Accessing function in another script from Interface



  • It's in the title, is there a way to achieve that?
    Global system seems to be only for variables. I tried to use a component as global for its callback, but at init the interface script complains, like if the global component in the external script is not yet declared.

    Also, if I declare the global component in the interface, its callback is not triggered if placed the scripFX.
    I know this is dirty and violates encapsulation, but still, we might need to call functions in a scriptFX right?

    So in short, the goal is to trigger some computation in a scriptFX function from the interface (and pass data to it)

    Side question: does it mean that at init, scripts are declared AND preset recalled one by one? Not all declared THEN preset recalled?



  • Put the function in an external file and include it in every place it's required.



  • @d-healey Thanks
    I think I see what you mean but I might have explained myself badly so here's a simple snippet:

    HiseSnippet 938.3ocwV0saaaCElzwbaVstnEXO.J4JYfrT4s1tAzKVqchGL1RpQcVQtqfghNlHTjBTTcSqHuC6p8Xsmk8Frcn9IRNQsH0.ai9BqyejemCOmOvEFMimlpMH7fSyS3H78IKyU10SWSEJz7CQ3GPNllZ4F+RUSxSnoo7HDFuyO3TfGzGUr9queBURULdiJD5MZAi+ShXgsQ6hW7iBobFMhepHtk2O4EyYZ0TsTmA3YGRHJgxtjdA+DpysdDD9yNJRX0lkVpkmB9LQGkubs9WTk9+FQp3bI2ILFsD1nR0noqExnE04ZJBg6unIy2oLy+RxwhHw05ap.OrvfeSDsqA3daBo9a.oweHHMSKibavG.d3VvqeI7dDYIyHRrMVbX6dj4J3xYEEJ6sgUound+NlLUCdnrGDSujOy.BWGQvyBC22+oggid9PO2OgRJTb+UYJlUnU9Z0jLqUqF61CiVFvzwIZEra66+NpLiOZn26G54CKwJ+fRUUJbqgdCb+83G+RlCy9w4yp2ZgxOs.iyNqz+qF5cE.iZzdA2Ns9vB1qBF6M5fTm9BvLkJkmCMHA2DktroUJbh1xekJXj268F3ckm+MMsZUm1p1LI2zoYWqq4iEXfJK9btotPU6HbetYCy8taMLrx5RKG0p4Jg8UI7J4lVJmsxrt1ZH55jssplbrs1hTqC2ZTc6NVT08lq2sxcvUaQm6Cp5bKukPB.iCHUWYnhpSaFCzOO+PpkVuQvdBmSB2XEtpE9P96.FkxQhAjC4oWZ0IE9V0rfvj6vw9qfa3+.Nsb2GwvGhzi0wP7TCnB2Cc6IPfGPGkIo1MIGbrfUFfFfMlBcSZpTgMuMK4m.iQXmLFi6p9eGg6iHKDV15twauNvKbO7uMdq3eGRNZ0JNy1.19jYm8+CYqWUuCb9Nfb+JQ+YmMtKZV7eR7uM6YCaWPCOIzSmpk7CRLBGwVNmulR2c2c2azy8tpEuUhgmPM7S0Kjz7fTZbhj+ZHq22+bolc4RwuwuM4SRYhLw4Q.aMUo3xzsgihrYc9yua04axHsQNzvdzFkepzLuVmYEpKNlZMB2L7IYwKgmKv3SqxV23bOGeTobnS10EujqhJD9aXUYbrSFWYbbswFprshJ5+DHFSYF8aYkELWO7WTnAJaph2JM.dzFH6eM+JgDdPHJFdGyaYL2j0WASkcGyWuEw7MaQLOYKh4oaQLOaKh4a2hX9tOZLtmP9xLqNtj0ETr3nhlKL9HEEFlJ3SP+CvmSxzI
    


  • @ustk You can't access a function in another script like that, the function would need to be in the script that is calling it or an external file. Possible solutions:

    • Use a timer callback in the second script and check a global variable, when the global variable changes the timer can trigger the function.
    • Call the function from a control callback in the second script and trigger the control's callback from the first script.


  • @d-healey That's what I thought...
    I'm currently working on the second solution, it might work for my case 🙂



  • @d-healey Well, that seems good on the paper, but once you added a DSP to the scriptFX, you cannot access its components from interface anymore... They are probably replaced with the DSP parameters only... @Christoph-Hart ? I'm out of luck with anything I try these days 😔

