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    Samplemaps for future usage

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    • David HealeyD
      David Healey
      last edited by

      I can't see anything wrong with your code. Are you samples monoliths or wavs? Where are the sample maps located, and where are the samples located?

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      • A
        arminh @David Healey
        last edited by

        @d-healey i creating monoliths like you said in empty project and then copies them to expansion folder.
        Samplemaps => Expansions => Expansion Names => Samplemaps
        Samples => Expansions => Expansion Names => Samples

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        • David HealeyD
          David Healey @arminh
          last edited by

          @arminh Still a mystery then :(

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            coreyu21 @arminh
            last edited by

            @arminh instead of manually moving the sample monoliths into the expansion folder. Have them created in the expansion folder so the link is correct. I believe if you move the samples from main folder to expansion folder, it gets buggy. Make sure to refresh your expansion afterwards

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            • A
              arminh @coreyu21
              last edited by

              @coreyu21 that's how my samples looks when i creating samplemaps and monoliths in expansions tab
              alt text

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              • A
                arminh
                last edited by

                Ok, i put my wavs to samples folder in expansion and i can create ch1 but when i open expansion in hise and locate folder with all samples i get information that ch1 files are not found. I must keep them in expansions folder. Is there option to store expansion samples wherever i want?

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                • David HealeyD
                  David Healey @arminh
                  last edited by

                  @arminh Same as you do for non-expansions, use a Link text file.

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                  • A
                    arminh
                    last edited by

                    Ok now everything works like a charm! But i have the same issue which @coreyu21 have. After reloading project i can't hear any sounds from plugin because DAW didn't save plugin state.

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                      coreyu21 @arminh
                      last edited by

                      @arminh gonna have to wait and see what @Christoph-Hart has planned. The new scriptnode build has new expansion features. But I’m not sure if they’re completely functional, as I’ve been trying to figure out the correct way to use it the last few days. Looks very promising🙂

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                        arminh @coreyu21
                        last edited by

                        @coreyu21 i tried latest scriptnode but i can't even create expansion because hise is immediately closed

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                        • David HealeyD
                          David Healey @arminh
                          last edited by

                          @arminh Expansions be broken in the latest build :(

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                            arminh @David Healey
                            last edited by

                            @d-healey this is the only feature which i really need :(

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                            • David HealeyD
                              David Healey @arminh
                              last edited by

                              @arminh Me too

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                                coreyu21 @David Healey
                                last edited by

                                yea not workin correctly yet..Unless we all want to tackle the c++ side of things, we will have to be patient🙂

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