Mac FX failing pluginval.....
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@Lindon what if you put the entire network in a frame container?
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@Christoph-Hart said in Mac FX failing pluginval.....:
@Lindon what if you put the entire network in a frame container?
Thanks yes that may help, but as you may see above the issue seems resolved - well this issue anyway - with this product, somehow the 3rd Hardcoded FX was corrupted. Simply deleting it, and replacing it and loading the same script again made it work...
Of course this sort of breaks my mental model of how HISE is working at any level with Hardcoded FX.
i.e. If I load the same compiled script node into 4 different Hardcoded FX aren't they using and referencing the same "spot" in the DLL?, If so then if its broken(corrupt) for one HCFX shouldn't it be broken for all of them?
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@Lindon said in Mac FX failing pluginval.....:
DLL?, If so then if its broken(corrupt) for one HCFX shouldn't it be broken for all of them?
Yes, but the error you describe is not a deterministic programming logic error but a case of undefined behaviour - something in there is not clearing the buffers correctly and this may or may not result in trash values being in there which is what pluginval complained about.
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@Christoph-Hart said in Mac FX failing pluginval.....:
@Lindon said in Mac FX failing pluginval.....:
DLL?, If so then if its broken(corrupt) for one HCFX shouldn't it be broken for all of them?
Yes, but the error you describe is not a deterministic programming logic error but a case of undefined behaviour - something in there is not clearing the buffers correctly and this may or may not result in trash values being in there which is what pluginval complained about.
Okay, well its all a bit academic and I dont want to monopolise your time, but that sorta doesnt jive with my understanding(which may well be where the fault lies)... these HCFX are simple filters, and there is no signal being sent thru them by pluginval, and they work fine in 3 cases (slots 1,2, & 4) but not a 4th(slot 3), where all cases are exactly the same "piece of code". One of them is generating "something unpleasant"(tm) which I might thing was the cumulative effect of the previous signal modifications, but then the 4th slot should accept this unpleasant output and reproduce it again, and it doesnt....
So bypass slot 3, but include slots 1,2, & 4 = passes
Bypass Slot 4, and include 1,2 & 3 = fail
bypass everything except 3 = fail
Bypass any combo that includes slot 3 = passwell never mind this bit is working, more pressing issues(like the macro modulators not working at all...)