Some basic questions
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Yes, coming up with an alternative way to accomplish the same tasks in HISE sounds good. I've been trying to think of some more specific examples where I use event IDs:
My main use for them at the moment is for a artificial legato and glide/portamento feature which relies on cross fading two notes and changing their pitches over time (in a loop). So that as the two notes cross fade their tunings also overlap until the note that fades out is tuned to the new note's starting tuning, and the new note's destination tuning is whatever key has been played - kind of hard to explain but this was used in the famous SIPS and WIPS KSP scripts to achieve a musical sounding legato effect.
In my true legato scripts I always turn off the old note before playing a new one (to prevent hanging notes) and some instruments I've worked on have same note legato transitions and the intervals are mapped to the same keys as the sustain notes (but in different groups) so I could end up with three samples triggering for one note but I only want to hear a max of two at a time (during cross fades) so I need to be able to turn the old ones off using their ID - if there are release samples too then things get more complex.
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<processor type="SynthChain" id="PortamentoTest" bypassed="0" gain="0.47315123677253723" balance="0" voicelimit="64" killfadetime="20" iconcolour="0" packagename="" views="32.rk1bzA.....A.........DC....a..............." currentview="-1"><editorstates bodyshown="1" visible="1" solo="0" folded="0"><childprocessors><processor type="MidiProcessorChain" id="Midi Processor" bypassed="0"> <editorstates bodyshown="1" visible="0" solo="0" folded="1"> </editorstates></processor> <processor type="ModulatorChain" id="GainModulation" bypassed="0" intensity="1"> <editorstates bodyshown="1" visible="0" solo="0" folded="1"> </editorstates></processor> <processor type="ModulatorChain" id="PitchModulation" bypassed="1" intensity="1"> <editorstates bodyshown="1" visible="0" solo="0" folded="1"> </editorstates></processor> <processor type="EffectChain" id="FX" bypassed="0"> <editorstates bodyshown="1" visible="0" solo="0" folded="1"> </editorstates></processor> <processor type="SineSynth" id="Sine Wave Generator" bypassed="0" gain="1" balance="0" voicelimit="1" killfadetime="50" iconcolour="0" octavetranspose="0" semitones="0" usefreqratio="0" coarsefreqratio="1" finefreqratio="0" saturationamount="0"> <editorstates bodyshown="1" visible="1" solo="0" gainmodulationshown="1"><childprocessors><processor type="MidiProcessorChain" id="Midi Processor" bypassed="0"> <editorstates bodyshown="1" visible="1" solo="0" folded="0"><childprocessors><processor type="ScriptProcessor" id="Script Processor" bypassed="0" script="// [onInit] // =============== // onInit Callback glideTime = Content.addKnob("glideTime", 19, 9); // [JSON glideTime] Content.setPropertiesFromJSON("glideTime", { "text": "Glide Time", "visible": true, "enabled": true, "x": 0, "y": 0, "width": 128, "height": 48, "min": 0, "max": 20000, "tooltip": "", "bgColour": 0, "itemColour": 4294967295, "itemColour2": 4294967295, "textColour": 4294967295, "macroControl": -1, "zOrder": "Normal order", "mode": "Time", "style": "Knob", "stepSize": 1, "middlePosition": 400, "suffix": "", "filmstripImage": "Use default skin", "numStrips": 0, "isVertical": true }); // [/JSON glideTime] GlideEnvelope = Synth.getModulator("GlideEnvelope"); var lastNote = 0; // [/onInit] // [onNoteOn] // ================= // onNoteOn Callback function onNoteOn() { if(Synth.isLegatoInterval()) { GlideEnvelope.setIntensity(lastNote - Message.getNoteNumber()); } else { GlideEnvelope.setIntensity(0); } lastNote = Message.getNoteNumber(); } // [/onNoteOn] // [onNoteOff] // ================== // onNoteOff Callback function onNoteOff() { } // [/onNoteOff] // [onController] // ===================== // onController Callback function onController() { } // [/onController] // [onTimer] // ================ // onTimer Callback function onTimer() { } // [/onTimer] // [onControl] // ================== // onControl Callback function onControl(number, value) { GlideEnvelope.setAttribute(GlideEnvelope.Attack, value); } // [/onControl] "> <editorstates bodyshown="1" visible="1" solo="0" oninitopen="0" onnoteonopen="0" onnoteoffopen="0" oncontrolleropen="0" oncontrolopen="0" ontimeropen="0" contentshown="1"> </editorstates></processor></childprocessors></editorstates> </processor> <processor type="ModulatorChain" id="GainModulation" bypassed="0" intensity="1"> <editorstates bodyshown="1" visible="0" solo="0"><childprocessors><processor type="SimpleEnvelope" id="DefaultEnvelope" bypassed="0" intensity="1" attack="38" release="58"> <editorstates bodyshown="1" visible="1" solo="0"><childprocessors><processor type="ModulatorChain" id="Attack Time Modulation" bypassed="0" intensity="1"> <editorstates bodyshown="1" visible="0" solo="0" folded="1"> </editorstates></processor></childprocessors></editorstates> </processor></childprocessors></editorstates> </processor> <processor type="ModulatorChain" id="PitchModulation" bypassed="0" intensity="1"> <editorstates