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    LoadFonts...again

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    • Christoph HartC
      Christoph Hart
      last edited by

      Yeah, font loading is horrible - different OS use other names, sometimes only distinguished by a lowercase / uppercase difference and there is nothing I can do about that except for providing the Engine.getOS() function call :)

      Also, if the font is installed on your system, it looks OK, and there's no easy way of testing it on a bare system, except for, well using a clean system without the font installed.

      What you're experiencing sounds to me like you had the font installed, then somehow removed it from your system fonts and now you're relying on the "embedded font", which is using a wrong name / ID.

      Another thing that I'd recommend in order to make sure to use the correct file reference is using the double click feature in the HISE File browser:

      1. Click on a code editor (so that it has the green outline).
      2. Open the file browser. I have copied the fonts into a Font subdirectory of the images and I am not sure if this is necessary or if they can also be in the image root folder.
      3. Double click on the font file and it should paste a valid project folder reference into the code editor. This works with almost any file type and makes sure that you don't type anything wrong.
      orangeO gorangroovesG 2 Replies Last reply Reply Quote 1
      • orangeO
        orange @Christoph Hart
        last edited by

        @Christoph-Hart Where have you been man, we missed you. I hope everything is right ;)

        develop Branch / XCode 13.1
        macOS Monterey / M1 Max

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        • gorangroovesG
          gorangrooves @Christoph Hart
          last edited by

          @Christoph-Hart So, if a font is not installed on a machine, but it present in the project folder and called upon within the project, is it supposed to display properly?
          I built my project on PC where the font is installed. I now opened it on Mac (without the font installed) and it is not displaying, despite the font being present within the project folder.
          Do I need to have it installed on the machine compiling the instrument plugin?

          Goran Rista
          https://gorangrooves.com

          Handy Drums and Handy Grooves
          https://library.gorangrooves.com

          d.healeyD 1 Reply Last reply Reply Quote 0
          • d.healeyD
            d.healey @gorangrooves
            last edited by

            @gorangrooves said in LoadFonts...again:

            @Christoph-Hart So, if a font is not installed on a machine, but it present in the project folder and called upon within the project, is it supposed to display properly?
            I built my project on PC where the font is installed. I now opened it on Mac (without the font installed) and it is not displaying, despite the font being present within the project folder.
            Do I need to have it installed on the machine compiling the instrument plugin?

            Did you load it in your script using Engine.loadFontAs();

            Libre Wave - Freedom respecting instruments and effects
            My Patreon - HISE tutorials
            YouTube Channel - Public HISE tutorials

            gorangroovesG 1 Reply Last reply Reply Quote 0
            • gorangroovesG
              gorangrooves @d.healey
              last edited by

              @d-healey Yes. This is what I have.

              Engine.loadFontAs("{PROJECT_FOLDER}Raleway-Regular.ttf", Releway-Regular);
              Engine.loadFontAs("{PROJECT_FOLDER}Raleway-Light.ttf", Releway-Light);
              Engine.loadFontAs("{PROJECT_FOLDER}Raleway-Bold.ttf", Releway-Bold);
              Engine.setGlobalFont(Releway-Regular);
              

              The fonts are placed inside Images directory, but if I specify it, I get an error.

              Engine.loadFontAs("{PROJECT_FOLDER}Images/Raleway-Regular.ttf", Releway-Regular);
              

              or

              Engine.loadFontAs("{PROJECT_FOLDER}/Images/Raleway-Regular.ttf", Releway-Regular);
              

              Produceses and error.

              Goran Rista
              https://gorangrooves.com

              Handy Drums and Handy Grooves
              https://library.gorangrooves.com

              d.healeyD 1 Reply Last reply Reply Quote 0
              • d.healeyD
                d.healey @gorangrooves
                last edited by

                @gorangrooves Yes that's correct. When you use {PROJECT_FOLDER} with that function HISE automatically looks in the Images folder.

                Libre Wave - Freedom respecting instruments and effects
                My Patreon - HISE tutorials
                YouTube Channel - Public HISE tutorials

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                • Christoph HartC
                  Christoph Hart
                  last edited by

                  Put quotes around the font name.

                  gorangroovesG 1 Reply Last reply Reply Quote 1
                  • gorangroovesG
                    gorangrooves @Christoph Hart
                    last edited by

                    @Christoph-Hart Still not working. I edited it into the following:

                    Engine.loadFontAs("{PROJECT_FOLDER}Raleway-Regular.ttf", "Raleway-Regular");
                    Engine.loadFontAs("{PROJECT_FOLDER}Raleway-Light.ttf", "Raleway-Light");
                    Engine.loadFontAs("{PROJECT_FOLDER}Raleway-Bold.ttf", "Raleway-Bold");
                    Engine.setGlobalFont("Raleway-Regular");
                    

                    Everthing compiled ok, but the font is not displaying.

                    Goran Rista
                    https://gorangrooves.com

                    Handy Drums and Handy Grooves
                    https://library.gorangrooves.com

                    1 Reply Last reply Reply Quote 0
                    • gorangroovesG
                      gorangrooves
                      last edited by

                      I think I need to specify "default" as the font for each text item in order for them to display the font.

                      Goran Rista
                      https://gorangrooves.com

                      Handy Drums and Handy Grooves
                      https://library.gorangrooves.com

                      1 Reply Last reply Reply Quote 0
                      • Christoph HartC
                        Christoph Hart
                        last edited by

                        Ah yes, that might be true, it's been a while since I've implemented it, so I don't remember the exact details :)

                        1 Reply Last reply Reply Quote 0
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