HISE image directory not found (macOS)
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@Avián
Just do it exactly as I wrote. You don't have to change or delete anything! -
@Oli-Ullmann said in HISE image directory not found (macOS):
wrote I use the one from the projects folder
There is no projucer in that folder, or am i misunderstanding?
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@David-Healey
Sorry, there a the projucer projects he has to use. (Standalone and Plug-In)So he just have to double click on the project to open and use it.
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@Oli-Ullmann said in HISE image directory not found (macOS):
have to double click
I think it's better to open projucer and the project manually when you're troubleshooting because if you do have two copies of the source without realising you won't know which copy of Projucer is automatically launching.
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@David-Healey @Oli-Ullmann ok, again all these warnings...

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@Avián Warnings are not a problem, you only need to watch for errors.
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@David-Healey
In that case, you're absolutely right! :-)But if there's only one HISE version on the computer, I felt that using the projects folder was the least error-prone method...
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@David-Healey @Oli-Ullmann ok finally it works! Thank you so much guys! Great work, great support! Have a nice day
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@Oli-Ullmann @David-Healey I'm sorry but I'm back with this issue. I could compile/export the standalone, the vst3, the au, I was successful signing them, but my notarization for my installer doesn't work, so I went back a few steps and opened the standalone and vst3 and au and then i saw this:

still an issue with the 2 images....
but in HISE it shows up like it should:
My Images are in the right folder, named correctly everything, I don't get it?
BTW when I close and start HISE my project ALWAYS is losing it's script, I copy paste it, so it's not a big problem, but I think this isn't normal.
And maybe all of these little issues are the reason why the Installer notarization was blocking something. I need help again,.... -
@Avián These seem like unrelated issues to the original problem.
Have you enabled the option in project preferences to embed images?
@Avián said in HISE image directory not found (macOS):
BTW when I close and start HISE my project ALWAYS is losing it's script,
Scripts are saved when you click compile.
@Avián said in HISE image directory not found (macOS):
but my notarization for my installer doesn't work
What do you mean by doesn't work? Have you codesigned the installer?
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@David-Healey said in HISE image directory not found (macOS):
Have you enabled the option in project preferences to embed images?

Yes@David-Healey said in HISE image directory not found (macOS):
Scripts are saved when you click compile.


This always shows up if I close HISE and open my saved project again. HISE is always losing the script and I always need to copy paste it again and compile again. This didn't happen on Windows.@David-Healey said in HISE image directory not found (macOS):
What do you mean by doesn't work? Have you codesigned the installer?
I signed the Installer, cause I thought codesign is just for signing single files like .app .vst3 and not for.pkg
I codesigned my vst3 and components before and notarized them, it works great but my .app doesn't work. the codesign works but by notarizing the standalone it fails by the same issue, I got later by trying it with the installer, so the standalone has to be the problem (single and as a part of the installer files):
{"logFormatVersion": 1,
"jobId": "e3733774-a429-4671-9f0b-3a5de89e5544",
"status": "Invalid",
"statusSummary": "Archive contains critical validation errors",
"statusCode": 4000,
"archiveFilename": "macOS-Installer_Plugin_DrumKit_Standalone.pkg",
"uploadDate": "2026-01-25T12:44:36.154Z",
"sha256": "d1c1f509cca7f54f3e5b5d927f6fcc429ea834f65b5fdf5cd5ead6524a4a0fec",
"ticketContents": null,
"issues": [
{ "severity": "error", "code": null, "path": "macOS-Installer_Plugin_DrumKit_Standalone.pkg/Payload.pkg Contents/Payload/Applications/myplugin/myplugin.app/Contents/MacOS/myplugin", "message": "The signature of the binary is invalid.", "docUrl": "https://developer.apple.com/documentation/security/notarizing_macos_software_before_distribution/resolving_common_notarization_issues#3087735", "architecture": "x86_64" }, { "severity": "error", "code": null, "path": "macOS-Installer_Plugin_DrumKit_Standalone.pkg/Payload.pkg Contents/Payload/Applications/myplugin/myplugin.app/Contents/MacOS/myplugin", "message": "The signature of the binary is invalid.", "docUrl": "https://developer.apple.com/documentation/security/notarizing_macos_software_before_distribution/resolving_common_notarization_issues#3087735", "architecture": "arm64" }, { "severity": "warning", "code": null, "path": "macOS-Installer_Plugin_DrumKit_Standalone.pkg/Payload.pkg Contents/Payload/Applications/myplugin/myplugin.app/LowEnd.zip", "message": "The archive at macOS-Installer_Plugin_DrumKit_Standalone.pkg/Payload.pkg Contents/Payload/Applications/myplugin/myplugin.app/LowEnd.zip could not be unpacked. Any executables contained in the archive will not be notarized.", "docUrl": null, "architecture": null }]
}
I really don't know where this "LowEnd.zip" comes from, maybe this is the problem. My Plugin-Name starts with LowEnd, but the name is much longer?! -
@Avián said in HISE image directory not found (macOS):
Yes
Have you loaded the images into the pool in your script? https://docs.hise.audio/scripting/scripting-api/engine/index.html#loadimageintopool
@Avián said in HISE image directory not found (macOS):
This always shows up if I close HISE and open my saved project again. HISE is always losing the script and I always need to copy paste it again and compile again. This didn't happen on Windows.
Is your project on a network drive? Are you saving the project file as an xml?
@Avián said in HISE image directory not found (macOS):
I signed the Installer
Did you use the installer certificate rather than the application certificate?
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@David-Healey said in HISE image directory not found (macOS):
Have you loaded the images into the pool in your script? https://docs.hise.audio/scripting/scripting-api/engine/index.html#loadimageintopool
I will try that!
@David-Healey said in HISE image directory not found (macOS):
Is your project on a network drive? Are you saving the project file as an xml?
Yes, my project is located in the Documents folder, inside the HISE Projects directory under XmlPresetBackups, and yes, I am saving the files as XML.
@David-Healey said in HISE image directory not found (macOS):
Did you use the installer certificate rather than the application certificate?
Depends on. If I codesigned the .vst3 .component .app I used the application certificate and for the installer I used the installer certificate. I'm really confused about the LowEnd.zip file...Don't you think that could be the problem, or the invalid signature of the binary?
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@Avián said in HISE image directory not found (macOS):
Yes, my project is located in the Documents folder
Is that yes your project is on a network drive? If so that's probably where the issue is coming from. HISE probably doesn't have permission to write the script files to that location.
@Avián said in HISE image directory not found (macOS):
LowEnd.zip
Check your packages project, looks like that's been included in the payload.
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@David-Healey said in HISE image directory not found (macOS):
Is that yes your project is on a network drive? If so that's probably where the issue is coming from. HISE probably doesn't have permission to write the script files to that location.
ah sorry no, the project is not on a network drive or shared folder!
@David-Healey said in HISE image directory not found (macOS):
LowEnd.zip
Check your packages project, looks like that's been included in the payload.
ok my terminal found some zip in my Binaries Folder. One important question, before compiling/exporting again now, should I delete everything in my Project's Binaries Folder for a very clean vst3 au and app file this time? Or maybe use something like this before?

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@Avián said in HISE image directory not found (macOS):
I delete everything in my Project's Binaries Folder for a very clean vst3 au and app file this time?
Yeah using the Clean Build directory option is the way to go.
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@Avián @David-Healey and what about the PooledResources? Delete everything in there too? Before exporting/compiling again?
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@Avián No need, they will be recreated automatically - but you can if it makes you feel better :)
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@David-Healey ok thank you! I will try the whole process again now! I'll tell you later if it works!