Using Bang and Blend nodes
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I'm trying to make selectors that will set multiple values at once.
Here is a simple example
I have three blend nodes, each one of them have, at value 2, a specific value.
The fader (in switch mode) will control the alpha for each of them so that when switch is at 0, the first blend node will change to value 2 (the other 2 will be set to value 1) etc...
I also have a bang node between each of the blend nodes to forward the selected value, and they will make the switch work when the network has been compiled (I have tested this a lot of hours now :) )So as in the picture, this switch will work when compiled, great!

However, if I set the value 2, in the blend nodes, using external knobs (see picture), the compilation will fail.
Can someone tell me why the compilation will fail, and if you have a workaround to get the external values inside, please let me know how
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@ulrik Ok it's solved, there must have been something strange with that network.
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@ulrik What was the cause if you dont mind me asking?
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@Chazrox I have no idea, strange.
I remade it from the ground and then it worked