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    Samplemaps for future usage

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    • A
      arminh
      last edited by

      I think expansion system is still bugged.
      Now i see presets created in expansion packs but i have much crazier issue. I have 2 samples and everything is ok but when i change them few times samples starting sounds strange. Maybe something is wrong with code?

      Content.makeFrontInterface(600, 500);
      
      const var expansions = Engine.getExpansionList(); 
      const var expansionNames = []; 
      var sampleMaps;
      
      const var Sampler = Synth.getSampler("Sampler");
       
      
      for (e in expansions){
          var p = e.getProperties();
          expansionNames.push(p.Name);
      }
      
      
      //cmbExpansions
      const var cmbExpansions = Content.getComponent("cmbExpansions");
      cmbExpansions.set("items", expansionNames.join("\n"));
      
      inline function oncmbExpansionsControl(component, value)
      {
          Engine.setCurrentExpansion(component.getItemText());
          sampleMaps = expansions[value-1].getSampleMapList();
          cmbSampleMap.set("items", "");
      	cmbSampleMap.set("items", sampleMaps.join("\n"));
      };
      
      Content.getComponent("cmbExpansions").setControlCallback(oncmbExpansionsControl);
      
      //cmbSampleMap
      const var cmbSampleMap = Content.getComponent("cmbSampleMap");
      
      
      inline function oncmbSampleMapControl(component, value)
      {
      	Sampler.loadSampleMap(sampleMaps[value-1] + ".xml");
      	//Console.print();
      };
      
      Content.getComponent("cmbSampleMap").setControlCallback(oncmbSampleMapControl);
      
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      • A
        arminh
        last edited by

        Tommorow i'll record video because it's really strange

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        • A
          arminh
          last edited by

          Here's video https://streamable.com/dbejyy

          Now i have problems with samples. When i load first sample map everything sounds good but when i change it to next in the same category samples starting to sound strange. They are pitched down and there's only 4 samples. I have to change the extension and then I can go back and choose a different sound and then it will play normally (but not always, sometimes i must do this few times).

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          • A
            arminh
            last edited by

            @d-healey you could check if my code is written correctly? Because i dont have any other idea what's wrong...

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            • d.healeyD
              d.healey
              last edited by

              I can't see anything wrong with your code. Are you samples monoliths or wavs? Where are the sample maps located, and where are the samples located?

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              • A
                arminh @d.healey
                last edited by

                @d-healey i creating monoliths like you said in empty project and then copies them to expansion folder.
                Samplemaps => Expansions => Expansion Names => Samplemaps
                Samples => Expansions => Expansion Names => Samples

                d.healeyD C 2 Replies Last reply Reply Quote 0
                • d.healeyD
                  d.healey @arminh
                  last edited by

                  @arminh Still a mystery then :(

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                  • C
                    coreyu21 @arminh
                    last edited by

                    @arminh instead of manually moving the sample monoliths into the expansion folder. Have them created in the expansion folder so the link is correct. I believe if you move the samples from main folder to expansion folder, it gets buggy. Make sure to refresh your expansion afterwards

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                    • A
                      arminh @coreyu21
                      last edited by

                      @coreyu21 that's how my samples looks when i creating samplemaps and monoliths in expansions tab
                      alt text

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                      • A
                        arminh
                        last edited by

                        Ok, i put my wavs to samples folder in expansion and i can create ch1 but when i open expansion in hise and locate folder with all samples i get information that ch1 files are not found. I must keep them in expansions folder. Is there option to store expansion samples wherever i want?

                        d.healeyD 1 Reply Last reply Reply Quote 0
                        • d.healeyD
                          d.healey @arminh
                          last edited by

                          @arminh Same as you do for non-expansions, use a Link text file.

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                          • A
                            arminh
                            last edited by

                            Ok now everything works like a charm! But i have the same issue which @coreyu21 have. After reloading project i can't hear any sounds from plugin because DAW didn't save plugin state.

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                            • C
                              coreyu21 @arminh
                              last edited by

                              @arminh gonna have to wait and see what @Christoph-Hart has planned. The new scriptnode build has new expansion features. But Iโ€™m not sure if theyโ€™re completely functional, as Iโ€™ve been trying to figure out the correct way to use it the last few days. Looks very promising๐Ÿ™‚

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                              • A
                                arminh @coreyu21
                                last edited by

                                @coreyu21 i tried latest scriptnode but i can't even create expansion because hise is immediately closed

                                d.healeyD 1 Reply Last reply Reply Quote 0
                                • d.healeyD
                                  d.healey @arminh
                                  last edited by

                                  @arminh Expansions be broken in the latest build :(

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                                  • A
                                    arminh @d.healey
                                    last edited by

                                    @d-healey this is the only feature which i really need :(

                                    d.healeyD 1 Reply Last reply Reply Quote 0
                                    • d.healeyD
                                      d.healey @arminh
                                      last edited by

                                      @arminh Me too

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                                      • C
                                        coreyu21 @d.healey
                                        last edited by

                                        yea not workin correctly yet..Unless we all want to tackle the c++ side of things, we will have to be patient๐Ÿ™‚

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