bodyshown="1" visible="1" solo="0" folded="0"><childprocessors><processor type="TableEnvelope" id="GlideEnvelope" bypassed="0" intensity="1.1892070770263672" attack="320" release="20" attacktabledata="24..........9C...vO...f+.........vO" releasetabledata="24..........9C...vO...f+.........vO"> <editorstates bodyshown="1" visible="1" solo="0"><childprocessors><processor type="ModulatorChain" id="AttackTime Modulation" bypassed="0" intensity="1"> <editorstates bodyshown="1" visible="0" solo="0" folded="1"> </editorstates></processor> <processor type="ModulatorChain" id="ReleaseTime Modulation" bypassed="0" intensity="1"> <editorstates bodyshown="1" visible="0" solo="0" folded="1"> </editorstates></processor></childprocessors></editorstates> </processor></childprocessors></editorstates> </processor> <processor type="EffectChain" id="FX" bypassed="0"> <editorstates bodyshown="1" visible="0" solo="0" folded="1"> </editorstates></processor></childprocessors></editorstates> </processor></childprocessors> <macro_controls> <macro name="Macro 1" value="-2.3040434428601907e+024" midi_cc="-92127378"> <macro name="Macro 2" value="-418416332451610620" midi_cc="-1090121960"> <macro name="Macro 3" value="-1.1368151686694912e+022" midi_cc="-2119832504"> <macro name="Macro 4" value="4.48624021795433e-039" midi_cc="0"> <macro name="Macro 5" value="0" midi_cc="0"> <macro name="Macro 6" value="0" midi_cc="0"> <macro name="Macro 7" value="0" midi_cc="0"> <macro name="Macro 8" value="0" midi_cc="0"></macro> </macro></macro></macro></macro></macro></macro></macro></macro_controls></editorstates></processor>
This patch shows an example of how a table envelope could simulate the glide / portamento effect by controlling the intensity of a table envelope. This is by no means a useable setup for your use case, but it shows how the two modules can be connected to achieve the same behaviour as scripting the fades.
For your behaviour, you would need to somehow pitch the releasing note and this is not possible with this modulator, but since glide is a pretty common function, I could simply write a custom modulator that does exactly this.
@2j0kfb8j:
and the intervals are mapped to the same keys as the sustain notes (but in different groups) so I could end up with three samples triggering for one note
Well in HISE you would seperate the sample types into different sampler modules and simply write scripts for each type.
I did some legato interval sampling and I came up with this solution:
Lets assume the samples have this filename structure, where the first note is the start note and the second note is the target note:
Sample_C1_C#1.wav Sample_C1_D1.wav ...
Then you would need to create a sampler with 128 groups. The automapper settings map the first note to the group index and the second note to the root note of the sample. So in this case, both samples would go into group 24 (=C1) and get the root note C#1 and D1.
A ScriptProcessor in this sampler would simply select the group index (= the starting note) in case of a interval :
if(Synth.isLegatoInterval()) { Synth.enableRoundRobin(lastNote); } else { Message.ignoreEvent(true); } lastNote = Message.getNoteNumber();
This is everything you need to implement true legato samples. You might want to kill the old note and change the attack time of an envelope in the sustain samples between intervals and non-interval notes, but that would be another script in another sampler, so there is no need for checking which event-id causes which voice to start.
@2j0kfb8j:
if there are release samples too then things get more complex.
If you need release samples, you would simply add another sampler with a release trigger module and don't care about the other samplers.
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This looks promising, how does the fade out work with that true legato script? is it using the ADSR envelope to achieve it?
A glide modulator would is a very good idea, especially if we can activate it via a CC or key switch (I imaging this is already possible), some control of the parameters (fade time, pitch bend amount etc.) would be useful too. The way I have scripted my glide is that it glides between each sample, so if I were to glide from C1 to E1 it would actually be gliding between the samples C1-C#1, C#1-D1, D1-D#1, D#1-E1, this way it preserves the formants across even full octave glides which is really nice when simulating a trombone slide for instance. I can also put in a little pause at each step of the glide to create effects like trumpet rips or just a more staggered glide.
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@3415c09g:
This looks promising, how does the fade out work with that true legato script? is it using the ADSR envelope to achieve it?
If you call Synth.noteOff() then the envelopes will jump into release fade and will fade out, so yes, this is how it works.
The kind of glide you described is a little bit more complicated because it involves selecting different samples (which again is in the ScriptProcessor ballpark). I'll think of something here and maybe this might be a reason to add some script fade API calls
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this is great! I wish I had more time to play around with this... soon!
