Scriptnode cpu ?
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I'm stupid, I didn't expect the oversampling nodes to have that much impact, I'll have to lower them to 4x...
I wonder what the ideal middle-ground is for anti-aliasing and performance. I assume 16x will have diminishing returns for aliased frequencies.
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@Christoph-Hart Dear Christoph
Could you point Me to a version of scrptnode that the export To Cpp Still Works?@ustk And you said that it was workong Before you start to dosome changes.
Thank You
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@iamlamprey Mate, in what version you did export Nodes to Custom cpp?
Do they increase the Cpu usage? -
@Natan I haven't done it, I exported them to meta nodes, which don't affect CPU and are also being deprecated.
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@iamlamprey In The Latest Version, I Succesfully Exported To Cpp Meta Node.
They Work In Hise, But In Exported Plugin, They Get Muted, Or Do'nt DO Anything To The Input Signal, Kinda Bypassed Or Not Integrated :( -
@Natan What kind of node setup are you using? I brought mine down by a significant amount by adding a button that disables oversampling nodes.
For simple stuff like compression/filters/dry-wet chains and saturation, you should be able to bring the CPU usage down to reasonable and competitive amounts, not sure about more modulation-based stuff though.
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@iamlamprey It's That Flanger, Yo Can Find It In The Forum
It Just Have A Oscillator, And 2 Delays, Nothing Crazy
But It Makes Some Artifacts, Which Will Get Disapper With Only Using Oversampling,
And It Causes CPU Spikes In Other hand -
@Natan I built a flanger (well I gave it a go) and posted here somewhere, it only uses 2x oversampling...maybe try it..I never exported it or compiled it so it might be a dud..in HISE on my system its using about 2% CPU
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@Natan Could you try this again? Or did this not work out?
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@iamlamprey It Has Its Own CPU Usage Story, It Removes The Artifacts,
And Another Wierd Issue With This, It'll Add Around +5 dB :/ To The FX Plugins Output. -
@Natan @iamlamprey For me, use of the transient shaper is the worst culprit. As @Natan mentioned, the 'Export To Cpp Meta Node' method reduces CPU significantly in HISE but the nodes become inaudible when used in exported plugins.
Guess we'll just have to wait until @Christoph-Hart roles out the scriptnode revamp - Can't be an easy task mind! -
Still think it would be good to know the last known version of Scriptnode when 'Export to CPP Meta Node' worked end to end ( from within HISE all the way into DAWs).
If anyone has this info please chime in -
Prety Stocked Here :(
@Christoph-Hart Could You Please Help Out Our Hise Buddies :( -
Still think it would be good to know the last known version of Scriptnode when 'Export to CPP Meta Node' worked end to end ( from within HISE all the way into DAWs).
Now that I think about it, it never worked full end to end. In PercX I took the generated C++ code and wrote some custom wrappers around it, but there never was a proper export when you compile plugins.
I'm afraid you need to wait until the revamp is ready. I am closing in on a first prototype for the SNEX workbench. It's kind of nice because you can export any node now into a custom dll that will be loaded as plugin without having to restart the app (also the compile time is a fraction of the full HISE compilation, so the development cycle is quite efficient this way).
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@Christoph-Hart Watching git like a hawk
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@Christoph-Hart said in Scriptnode cpu ?:
can export any node now into a custom dll
Does it work on GNU/Linux and Mac too?
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Actually I am thinking about making it a Windows only feature (the development tools of course, the end product will run on any platform). How many of you are relying on Linux or macOS as development machine?
The reason is that the JIT compiler is pretty low-level and porting it to ARM for future-proofness in the macOS world is basically doubling the task.
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@Christoph-Hart macOS here :)
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@Christoph-Hart Mac OSX as my main machine.
But I constantly flick between a Windows virtual machine so no real problem either way! -
@Christoph-Hart I'm on Mac OS