Button play midi note?
-
Hello everyone!
Can I assign a Button or a Image to play a midi note with mouse left click?I'm sorry if the answer was in my face. I really can't find something about this!
-
Yup
HiseSnippet 1032.3oc4W0saaaCElz1pXxcIXcnXXWrKDJ1EN.YA1coYEnWzj3XWXr5DinztcyPAiDsMQnH0HoxlQQeR1SvdK1iTuZ2tcn9IRtSKy16OfM4aLO77yGO76bNRSTx.pVKUHr6EKhoH7663uPXl2eNgIPiNAg21YLQanJuLQGuHln0zPDF27YVAX2Vnzm29ziIbhHfVJBgdojEPeNKhYJkN4vujw4CIgzKXQUzd+CGEHE8kbYBfmlNcQwjfqHynmRrp0vAguyfPlQp7MDCUivsNVFtvet76DY5+RllcImZWzC4CNJS7PIOzhX6+Q8my3gSJN2ZDB6LoLKzLKKbemwrP1MxKyFeP5FdkVTMefabavq2FBObE30JCd2ywOPwhMk6Xw1ccFIfKpoD3JnJrxzE03GvN8kfFBydQjqnCUvharnyAc6tq2i51cmmrUa6OlfyDTuoIh.CSJ7jhiSLFonm0GJIuSfLJVJ.usq20DdBcmsZ+5sZ6AOrodcJD4ZEjRo1KlSVbpzXC0tdGruMPtTtllqz.wLHf6Q3bqR5ylNsiUk2jhmBfOiZ5WD2NOHGQOXm8zV4o3pO3fKAdSm2EvVmU4zXCxYhN6z90sca+l1du6V1vWyd4NiSU0tskQqtMC6HRhtjpJxYEJBWsKyctypwcBxxKUTTJFIXlyho4qKYW8pgcgxSrVdVNBAUMorrsyYYYoQDCbhqSdNEkB+pU5nWL5DhgT3HvmPbhoJCydbvmPuF5DjQeccNgpuxHiS0M+1DpCWgv98fZ3OAiPKr+wd.X5wxHvdhBDgaf9sUKPMqLLgSLKWHa6dkuAbCsTEispPnYlEU6tsFU2cqs5t17+JB264LgYBlWOdaTCdg6g+twaduxsbFLcJMvTB1VNC+5Msw3lAksyfxcc7gVHocaRAxGkt16qHWS8dFUPU1jZueuYX+zO+M+3pNCKdkmgcVfAB+EJhPGK0K4XeZD6Bf7qqJ7EZnyL8aO2dKWUdeIQU6Vu8oCgCYs13SLIpT5xQQxDgYI5QyMZX0xUMUzulIWs9WXv5e8kd+46Tzb0f6evre2BL5yhh4zAhqobnAaJF+Pni5TRB2THcYR9XoPFOWJXAUY.mSMJ1rYTUUrW6A5HiAlnVJ49GdNkSIUYye5gOGXgDEjmnaXtn2pmKts6qO1ICtd1JSu+azgu4+O6vetLwvDyFS.hpcx+oIQ9Pi0.JfDg.d2Q6KAzv1bLacW65rNqhvzE+B7juYO6Zb9l8J17ejXDQBTxWEj89UVt76kJAN2hzOswE9FKXs2MuVkM2DA8CeUPfMY+YP1odKd3Zawmu1Vr+ZawiVaKNXss3KVaKd7sXgc3yQIFYTVoGHXxfzWmEiGHH.yMkki9UvVb1vg
-
@d-healey Perfect. Thank you!
-
@d-healey My sampler is set to Oneshot. It plays normal on the keyboard but using this code I need to hold the "Button1" to play the entire sample.
If I cut the "else" part it will play the note forever so probably not the best idea.
Any tips?
inline function onButton1Control(component, value) { if (value) Synth.playNote(80, 56); else Engine.allNotesOff(); }; Content.getComponent("Button1").setControlCallback(onButton1Control);
-
@maurodechen What do you want it to do?
-
@d-healey The button is working in "normal" playback mode. I want it to play oneshot mode like the sampler.
-
@maurodechen But in oneshot mode the sample will continue to play until the end which you already achieved by removing the else... or am I misunderstanding what oneshot mode is?
-
@d-healey Yes. If I remove the else it will play oneshot. But the midi note will keep playing infinitely even if I release the mouse button. The Sine Wave Generator confirmed that
-
Oh I get it.
Try this code. It turns off the old note before playing a new one. Of course the last note won't be turned off though. If you want to to turn the last note off I think you'd need a timer that checks to see what the voice count is and turns the MIDI note off when the voice count is 0.
const var ids = Engine.createMidiList(); inline function onButton1Control(component, value) { local noteNumber = 60; if (value) { //Turn off old note if (ids.getValue(noteNumber) != -1) Synth.noteOffByEventId(ids.getValue(noteNumber)); //Play new note ids.setValue(noteNumber, Synth.playNote(noteNumber, 60)); } }; Content.getComponent("Button1").setControlCallback(onButton1Control);
-
@d-healey Actually the voice count seems like an excellent idea!
I found "getNumVoices" in the ApiCollection.
A function that keeps counting the voices and when it's 0:
Engine.allNotesOff();I'm asking because I understand the logic but I'm a little lost in the coding yet.
You think that's the direction?Something like this certainly sounds better than a never ending midi note even if there's no sound being produced.
-
Yeah that's what I was thinking. You'll need to use the timer callback too. However I wonder if there is something automatically built in to HISE that turns notes off when the samples they trigger reach the end. I'm not sure how to test this but @Christoph-Hart will know.
-
@maurodechen @d-healey I never did it with samples length, but in one of my projects I am using the sum of different time parameter of an AHDSR (summing the
get.attribute
for attack, hold, decay...)
If it can help...time = Synth1AHDSREnvelope.getAttribute(2) + Synth1AHDSREnvelope.getAttribute(4) + Synth1AHDSREnvelope.getAttribute(5); samples = Engine.getSamplesForMilliSeconds(time); noteID = Synth.addNoteOn(ch, noteNb, noteVel, 0); Message.makeArtificial(); Synth.noteOffDelayedByEventId(noteID, samples);
-
@ustk Yes. Maybe this last line is what I need. Gonna try to code something! Thanks!