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    Global Cables Don't Work when compiled

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    • griffinboyG
      griffinboy @Christoph Hart
      last edited by

      @Christoph-Hart

      oof, yeah that would be really great wouldn't it.
      I haven't, but i'll look into it. I may have to pester him about it directly : )
      I've been having some silly dependency issues, even getting it work normally. I'm new to cmake and it's not super fun to learn it xD

      I'll see if I can get that to happen.

      Custom C++ DSP (for commission)

      1 Reply Last reply Reply Quote 0
      • griffinboyG
        griffinboy @Christoph Hart
        last edited by

        @Christoph-Hart

        mmm, the people in the Audio Programmer Discord aren't recommending it XD
        It does look like a big amount of pain

        Custom C++ DSP (for commission)

        HISEnbergH Christoph HartC 2 Replies Last reply Reply Quote 0
        • HISEnbergH
          HISEnberg @griffinboy
          last edited by HISEnberg

          @griffinboy What about the yup framework as an alternative? I imagine the integration to HISE would be somewhat complicated as well.

          https://github.com/kunitoki/yup

          I have been meaning to get my hands dirty with it but I have only scratched the surface so far.

          I definitely like the idea of a High-Performance Panel however, it would let us experiment with more advanced graphics without requiring a complete overhaul of HISE's graphic's framework.

          Sonic Architect && Software Mercenary

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          • Christoph HartC
            Christoph Hart @griffinboy
            last edited by

            @griffinboy yeah that was also my initial assessment.

            griffinboyG ustkU 3 Replies Last reply Reply Quote 0
            • griffinboyG
              griffinboy @Christoph Hart
              last edited by

              @Christoph-Hart

              They said it would be better to overhaul using bgfx directly xD
              Yeah, not a small task probably. Ah well.

              Custom C++ DSP (for commission)

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              • griffinboyG
                griffinboy @Christoph Hart
                last edited by

                @Christoph-Hart

                08acaf42-bb5e-4882-9a57-48678a5a5f49-image.png

                well, all hope is not lost lol

                Custom C++ DSP (for commission)

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                • ustkU
                  ustk @Christoph Hart
                  last edited by ustk

                  @Christoph-Hart said in Global Cables Don't Work when compiled:

                  you are correct Global Cables DONT work in compiled scriptnode

                  ...

                  I think the issue that @griffinboy is having is if you load these networks into another scriptnode network (instead of loading the compiled effect into a hardcoded effect), but that's another problem and (potentially exotic edge case which you can easily work around).

                  I don't understand why it would be "exotic edge case" here, and how you can work around this... Seems rather a normal workflow to me...

                  I have a compiled node in a network, that is (I think) busy enough to justify a compilation too...
                  And then my global cables won't work...

                  What can I do?

                  Hise made me an F5 dude, any other app just suffers...

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                  • ustkU
                    ustk @Christoph Hart
                    last edited by ustk

                    @Christoph-Hart And aside of this we still have some nodes like cable_expr that are requiring the network to be compiled for the plugin to export.

                    I could transform it into a C++ node with another global_cable, but since it prevents the network to be compilable...

                    This causes quite annoying frictions

                    Hise made me an F5 dude, any other app just suffers...

                    Christoph HartC 1 Reply Last reply Reply Quote 0
                    • Christoph HartC
                      Christoph Hart @ustk
                      last edited by

                      @ustk can you rearrange your setup so that the global cables are in the outermost network that you compile?

                      I haven‘t checked / tested the global cable initialisation in C++ nodes to be recursive so it might fail if you try to wrap another node that uses a global cable. Can you check with a simple two level nest test if that‘s the case?

                      ustkU 1 Reply Last reply Reply Quote 0
                      • ustkU
                        ustk @Christoph Hart
                        last edited by ustk

                        @Christoph-Hart said in Global Cables Don't Work when compiled:

                        in the outermost network that you compile?

                        Sorry but I don't understand. My C++ nodes are in the middle of the graph.
                        Do you mean in the root container?
                        I tested anyway and same thing, the hardcoded FX rejects it.

                        Screenshot 2026-08-04 at 18.57.26.png

                        Screenshot 2026-08-04 at 18.56.47.png

                        Hise made me an F5 dude, any other app just suffers...

                        Christoph HartC 1 Reply Last reply Reply Quote 0
                        • Christoph HartC
                          Christoph Hart @ustk
                          last edited by

                          @ustk I need a dumbed down representation of the issue so I can reproduce it. My theory is that if you use a C++ node that connects to a global cable internally then this will not survive being wrapped into a network and then recompiled and loaded into a hardcoded FX?

                          ustkU 1 Reply Last reply Reply Quote 0
                          • ustkU
                            ustk @Christoph Hart
                            last edited by

                            @Christoph-Hart Yes exactly this, it doesn't survive. i tested with an empty network too (just my C++ node)

                            Hise made me an F5 dude, any other app just suffers...

                            Christoph HartC 1 Reply Last reply Reply Quote 0
                            • Christoph HartC
                              Christoph Hart @ustk
                              last edited by

                              @ustk ah OK I could reproduce that. The fix is actually not in the HISE code (yet), but the codegen is missing a property of the C++ node so that it knows to add the glue code to connect the internal cables. The solution requires two steps from you:

                              1. If you want to use a global cable inside a nested C++ node (a C++ node that is compiled and then loaded into a DSP network that is then again compiled, you will need to add the IsFixRuntimeTarget property to the node_properties.json file. This tells the code generator that the node wants to be notified of global cable assignments (this information is otherwise lost on the layer of the C++ node).
                              {
                                "internal_cpp_node": [
                                  "IsPolyphonic",
                                  "IsFixRuntimeTarget",
                                  "AllowPolyphonic"
                                ]
                              }
                              
                              1. However this is only part one of the solution as the code generator will then assume that the C++ node has a second template argument (like any other native HISE node that requires a runtime connection). So in order to compile the generated C++ code of the DSP network you will have to add a second dummy template argument to your external node:
                              // Use this enum to refer to the cables, eg. this->setGlobalCableValue<GlobalCables::internal_cable>(0.4)
                              enum class GlobalCables
                              {
                              	internal_cable = 0
                              };
                              // Subclass your node from this
                              using cable_manager_t = routing::global_cable_cpp_manager<SN_GLOBAL_CABLE(776606779)>;
                              
                              // ==========================| The node class with all required callbacks |==========================
                              
                              // instead of just this:
                              //template <int NV> struct internal_cpp_node: public data_base
                              
                              // add this template argument
                              template <int NV, typename UnusedHash=runtime_target::indexers::none>
                               struct internal_cpp_node: public data::base,
                                                         public cable_manager_t
                              

                              With these two steps, the global cable connections survives the nested C++ / DSP network structure, so please try if that also solves your actual project. If that's the case, I'll update the documentation accordingly.

                              ustkU 1 Reply Last reply Reply Quote 2
                              • ustkU
                                ustk @Christoph Hart
                                last edited by

                                @Christoph-Hart Nice one! It seems to work but I can't fully confirm at the moment because something in my network makes a hard crash as soon it loads in a HCFX...
                                But it is definitely not the C++ node and compiling it with a fresh network removes the global cable not found warning 👍

                                Hise made me an F5 dude, any other app just suffers...

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