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    Using Bang and Blend nodes

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    • ulrikU
      ulrik
      last edited by

      I'm trying to make selectors that will set multiple values at once.
      Here is a simple example
      I have three blend nodes, each one of them have, at value 2, a specific value.
      The fader (in switch mode) will control the alpha for each of them so that when switch is at 0, the first blend node will change to value 2 (the other 2 will be set to value 1) etc...
      I also have a bang node between each of the blend nodes to forward the selected value, and they will make the switch work when the network has been compiled (I have tested this a lot of hours now :) )

      So as in the picture, this switch will work when compiled, great!
      notes.png

      However, if I set the value 2, in the blend nodes, using external knobs (see picture), the compilation will fail.
      Can someone tell me why the compilation will fail, and if you have a workaround to get the external values inside, please let me know how

      Skärmavbild 2025-11-15 kl. 11.39.44.png

      Hise Develop branch
      MacOs 15.3.1, Xcode 16.2
      http://musikboden.se

      ulrikU 1 Reply Last reply Reply Quote 0
      • ulrikU
        ulrik @ulrik
        last edited by

        @ulrik Ok it's solved, there must have been something strange with that network.

        Hise Develop branch
        MacOs 15.3.1, Xcode 16.2
        http://musikboden.se

        ChazroxC 1 Reply Last reply Reply Quote 0
        • ChazroxC
          Chazrox @ulrik
          last edited by

          @ulrik What was the cause if you dont mind me asking?

          ulrikU 1 Reply Last reply Reply Quote 0
          • ulrikU
            ulrik @Chazrox
            last edited by

            @Chazrox I have no idea, strange.
            I remade it from the ground and then it worked

            Hise Develop branch
            MacOs 15.3.1, Xcode 16.2
            http://musikboden.se

            1 Reply Last reply Reply Quote 0
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