Expansions and executable HiseScript in AdditionalSourceCode folder
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@Lindon Can't you use the built-in preset browser?
I added expansion management controls to the expansion column recently.

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@David-Healey not what they want, they want it to look at least familiar for Kontakt Player users...so it has to be available at all times.
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@Lindon This could be. You could just have a single column off to the side
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@Lindon I‘m pretty sure you can load another full instrument expansion without going back to the vanilla state, and a common shared left tab is not the hardest thing to implement - just make sure that code is self contained then ship the script files to each instrument using the asset manager.
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@Christoph-Hart Yes you can call
setCurrentExpansionto change it. -
@David-Healey said in Expansions and executable HiseScript in AdditionalSourceCode folder:
@Lindon This could be. You could just have a single column off to the side
nope I mean this:

cant see how I can get the std preset browser to do this open/close - list instruments in a library approach, as well as all the single and dbl click functionality they want as well as search....
If you can see how to do it please let me know.
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@Christoph-Hart said in Expansions and executable HiseScript in AdditionalSourceCode folder:
@Lindon I‘m pretty sure you can load another full instrument expansion without going back to the vanilla state, and a common shared left tab is not the hardest thing to implement - just make sure that code is self contained then ship the script files to each instrument using the asset manager.
Yes this is my current plan...just sad I have to do it at all...
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@Lindon said in Expansions and executable HiseScript in AdditionalSourceCode folder:
just sad I have to do it at all.
It's very little extra work to include it in each project - if you use the new asset manager or the global script folder it's just a single line of code added to each project.
And charge accordingly :D
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@David-Healey said in Expansions and executable HiseScript in AdditionalSourceCode folder:
@Lindon said in Expansions and executable HiseScript in AdditionalSourceCode folder:
just sad I have to do it at all.
It's very little extra work to include it in each project - if you use the new asset manager or the global script folder it's just a single line of code added to each project.
And charge accordingly :D
..and as soon as the modulator bug is fixed and I can get on the latest release, then I can start to use this approach, until then...........
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@Lindon said in Expansions and executable HiseScript in AdditionalSourceCode folder:
until then...........
Global script folder
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@David-Healey said in Expansions and executable HiseScript in AdditionalSourceCode folder:
@Lindon said in Expansions and executable HiseScript in AdditionalSourceCode folder:
until then...........
Global script folder
yes....