HISE Logo Forum
    • Categories
    • Register
    • Login

    Splitting incoming signal

    Scheduled Pinned Locked Moved General Questions
    11 Posts 3 Posters 69 Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • pcs800P
      pcs800
      last edited by

      I'd like to split the incoming audio into two paths. Not necessarily L/R, but just two paths so I can add different effects, nodes, etc. to each, and then sum them at the output.
      I am trying to use a Script FX network, but not sure what to use within it.

      ustkU 1 Reply Last reply Reply Quote 0
      • ustkU
        ustk @pcs800
        last edited by ustk

        @pcs800 just insert a container.split then add as many chains as you want inside it to split the signal in parallel paths

        Side note: for L/R it's a container.multi

        Hise made me an F5 dude, browser just suffers...

        pcs800P 1 Reply Last reply Reply Quote 0
        • pcs800P
          pcs800 @ustk
          last edited by

          @ustk Thanks for that information. I have the following, which works, but there's a large latency on the chain with the pitch shifter. Is there anything that can be done to eliminate the latency?
          bc752f5d-7e0c-45a7-ae4c-dfb32003bec8-image.png

          ustkU 1 Reply Last reply Reply Quote 0
          • ustkU
            ustk @pcs800
            last edited by

            @pcs800 any pitch shift algorithm will necessarily bring latency. It need to be compensated in the other chain using a delay node and a converter sample->ms
            Now how much you need to compensate for this particular pitch node I don’t know…

            Hise made me an F5 dude, browser just suffers...

            pcs800P 1 Reply Last reply Reply Quote 0
            • pcs800P
              pcs800 @ustk
              last edited by

              @ustk If I add delay to the other one, then the plugin will cause latency in the audio it's applied to in the daw. No?

              LindonL 1 Reply Last reply Reply Quote 0
              • LindonL
                Lindon @pcs800
                last edited by

                @pcs800 ..and so you must make your plugin report its latency to the DAW...

                HISE Development for hire.
                www.channelrobot.com

                pcs800P 2 Replies Last reply Reply Quote 0
                • pcs800P
                  pcs800 @Lindon
                  last edited by

                  @Lindon Yes I have discovered that. I don't know how to find the right latency in ms or how to get the plugin to report it. I will look.

                  1 Reply Last reply Reply Quote 0
                  • pcs800P
                    pcs800 @Lindon
                    last edited by

                    @Lindon So as suggested by @ustk I have added the converter Sample>ms and it is showing 95.9ms, that's great. But how do I get the plugin to report that to the daw?

                    pcs800P 1 Reply Last reply Reply Quote 0
                    • pcs800P
                      pcs800 @pcs800
                      last edited by

                      @pcs800 Like this?

                      Engine.setLatencySamples(95)

                      LindonL 1 Reply Last reply Reply Quote 0
                      • LindonL
                        Lindon @pcs800
                        last edited by

                        @pcs800 yes

                        HISE Development for hire.
                        www.channelrobot.com

                        pcs800P 1 Reply Last reply Reply Quote 0
                        • pcs800P
                          pcs800 @Lindon
                          last edited by

                          @Lindon In the interface onIt?

                          1 Reply Last reply Reply Quote 0
                          • First post
                            Last post

                          43

                          Online

                          2.1k

                          Users

                          12.9k

                          Topics

                          112.0k

                          Posts