Collaborative project!
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@ustk Yes, At some point i expected to just be able to invert the values in min max properties , felt intuitive.
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@ustk @lalalandsynth sliders are already inverted. So just inverting the strip as @ustk said will do the trick
inline function onKnobDrawbar4Control(component, value) { SimpleGainMain4.setAttribute(SimpleGainMain4.Gain, 100 * (1 - value) - 100); };
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@hisefilo I simplified the code and made it compatible for step behavior.
Pull the git if you wanna have a look :) -
@hisefilo Also the skew factor is fucked up because the knob doesn't respect a log curve. The result is that we hear the sound only between pos 5 and 8, nothing before. Will check if a
valueNormalized
can help... -
@ustk shoul be linear. not logarithmic as gain is...... I guess
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@hisefilo The issue is that the knobs are necessarily linear. But if you just apply a factor 100 to it and map it as gain, the dB scale is not respected.
If you test your code above (mine has the same issue), we begin to hear a tone only from the midpointWe need to use a
valueNormalized
applied to a dummy knob set in decibel, so it will convert to the right scale for us. I remember having this issue and that's what Christoph suggested. -
@ustk yepp that sounds good. you nailed it
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@hisefilo I pushed it if you want to test...
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@ustk after dinner will do
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@hisefilo So see you tomorrow! 2am here
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@ustk @lalalandsynth @d-healey a pleasure to work with u guys. tomorrow is the day
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@ustk morning!!! gain is working fine on drawers :)
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well we are ready. Only thing left is background render and knobs/sliders filmstrips @lalalandsynth and we will compile and test (and record some blues for demos :)
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@hisefilo @lalalandsynth I was thinking to find a more precise rule (like the original) for the drawbars gain factors.
And I simply found it's a mere -3dB rule for all positions, plus -inf for the last one...I replaced the hacky mapping knob for a lookup table, so it should be more consistent and closer to the original.
Have a listen and tell me ;) -
@ustk I was thinking in that. A table. :) it's perfect in my opinion
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@lalalandsynth mate are you ok? are you going to send the renders?
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Hi guys , had to go to real life work today . Just got back.
Pulling now, I guess leave it alone until i deliver the graphics ?When graphics are applied to do I just commit to master ?
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@lalalandsynth :) yep. just commit to master!
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There is a percHarmKnob with three settings ?
And a Keyclick switch ?I might have misunderstood , in my model its one switch to turn on the perc and one switch to select 2nd and 3rd harmonic .
And I have not implemented a keyclick switch ?
Just so we are on the same page , there is perc setting with 2nd and 3rd and ALSO a keyclick switch in the plugin ? So basically we need to change the 3 setting switch to be 2 switches , on for off/on perc and one for 2nd 3rd and I need to make a Keyclikc switch ?
Also , the order of drawbars is supicious , its KnobDrawBar1 , KnobDrawBar3 and KnobDrawBar2? I will assume that is a mistake and will order them sequentially , just læooked at the drawBars script and its safe to assume that is was not lined up correctly in the project.
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@lalalandsynth that s right. just link perc on of to keyclick. and I will later change the switch to just 2 positions.
drawbar order is ok. 2nd comes after 3rd (Hammond placed harmonics that way I don't know why)