    HiseSnippet 1614.3oc4X0taaaCEUxIpM1sYaEnO.D4OSA0y0tethrh7gS7PvhSMhS6JPPPAiDsMQjIEnnahWQeV1a1dFxav1kjRVTN1YAdncCXN+Hh2Kujm6UjmCo5H3AjjDtvws7wiiINt22q6XlbPyAXJyY+cUFNFeVDAIIIRmcFGiSRHgNttK8ypd3VdYG8uq1bGbDlEPxM437NNMfb.cHUlasyV+BMJpENjbLcnUue1V6GvYM4Q7Q.ZVxqtSLN3bbexgXU2J443dm8BoRtnqDCfwwc4c3gi6NfeAyz+2QSn.RUMZ3zEFHi4V7nPEhUVcZNfFE1IKqSbfQoSdMXISM3gdsogzI1yqEem1AJOB65gaoaBdMrgW8aO7bsf2xF38.utABZrL2iBa2yaeljH5ggWA1vxzWmRWVxqIG5ASVaH9bRKAzXRD9und8pnmWu95arZE0evqhDI5iXAxDeq22.8ZjdoQs9D4d85QBj9qYbh.uqkE4ieL5XAseeh.IGPPwXFIBdBKQA3nnDswQwgPMB0aDKPR4rUqPYQTVtADmY5hdo2NRlB4Bdje.eXLmA4PU.aQiHquZkOsZED7i1C4aLkZP8K+I.USRjZRC95vhPgbRB66kHxkTHeuX.ggvnc61AQSPABB.gvZ0pkON4CRBQtsDFoyFII9yZryf3Fln+7pU9L7X16.nH1LKY7WqX1t15pQOMmaBUsyfcB9yoljU2spcGxkj2v7WuxmpTtxmqfl1UudyzW5.FQDyzsZ6p3lBzmMZ3YDQVdm0QXcawMFdyeig891.Skxpib19Lp7MwD171t3jVdUabRQEzUoday2jtsYmQRIm4PCU6mKVRczH2lAy4s6uKVhyFOXngoKlHjTUl3tK4i.CmYaYYucIImK4w59l9p0wcka+reY9LS2Z7jFaQ1hlzlODFNr.L6VRRtDF4u06sl8Q5AHw4BZnb.Tdc+CHnADZ+ARUq2pYcuFKBvkwCGEgkEI3Tr5oNfWtEXRTrErDpbrMq+WDVuaKbefWGpLXvrwaoYfW383WZ7lpgrpmgiLGrK6058Kpfwr0yp+2IXbWCVp3kwOkpnmSaW.PGNZX2HZHvdA7MpMpttPtAVSWfkaX6QgTdKpkwLYleeIubsivjXP0XOVefbulgNc2j3CIxK3hy8WCbmJa.zyY7bFsBf9MkIkDh5I3CQzLsJThdplknQN46MKXT1ZimuBAymYNeHmGq70lTKkPXVvndbiTnTWEs0V0teM5jSpW6kUQ0q8jSqlK0j+Cb2P49Umd5FEEm6QEIRy4yltPuMK7HRePUiHzcPQi4q02yCOg.OGZh+1DdiIusZkUz0usR0ysSxoe4TnhOQ01B+0DDn75mIWZAMKOFev7e.GGZJeT1j4TOhPw1mBYS8MPTzOgdB7uG8H0gBxqr1yJNzLIc3vBLee5iZr9ieZU8PeR8SOgdZFflFT2TfMrCLU32RgNVPhwBxw7NQ3w9I3gwQjifpSUzYQ7fy6R+Mx0kYiMaq2Q0C+fAXFbtpjEQMdpSQuxsi0YZs2B4PlY3L6VnL25DPka55p6yfV8H9HIk0uMF1iAhidJBJ35AAjlo4uh8ojR12zttpshkuKgEpa7mvuTmMlPUANaj4L+DCNo7RZRzzmgmTLldd.UkxJODJLqzBG.EvwcvJ41Gn36j.IOQTKXBY+cTQzPQUNMTO.pLELC7tvvlcwGC9ABng5SO.W6I84eMScuJzCCq8QvJG0oxZmXeMJ2krNhBjUvfaRIM3uqBc20KINBtT1bSDi6uTneNHrjEBq3MjGZJmE.4Cs.4jd7UFmoUxxlJol7oHHuO.RAolwy+FKAxNh.bFihoP9IkNFK.gN8YWvB3F1.Ou4zCYsTIH6iPjlApMk8toObba7kSY6pMOfeAQL0U9gSQGGeMqWsYWIIVQ1Uv14jKLESaqVeHh8YgjKctFVJjFNVqjt2jURM9O6RoUT.cEyRoF+Gasz+SVAc0lEWAM+F+iuQ3xxzaHj9YbTegD8EBuuW9YIsuL3q1pvUX9pHKNDGH3eHvHaqduth1BrPlo+dbk8ZqZiZjcmYOu50p6LjFR+PPf51N+.HoO6XdxBDySWfXd1BDyyWfXdwBDyKWfX9waLF0mlb6QR9PyMgACc1SuR00cOlZcudWnyeAEK6fu
    


  • So a little update. I tried unsuccessfully the first option with a timer that checks a global variable.
    But Hise crashes as soon as you start a timer panel in a scriptFX...

    This is a no end problem => no timer, parameters not accessible from outside if a DSP is present, functions not accessible from interface, and tables don't connect to scriptnode...
    Now I wonder how we can update the node tables from UI, it seems that I tried everything... 🤔



  • Actually there's a function to disable the DSP network grabbing the parameter callbacks:

    const var dsp = Engine.createDspNetwork("dsp");
    
    dsp.setForwardControlsToParameters(false);
    

    However the API popup for the DSP network object doesn't work, so it's very easter-eggy right now. Also the function doesn't work at all right now, so I gotta look into it anyway.



  • @Christoph-Hart Oh that is good news!
    Will it affect the access to DSP Parameters? I hope not…


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