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I agree that this feature has to be done. I've been looking a long time for this and it is very rare with mixed results. For synth leads and bass sounds it is invaluable. I do know it is possible as Korg, Roland, and especially Ensoniq keyboards can do this great with samples, but it is an invaluable feature.
Yes, coming up with an alternative way to accomplish the same tasks in HISE sounds good. I've been trying to think of some more specific examples where I use event IDs:
My main use for them at the moment is for a artificial legato and glide/portamento feature which relies on cross fading two notes and changing their pitches over time (in a loop). So that as the two notes cross fade their tunings also overlap until the note that fades out is tuned to the new note's starting tuning, and the new note's destination tuning is whatever key has been played - kind of hard to explain but this was used in the famous SIPS and WIPS KSP scripts to achieve a musical sounding legato effect.
In my true legato scripts I always turn off the old note before playing a new one (to prevent hanging notes) and some instruments I've worked on have same note legato transitions and the intervals are mapped to the same keys as the sustain notes (but in different groups) so I could end up with three samples triggering for one note but I only want to hear a max of two at a time (during cross fades) so I need to be able to turn the old ones off using their ID - if there are release samples too then things get more complex.
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Hi, it seems you've made great progress with HISE since I last checked in! What's the latest with multi-mic sample sets?
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Sorry for the late response, it got a bit quiet around here
Multimic samples are implemented, here is a blog post that describes the procedure:
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Thanks, it looks pretty comprehensive. I'll have to test it out
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Can the individual samples of a multi-mic sample have their start position offset?
What I'm thinking of here is if I record an instrument with close, stage, and far mics, they are going to be offset slightly with the mics farthest away the most delayed. When all mics are active this is fine but if, lets say, all the mics except the far mics are purged then there could be a noticeable delay between pressing the key and the start of the sample. So in this situation is might be nice for the user to be able to shift the start position of the sample.
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I don't think this is practical. Moving the sample start means resetting all preload buffers (the beginning of the sample that resides in memory until the hard drive can fetch the rest).
If you really care about this delay, you could remove a fixed amount from the far sample (so that it is "in sync" with the close mic) and introduce a artificial delay using the delay FX, which can be altered on the fly.
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Ah that sounds like a workable solution
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What is about globals? I mean are they global for unique plugin or for any plugin in the project?
Generally, in the any future would be grate to have both separately, but now I need only to know :) -
Globals are only accessible in one plugin. Making shared stuff across different plugins in a DAW is a source of constant trouble so I wouldn't bother with this...
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Might be possible in the HISE player though, no?
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i'm trying to understand some basic concepts and can't assume, where I'm wrong here:
Here I'm trying to implement waitting, and expect that note would be delayed by 1 second but it isn't at all...<?xml version="1.0" encoding="UTF-8"?> <Processor Type="ScriptProcessor" ID="Script Processor6" Bypassed="1" Script="Globals.interval = 2; Globals.attack = false; Globals.legato = false; Globals.glissando = false; Globals.sus = false; var note = 0; var velocity = 0; var newnote = 0; var lastnote = 0; var i = 0; var prev_note = 0; var temp = 0; var rel_off = 0; var fading = 0; var fade_id = 0; var exit = 0; var wait = { 	ms:0, 	start:1, };function onNoteOn() { 	note = Message.getNoteNumber(); 	velocity = Message.getVelocity(); 	 	//if (lastnote = 0){ 		//Globals.attack = 1; 		//Globals.sus = 1; 	//}else { 	 	//}; 	Message.ignoreEvent(true); 	wait.start = 1; 	wait.ms = 1000; } function onNoteOff() { 	note = Message.getNoteNumber(); } function onController() { 	 } function onTimer() { 	if (wait.ms != 0){ 		if (wait.start == 1){ 			wait.ms = Engine.getSamplesForMilliSeconds(wait.ms); 			wait.start = 0; 		} 		if (wait.ms == 1){ 			Synth.playNote(note, velocity); 		} 		wait.ms -= 1; 	}; }; function onControl(number, value) { 	 } "> <EditorStates BodyShown="1" Visible="1" Solo="0" contentShown="0" onInitOpen="0" onNoteOnOpen="0" onNoteOffOpen="0" onControllerOpen="0" onTimerOpen="1" onControlOpen="0"/> <ChildProcessors/> <Content/> </Processor>
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Well I'm not 100% sure what you're trying to do but you can't use the timer without starting it :) If you just want to delay note ons you might find what you need in my humaniser script - http://forum.hise.audio/topic/151/humaniser
Message.delayEvent(Engine.getSamplesForMilliSeconds(randNoteOnDelay));
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just want to delay note
no, it's just smple visible action for debugging)))
use the timer without starting it
ahhh))) Thakns
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what the difference between playNote and addNoteOn?
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addNoteOn is more specialised, but internally they are the same.