Button play midi note?
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Yup
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@d-healey Perfect. Thank you!
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@d-healey My sampler is set to Oneshot. It plays normal on the keyboard but using this code I need to hold the "Button1" to play the entire sample.
If I cut the "else" part it will play the note forever so probably not the best idea.
Any tips?
inline function onButton1Control(component, value) { if (value) Synth.playNote(80, 56); else Engine.allNotesOff(); }; Content.getComponent("Button1").setControlCallback(onButton1Control);
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@maurodechen What do you want it to do?
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@d-healey The button is working in "normal" playback mode. I want it to play oneshot mode like the sampler.
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@maurodechen But in oneshot mode the sample will continue to play until the end which you already achieved by removing the else... or am I misunderstanding what oneshot mode is?
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@d-healey Yes. If I remove the else it will play oneshot. But the midi note will keep playing infinitely even if I release the mouse button. The Sine Wave Generator confirmed that
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Oh I get it.
Try this code. It turns off the old note before playing a new one. Of course the last note won't be turned off though. If you want to to turn the last note off I think you'd need a timer that checks to see what the voice count is and turns the MIDI note off when the voice count is 0.
const var ids = Engine.createMidiList(); inline function onButton1Control(component, value) { local noteNumber = 60; if (value) { //Turn off old note if (ids.getValue(noteNumber) != -1) Synth.noteOffByEventId(ids.getValue(noteNumber)); //Play new note ids.setValue(noteNumber, Synth.playNote(noteNumber, 60)); } }; Content.getComponent("Button1").setControlCallback(onButton1Control);
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@d-healey Actually the voice count seems like an excellent idea!
I found "getNumVoices" in the ApiCollection.
A function that keeps counting the voices and when it's 0:
Engine.allNotesOff();I'm asking because I understand the logic but I'm a little lost in the coding yet.
You think that's the direction?Something like this certainly sounds better than a never ending midi note even if there's no sound being produced.
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Yeah that's what I was thinking. You'll need to use the timer callback too. However I wonder if there is something automatically built in to HISE that turns notes off when the samples they trigger reach the end. I'm not sure how to test this but @Christoph-Hart will know.
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@maurodechen @d-healey I never did it with samples length, but in one of my projects I am using the sum of different time parameter of an AHDSR (summing the
get.attribute
for attack, hold, decay...)
If it can help...time = Synth1AHDSREnvelope.getAttribute(2) + Synth1AHDSREnvelope.getAttribute(4) + Synth1AHDSREnvelope.getAttribute(5); samples = Engine.getSamplesForMilliSeconds(time); noteID = Synth.addNoteOn(ch, noteNb, noteVel, 0); Message.makeArtificial(); Synth.noteOffDelayedByEventId(noteID, samples);
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@ustk Yes. Maybe this last line is what I need. Gonna try to code something! Thanks!