Scriptnode Synths - recap....
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Ok so I thought I might add a scriptnode synth to my project.....and I know next to nothing about this...
so I add a scriptnode synthesiser to my project and build my script node to make my funky sound....fiddle until happy...OK done that bit.
Now reading thru the forum I need to compile this thing...and then:
- replace my scriptnode synth with a silent synth, and add a polyphonic hardcoded FX to the FX slot and point this at my compiled scriptnode synth.
Do I have this right so far?
I need to have added a silent_killer node to my scriptnode synth so the envelope( a normal AHDSR) in the silent synth gets a note off message....
Is this right also?
..and at this point I'm done yes?
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@Lindon nope we got hardcoded synths now. Just replace the scriptnode synthesiser with the new module and load in your node.
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@Christoph-Hart said in Scriptnode Synths - recap....:
@Lindon nope we got hardcoded synths now. Just replace the scriptnode synthesiser with the new module and load in your node.
Sady Im still back a few versions - so no hardcoded synth for me (unless Im looking in the wrong place...)
whats the first build with it in?
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@Lindon the one from a few days ago, fresh out the oven.
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@Christoph-Hart said in Scriptnode Synths - recap....:
@Lindon the one from a few days ago, fresh out the oven.
..I work hard to avoid those....