Export tool
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@orange What are the default install locations for
vst3
andaax
on MacOS and Windows? -
@d-healey said in Export tool:
@orange What are the default install locations for
vst3
andaax
on MacOS and Windows?macOS
AU: /library/audio/plug-ins/components
VST: /library/audio/plug-ins/vst
VST3: /library/audio/plug-ins/vst3
AAX: /library/application support/avid/plug-ins
Windows
VST (64 bit): C:\Program Files\VSTPlugIns
VST (32 bit): C:\Program Files (x86)\VSTPlugInsVST3 (64 bit): C:\Program Files\Common Files\VST3
VST3 (32 bit): C:\Program Files (x86)\Common Files\VST3AAX (64 bit): C:\Program Files\Common Files\Avid\Audio\Plug-Ins
AAX (32 bit): C:\Program Files (x86)\Common Files\Avid\Audio\Plug-InsIf you want, I can also send you the "WhiteBox Packages" installer project file for deep inspection.
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@orange Thank you. I have a whitebox packages installer project already :) I've got the installers building now on Mac, just wanted to double check I had the correct location for all formats.
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@d-healey On Windows I have the following.
For 64bit VST3:
C:\Program Files\Common Files\VST3For 64bit VST:
C:\Program Files\VSTPlugInsFor 32bit VST3:
C:\Program Files (x86)\Common Files\VST3For 32bit VST:
C:\Program Files (x86)\VSTPlugInsCan another Windows user verify these on their system?
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@d-healey Not sure if this is useful for you, but I think I just figured out a way to write the LinkOSX file based on the user selected destination in the installer. Whitebox Packages gives you some variables to work with in the shell script, so it's just a really simple two-liner:
#!/bin/sh # Write sample location selected by user to LinkOSX for HISE destfile=/Users/${USER}/Library/Application\ Support/YourCompany/YourProduct/LinkOSX echo $DSTROOT > "$destfile"
If you add this to the post-installation scripts, it'll run at the end of the installer. The only drawback is that needs to be a raw package in order for the samples to be relocatable.
Note: Still need to test this on more than just my machine.
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@Lunacy-Audio I'll try it out. I've added a file selector so you can add any post install script you like to the installer, I haven't tested it yet though.
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@d-healey Hey Dave! I'm back on track... I just wanted to say that the Export Tool is an amazing idea! I will definitely have a closer look at it as it is very promising!
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What can you tell me about codesigning on Windows?
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@d-healey said in Export tool:
What can you tell me about codesigning on Windows?
-- that mostly no one does it.
If you are going to add additional code signing I STRONGLY recommend you look at the Pace/AAX signing next.
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@d-healey The only signing/wrapping I do involves the Pace Wrap Tool. Same as with Lindon said.
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I've had other requests for signing Windows apps so users don't get the "untrusted software" popup, as I'd also like to prevent this popup for my users I'm interested in signing Windows apps.
What do I need to sign AAX plugins? I have a developer account with AVID but I haven't bought a license/certficate (whatever they call it) as I can't use it with my plugins due to license conflicts.
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@d-healey head over to https://www.paceap.com/proaudio.html and sign up to be a developer (it's free). They will give you access to the Pace Eden Toolkit which contains their signing/wrapping tool.
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@d-healey You need an iLok and install the iLok manager to access your Pace Central Account. Afaik it is the only way.
But first, you need to contact Avid so they push you to PACE. PACE will reach to you to install the Eden tool and give you all the necessary information to access the Pace Central Account... -
@dustbro I have a developer account already, and an iLok (a very very very old one), but don't I need to pay for something before I can sign apps?
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@d-healey It is free
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@ustk Cool, can the tools be used from the command line?
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@d-healey it is all command line in the terminal... but => PM because I don't know if it is legal to go further...
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Is it possible to export 32bit plugins/standalone on Mac? And is there any point in doing it?
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@d-healey said in Export tool:
Is it possible to export 32bit plugins/standalone on Mac? And is there any point in doing it?
No. XCode won't allow you to export a 32bit plugin.