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    Load DLL from some else's Scriptnode export?

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    • A
      alobassmann
      last edited by

      My teammates and I are figuring out how to work with a compiled effect ported from C++ into a scriptnode module and I was wondering if it is possible for one of us to compile the scriptnode and be able to port the DLL to a different project and have it load as a Hardcoded Master FX?

      for context, we manage to compile and use the effect as a script FX but we're trying to avoid having to recompile it in every system we use it

      A HISEnbergH 2 Replies Last reply Reply Quote 1
      • A
        alobassmann @alobassmann
        last edited by

        @alobassmann Can anyone point me in the right direction, or perhaps I'm phrasing the question poorly?

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        • HISEnbergH
          HISEnberg @alobassmann
          last edited by

          @alobassmann Why not just recompile it? It only takes a few minutes at most, and is a much more stable way of sharing files (that way you only need to share the ThirdParty folder contents).

          That being said the easiest way would be to zip the full HISE project and send it over. (assuming you have similar OS). Alternatively you could just send the DspNetworks and AdditionalSourceCode folder, though you are most likely going to have issues.

          Sonic Architect && Software Mercenary

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