eventId after calling it once, so this will be super useful.Really appreciate the quick turnaround. Cheers!
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Experiencing just one small issue with the new "Chords" pattern. When you play a chord, the first time around it will only play one note and then it will play all the notes on the next cycle.
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Hmm, yes I noticed that too, the problem is the arp starts playing as soon as you hit the first note, there's not too much I can do. I think if it's perfectly quantised, it should work though.
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Hmm, perhaps just on the first cycle it plays any note press when pressed and then syncs them on all cycles after. That's the way I have it in my other midi processing script and it feels very fluid to play that way.
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Yeah, I also wasn't very satisfied with my answer...
https://github.com/christophhart/HISE/commit/5a709c8022a2ba7207dedf84a88099fe13399b4f
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Wicked! Will give it a spin.
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Nice, this seems to be working well. I might just tweak the
Engine.getUptime() - chordStartUptime < 0.02
for my project to add a little more flexibility in the note presses.Appreciate it!
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@Christoph-Hart -- I know this is very late in the day but can I add yet another feature request in here.
Can we add a couple of range sliders - that set a lower midi note and upper midi note that the arp responds to - otherwise it ignores the input (passes the note thru) un affected - it allows users to play high sounds whilst (say) HOLD is engaged on some low notes.
I've tried coding a separate script to do this - by moving the midi channel of "out of range" notes - but the arp still responds to these notes
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Oh! I added this to the cpp on my own. It's a pretty easy change, so if Christoph can't get to it, I'll send you a version with that included.
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@Lunacy-Audio perhaps you could push these to the git hub repository?
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Whilst we are here...
Tie doesnt seem to work how I think it should...When engaged if I hold down a single key - and have some notes at 100% length - then it works fine, but if I hold down a chord it completely ignores the 100% length and retriggers each step - I think it should work that it decides what note to play and then honours the tie for that step...
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Ah yes, that might be true I didn't check tied notes.
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@Christoph-Hart well dont spend any time on it now, instead head off and build those send and receive FX's.. :
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@Christoph-Hart said in Arp Sustain with Sustain Pedal:
Ah yes, that might be true I didn't check tied notes.
actually this isnt really a problem - you get very "musically interesting" results with it:
engage LATCH (HOLD with reset ), engage TIE, set up a "tied pattern" - press a single note - you get the tied pattern playing, press two noes - you get the "standard" pattern playing, rinse repeat...
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@Lunacy-Audio perhaps you could push these to the git hub repository?
@Lindon I've made some other changes to the arp which you probably don't want, but I can just send you the key range changes. Not sure if it's the best way to handle it, but it does the trick.
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@Lunacy-Audio the best way is to push your changes to github
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@Lindon Oh that's not what I meant by best way. I'm referring to my actual handling of the key ranges.
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@Lunacy-Audio okay... send away...